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Aliovol
For: I wanna be the Heracles
[0] Likes
Rating: 6.5 65       Difficulty: 70 70
May 19, 2024
matt
For: I Wanna 1.1
[0] Likes
Rating: 7.0 70       Difficulty: 59 59
May 19, 2024
TTBB
For: I wanna be the Trap²
First off, 2 screens of needle. They're not important, so no need to talk about them. The avoidance is what you're really here for.

The avoidance itself is only a little over a minute long. And therefore, you might be thinking, "Okay if it's that short, than surely no matter how stupid it is, you can just eventually get lucky and win, right?" Well turns out this avoidance surpasses stupidity to the point where I'm not sure if getting lucky is even possible anymore. You don't need luck, you need a divine being to bless you.

Let's go over each attack based on how skill/luck-based I think they are:

Attack 1 (100% skill): Not hard, and good for an intro attack.

Attack 2 (100% skill): Very fun curving attack. The attack itself can vary a lot but once you learn how to read it, you can dodge every situation it throws at you. So far just based on the first 2 attacks, your first impression will be "Hey, this avoidance is actually pretty fun!"

Attack 3 (50% skill, 50% luck): The reason why I think this attack is just as much skill as it is luck is because you either have to dodge 20 walls in a row while doing bhops, cancels, 11 pixels, and vstring dependent drop gates OR you jump over like 3 cherries.

Attack 4 (20% skill, 80% luck): So right off I just want to say, fuck this attack. At first you'll figure out you can constantly do 2 full jumps to give yourself more time to react to the RNG coming from the bottom. And with that you'll think "Hey, this attack is readable with this strat!" Unfortunately for you, it just so happens that every time you land on the ground, there is a 99.99% chance a max speed cherry will snipe you from the ground. It doesn't matter if you were looking so low below you to the point where The Kid isn't even in your peripherals anymore, you won't have enough time to react to and dodge it. Sure, you can dodge the bottom ones while you're in the air, but the RNG has a mind of it's own so it'll only come for you when you're just about to land on the ground.

Attack 5 (80% skill, 20% luck): Your first impression with this attack is this attack is 20% skill and 80% luck. But the more you do it and if you analyze your deaths, you'll realize every wall it throws at you is readable and dodgeable. It's still a very hard attack that requires you to read far ahead while also making you recognize when you want to make a proactive dodge or when you need to be patient and just let something curve around you, but overall it still requires less from you than attack 3.

Final (100% skill): Yes 100% skill, every death to this is your fault. The attack does last a long time, and some situations are harder than others, but the attack itself isn't "super random", it's basically the equivalent of choosing multiple different dodgeable patterns at random, and you just need to recognize which dodge works in the given situation. If you are equally comfortable dodging on the ground as you are in the air, you'll have no problem with this.

So overall do I recommend this game? No lol. But attack 2 will make you much better at reading curving attacks at least. Once you've mastered it though, it's not worth it to gamble on attacks 3 and 4 to go for the clear.

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Tagged as: Mindbreak
[0] Likes
Rating: 1.0 10       Difficulty: 85 85
May 19, 2024
xva
For: I wanna be the Midium Game
difficulty select screen is most of the difficulty, with a lot of annoying triggers and bad platforming. the warp to the left crashes your game, and the one on the right lets you play the game. I'd say choosing the one that crashes the game is the better choice here, since the game is really nothing special - just some bad platforming, an invisible maze with spikes and triggers you have to find and the most interesting boss of all time.

don't waste your time with this

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Tagged as: Needle Trap Boss
[0] Likes
Rating: 1.4 14       Difficulty: 44 44
May 18, 2024
miniman
For: Matige Needle
[0] Likes
Rating: 5.0 50       Difficulty: 52 52
May 18, 2024
Artificial
For: I wanna Anatasama
анатасама ))

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[0] Likes
Rating: 0.0 0       Difficulty: 97 97
May 18, 2024
ascent
For: I wanna be the Krypton
[0] Likes
Rating: 8.3 83       Difficulty: N/A
May 18, 2024
spellux01
For: I wanna Anatasama
Tagged as: Nasrano-like
[1] Like
Rating: N/A       Difficulty: N/A
May 18, 2024
spellux01
For: Last danceR
Rating is based on 10HP clear
I'm surprised by how overlooked this game is, given it was made by Kois who is somewhat well-known in the community.
So, Last DanceR is a 90% pattern avoidance with a few RNG spew attacks here and there. Yes, most RNG attacks are pretty unfair and either wall you or don't even feel like a threat. Is that a major problem? I wouldn't say so, but it's very easy to get yourself in reset hell because of the RNG in the first half of the avoidance and that does make the grind a little worse.
The patterns are very dynamic and fun to learn, the game utilizes a lot of types of movement and doesn't boil down to safespot memorization. However, I'll admit that the fast-paced pattern part that begins at 2:12 right after the rng section is a massive difficulty spike and takes a lot of time to get good at. Even when you learn that part it will still remain as the chokepoint of most of your attempts until the moment you beat the game.

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[0] Likes
Rating: 8.5 85       Difficulty: N/A
May 18, 2024
Jdx83
For: I wanna be the Phobos
[0] Likes
Rating: 6.8 68       Difficulty: 76 76
May 18, 2024
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