ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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378 Ratings!
378 Reviews!
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378 Games
378 Reviews
For: I wanna kill the Maker
I have a specific aversion against this kind of medleys. As someone who used this website as a lesson for not downloading just any fangame I found (which made Sunspike be the first thing I played after Guy and Boshy), Thenadertwo's neon games were among my first true challenges after many 100F games and the beginner recommendations in "Intro". That made Cultured to be my first medley.
"Why is there a title card every time I enter a screen?" Oh boy, was I in diapers. As I explored it, I began to understand it was an amalgamation of several fangames assembled with a logic behind. As I explored it even further, I realized it was a parody. When I finished it, I found out that the idea did begin as a parody but the concept kept growing.
This is why I am partially biased for Cultured. I keep coming back to it to keep those good memories alive. It's quite ordinary, but suddenly, it isn't. The soundtrack is a blast and I like the screen choices, the secrets and the ability to change your sprite. I disliked the lack of bosses greatly, so with many replays I appreciated it as a medley of needle first and gimmicks second. When I got to the Stage Rush section, I said: "Hey! Nice nod to the Mega Man games!". Partially correct, but the boss rush was something popularized by K2 based on the questionable concept contained in many of the fangames that K2 featured of:
1) Collecting secrets in cryptic places
2) Clearing the game
3) Making a hub with all the original bosses buffed with steroids
I say this because Cultured 1 is not something I particularly fancy: it has no stage bosses, the final boss is somewhat bad, most of the fangames are unknown (no pun intended) to me (even more than those of K2 and K3), etc. However, there is spirit, charisma, good (and funny) memes, inside jokes for the community, and a terrific final stage which is the original section of the game, just like K2 (and in K3 in the form of a collab).
I have seen this formula repeated over and over again but in a soulles (no pun intended) manner: there is no rhyme or reason in the fangames chosen or in their respective screen choices (first save of FASF is unholy), they are known by almost no one, the soundtrack is average SoundCloud fare, and the difficulty curve is non-existent, the secrets are for nothing except "unlocking an achievement badge" (I thought we would already be past that stage), and feels wholly incoherent/inconsistent (couldn't find a word that is the antonym for "cohesive"). Be it parody or serious business, everything done here is appalling.
Throughout, I kept feeling that repulsion of just stopping: it's bad. Title card, please get out of the way: can't you just change corners based on my position relative to the center of the screen instead of becoming transparent? I normally see ahead of my jumps before jumping? Why are the "original" stages so drastically different with no single theme surrounding them? I would normally ask why are there no bosses, but that was just a decision and many seem happy with it. I'm not, and it's no surprise why so much drama was made around Get Rekt.
If anything, Stage 1 is ok-ish and the Eversion original stage is terrific as it is a throwback to retro games and the original essence that gave birth to fangames: adventure. Still, it has absolutely nothing to do with the entire game. So it turns out the only thing I enjoyed has zero correlation with the rest of the content.
I hated it.
For: Thanks For 2022!!
But there I go again, not speaking about anything related to the game, which is always expected. It pretty much is as passable as 2021, but eliminating bad stuff: waiting shenanigans, visual challenges, sudden tough jumps (either precise or too big in distance), and the original sprite (not that it is bad, but it would be bad to go back to it at this point).
Platforming keeps being shockingly standard, but the visuals and atmosphere are still there, and the animals are still adorable. Save the animals!
A cutscene carries additional humor, and the ending is quite moving.
To be honest, this can lead to somewhere special. We might be days away from Thanks For 2023, if God allows. If the series, however, could close as a comprehensive story in this style, amalgamating all entries, fixing the inconstant difficulty curve of the first entries, and harmonizing the visuals and sprite throughout, I might even love this. Bring a full-length adventure, since the last entries border on the adventure genre. It doesn't have to be long, but bringing all stories from the final towns of every year throughout.
Once again, thank you, Summer.
For: Thanks for 2021!!
The needle challenge has increased marginally and the series keeps being zero landmark, but this would still be recommended for beginners and for fans of the series that, yearly, want to chill for 10 minutes and thank as well for a new year passed. Also, the production value has been embellished, noticeable from the menu, all the way to the town we're not used to arriving. It is also having new properties of a SNES JRPG, which is a genre treasured in my heart.
Blessings to you, Summer, and thank you for everything.
For: Thanks for 2020!! - Thanks for I wanna!!
This is a regular, standard, uneventful game, but it works perfectly for chilling. Some combinations of orange might result in visual challenge, and the boss is whatever, unlike the black cat that used to shoot lines of yellow stars. There is nothing new added here except for more... enthusiasm, if you will. Also, no more annoying transition screen gimmicks of waiting for something.
However, for the Chinese community, this must represent something special. I am purely speculating; I'm not speaking for them. But having the heart to thank 2020 for all the good things that happened says a lot about the creator, beyond sheer commitment and yearly punctuality.
Thanks for making, and I will make this a yearly tradition for as long as I can.
For: I wanna clear the Crime & Punishment Ver.W&B
Time: 00:09:44 (in-game)
Gaspaco explained the entire lore of this choke avoidance to me like 4 years ago, and I still don't understand and have many questions.
-So, there are at least three different versions. Was this the original version, or a nerfed of the original?
-This has 9 projectiles per attack, and normal has 12 (original?). Is this the version included in W&B as the title would suggest? How many projectiles does White & Black have per attack? This felt extremely different from the main game White & Black.
-If there are 3 different versions, why on freaking Earth does Del-Fruit list 7 in total?
Logging this would technically say that I have beaten White & Black, but in parts. Now it's time to tackle the full avoidance. Or is it? Again, how many projectiles does the original game have? I know the title of this one says W&B but I don't trust in anything anymore.
I see no need to describe this game, as it is the final part of the avoidance, which is the final challenge of the game. How unbalanced is your game so that you actually make a separate game featuring exclusively the choke attack? Moreover, I have spoken about this avoidance in my B&W review, which is one of the only two games I have left as uncleared and still rated and reviewed along with LoveTrap.
34 Favorite Games
369 Cleared Games