PlutoTheThing's Profile
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: 100 Floor Medley
For: 100 Floor Medley
This review is based on a 100% clear, I also playtested this game so I may be somewhat biased, consider that when reading this review.
100 Floor Medley is a very one of a kind game, as the name implies it’s a medley comprised of 100 floor games, it starts rather simple but slowly expands into something far more robust, the remainder of this review will have pretty heavy spoilers so be warned.
The first 30 or so floors are very simple and adhere to the most bare-bones application of the game concept possible, take screens from games and change them a bit to fit the difficulty curve and style of the medley. After that the game truly blossoms and shows its full potential. Chapter 2 is based on the infamous floor 31 from CN3, although with the stage portions replaced with medley content and original stages. There’s a lot of great stuff here, some of the medley picks are really interesting and at this point the game starts modifying screens very heavily, more akin to something like haystack 2. The guest stages are great, my favorites are probably Nearigami’s, Kevlar’s, Kueriann’s, and 128-Up’s, but I enjoy all of them generally speaking. Also true to the source material, this section of the game is absolutely massive, basically no two sections are alike as well, which just adds to the scope of this section.
Chapter 3 on the surface is more akin to Chapter 1, but it does a lot more with the screens, beyond this point basically everything in the game will differ quite greatly from the source material, some of the best examples of this are stuff like Showdown, it’s basically an original screen at this point. Beyond that some highlights are Chile Game, Backwards Crimson Collab, and Ascend The 69.
Chapter 4 is a lovely tribute to the blow game style of adventure 100f, it’s one very long save spanning from floor 46 to 80. It’s pretty good, the gameplay even in the early bits is somewhat substantial and there’s some absolutely terrifying screens near the end which really get your heart pumping. I think this bit might be a bit of a roadblock for some, I could see some people just not wanting to put up with this, but I think the idea is wonderfully executed and a very memorable part of the game.
Chapter 5 is my favorite part of the game, it’s the infamy rush, consisting of various segments from floor games which are often despised, like CN1 92, the EX 15 from Trial the 100trap, the Donald Duck screen from figure, stuff like that. The screens are very heavily modified to the point they are basically their own thing. This section is hilarious, the Explorer 2 screen is awesome, the 100 trials boss is fun and silly, and the Figure screen is maybe my favorite save in the whole game.
Chapter 6 is basically the third chapter but to a more extreme degree, essentially the screens are just used as a template to do whatever the makers want, some are relatively similar whereas some have entire new gimmicks added to completely change how it plays. I don’t love absolutely everything in this section, I think floors 82, 83, and 93 are relatively weak, but to contrast that, there’s so many memorable and unique screens I had a ton of fun with. The best ones to me were 85, 87, 90, 91, 92, and everything from 95 onwards. Extremely special shoutout to 99, it’s a combination of a bunch of scrapped contents from the game’s development and I think it turned out amazing, it’s such a cool penultimate moment for the game. All of this builds up to Chapter 7, floor 100. It’s a good save, I don’t think it’s mind blowing but also I don’t think it needed to be, it’s a lengthy compilation of various jumps of the game and it’s quite fun to play, that’s really all I can say.
This game existing is pretty wild to me, it’s such an awesome concept of a game which truly got to shine in ways I couldn’t have imagined when the concept was initially pitched. It’s not perfect, no game of this size could ever be, but I think the game accomplishes what it sets out to do amazingly well, and in some ways feels like a celebration of the 100 floor genre. I think this game is amazing and I highly encourage people to check it out. When I said it was one of a kind at the start of this review, I truly meant that.
[7] Likes
100 Floor Medley is a very one of a kind game, as the name implies it’s a medley comprised of 100 floor games, it starts rather simple but slowly expands into something far more robust, the remainder of this review will have pretty heavy spoilers so be warned.
The first 30 or so floors are very simple and adhere to the most bare-bones application of the game concept possible, take screens from games and change them a bit to fit the difficulty curve and style of the medley. After that the game truly blossoms and shows its full potential. Chapter 2 is based on the infamous floor 31 from CN3, although with the stage portions replaced with medley content and original stages. There’s a lot of great stuff here, some of the medley picks are really interesting and at this point the game starts modifying screens very heavily, more akin to something like haystack 2. The guest stages are great, my favorites are probably Nearigami’s, Kevlar’s, Kueriann’s, and 128-Up’s, but I enjoy all of them generally speaking. Also true to the source material, this section of the game is absolutely massive, basically no two sections are alike as well, which just adds to the scope of this section.
Chapter 3 on the surface is more akin to Chapter 1, but it does a lot more with the screens, beyond this point basically everything in the game will differ quite greatly from the source material, some of the best examples of this are stuff like Showdown, it’s basically an original screen at this point. Beyond that some highlights are Chile Game, Backwards Crimson Collab, and Ascend The 69.
Chapter 4 is a lovely tribute to the blow game style of adventure 100f, it’s one very long save spanning from floor 46 to 80. It’s pretty good, the gameplay even in the early bits is somewhat substantial and there’s some absolutely terrifying screens near the end which really get your heart pumping. I think this bit might be a bit of a roadblock for some, I could see some people just not wanting to put up with this, but I think the idea is wonderfully executed and a very memorable part of the game.
Chapter 5 is my favorite part of the game, it’s the infamy rush, consisting of various segments from floor games which are often despised, like CN1 92, the EX 15 from Trial the 100trap, the Donald Duck screen from figure, stuff like that. The screens are very heavily modified to the point they are basically their own thing. This section is hilarious, the Explorer 2 screen is awesome, the 100 trials boss is fun and silly, and the Figure screen is maybe my favorite save in the whole game.
Chapter 6 is basically the third chapter but to a more extreme degree, essentially the screens are just used as a template to do whatever the makers want, some are relatively similar whereas some have entire new gimmicks added to completely change how it plays. I don’t love absolutely everything in this section, I think floors 82, 83, and 93 are relatively weak, but to contrast that, there’s so many memorable and unique screens I had a ton of fun with. The best ones to me were 85, 87, 90, 91, 92, and everything from 95 onwards. Extremely special shoutout to 99, it’s a combination of a bunch of scrapped contents from the game’s development and I think it turned out amazing, it’s such a cool penultimate moment for the game. All of this builds up to Chapter 7, floor 100. It’s a good save, I don’t think it’s mind blowing but also I don’t think it needed to be, it’s a lengthy compilation of various jumps of the game and it’s quite fun to play, that’s really all I can say.
This game existing is pretty wild to me, it’s such an awesome concept of a game which truly got to shine in ways I couldn’t have imagined when the concept was initially pitched. It’s not perfect, no game of this size could ever be, but I think the game accomplishes what it sets out to do amazingly well, and in some ways feels like a celebration of the 100 floor genre. I think this game is amazing and I highly encourage people to check it out. When I said it was one of a kind at the start of this review, I truly meant that.
Rating: 9.5 95
Difficulty: 79 79
Mar 8, 2024
PlutoTheThing
For: I Wanna Be the Catastrophe
For: I Wanna Be the Catastrophe
I love this game, it has 3 short stages each with an avoidance at the end. The platforming isn't anything special, this game was before Abi's trigger needle enlightenment so it's relatively simple and also over relies on low jumps in many places. The bulk of your time with this game will be on the avoidances, and they are tough and also very different from each other, so it's worth talking about them individually.
Gumi is the most random of all of these fights, there's very little pattern and the ones that exist are pretty sight readable for the most part. The real bulk of this fight is rng reading through various attacks, and a lot of curving. I enjoy it, it's definitely the most divisive part of the game, particularly because the outro is super nasty, but I love the song and it feels good to play, I just think it's fun to dodge the attacks and it's rather laid back and chill. I do wish it was more fair but personally, I enjoyed it.
Rin is the most pattern heavy one to contrast Gumi, also by far the easiest avoidance. The patterns are pretty nice, fun to play through and it's not just a bunch of safespots. It's the one I care about the least but it's a good time, not much else to say beyond that.
Miku is a mix of learning and rng, and to me it's the best part of the entire game, I like, even love those other two avoidances, but the Miku is really where the game shines. Wonderfully creative attacks that are engaging and fun to read, amazing pacing, I was never bored once and you are basically always doing something in the avoidance, and while there's a few unfair parts (notably the squares at the end), it's definitely not as bad as Gumi and it's definitely a skill based fight more than anything. This avoidance is fantastic and if there's one thing you should try from this game, it's probably this. It was a blast to play, I also think it's probably the hardest one :P
I probably enjoy this game an irrational amount, but I just really admire the sheer creativity and diversity Abi is able to make in these avoidances, as well as seeing a few points of this game which got repurposed into Noesis and the such. It's got some of my favorite old-school avoidances ever, and while definitely not for everyone, I definitely would recommend trying it if it seems like something you'd enjoy.
[1] Like
Gumi is the most random of all of these fights, there's very little pattern and the ones that exist are pretty sight readable for the most part. The real bulk of this fight is rng reading through various attacks, and a lot of curving. I enjoy it, it's definitely the most divisive part of the game, particularly because the outro is super nasty, but I love the song and it feels good to play, I just think it's fun to dodge the attacks and it's rather laid back and chill. I do wish it was more fair but personally, I enjoyed it.
Rin is the most pattern heavy one to contrast Gumi, also by far the easiest avoidance. The patterns are pretty nice, fun to play through and it's not just a bunch of safespots. It's the one I care about the least but it's a good time, not much else to say beyond that.
Miku is a mix of learning and rng, and to me it's the best part of the entire game, I like, even love those other two avoidances, but the Miku is really where the game shines. Wonderfully creative attacks that are engaging and fun to read, amazing pacing, I was never bored once and you are basically always doing something in the avoidance, and while there's a few unfair parts (notably the squares at the end), it's definitely not as bad as Gumi and it's definitely a skill based fight more than anything. This avoidance is fantastic and if there's one thing you should try from this game, it's probably this. It was a blast to play, I also think it's probably the hardest one :P
I probably enjoy this game an irrational amount, but I just really admire the sheer creativity and diversity Abi is able to make in these avoidances, as well as seeing a few points of this game which got repurposed into Noesis and the such. It's got some of my favorite old-school avoidances ever, and while definitely not for everyone, I definitely would recommend trying it if it seems like something you'd enjoy.
Rating: 9.3 93
Difficulty: 79 79
Mar 6, 2024
PlutoTheThing
For: I wanna be the rainbow MIKU
For: I wanna be the rainbow MIKU
This review is based on a 100% clear
An assorted mix of simple platforming stages with avoidances at the end of all of them, and if the title is any indication, they are the bulk of the game. They are all pretty old-school but I enjoy most of them, to get the negatives out of the way, I really dislike the red miku, but besides that I enjoyed the rest to at least some degree. Some are definitely more fleshed out than others, with my favorites being the blue and green mikus. The final boss is also pretty notable for being decently long, it has some pretty nasty instagibby stuff too which is unfortunate, definitely recommend a video for that one at least, it's fun to play besides that though. Overall fun game even if it maybe started on a weak note for me.
[0] Likes
An assorted mix of simple platforming stages with avoidances at the end of all of them, and if the title is any indication, they are the bulk of the game. They are all pretty old-school but I enjoy most of them, to get the negatives out of the way, I really dislike the red miku, but besides that I enjoyed the rest to at least some degree. Some are definitely more fleshed out than others, with my favorites being the blue and green mikus. The final boss is also pretty notable for being decently long, it has some pretty nasty instagibby stuff too which is unfortunate, definitely recommend a video for that one at least, it's fun to play besides that though. Overall fun game even if it maybe started on a weak note for me.
Rating: 7.5 75
Difficulty: 65 65
Mar 5, 2024
PlutoTheThing
For: I wanna be the Skyclad
For: I wanna be the Skyclad
Skyclad is kinda like a prototype for Scapegoat in some ways, a lot of ideas in this game ended up being repurposed for that one, although this game still has it's own merits. The final stage is mildly tedious but besides that the game is pretty sick, good traps, good gimmicks, fun platforming and bosses, it basically has everything you'd want out of an adventure game. It's very short but for what it is, it's quite strong and I had a good time. Definitely worth your time.
[0] Likes
Rating: 7.7 77
Difficulty: 42 42
Mar 5, 2024
PlutoTheThing
For: I wanna be the Tribute
For: I wanna be the Tribute
It very much embodies an old fangame in terms of design and style, although it's maybe a bit less well executed than some of the classics of the time period. The game is loaded with really bad trap placements at the end of saves, difficulty balance doesn't exist, the bosses are a very mixed bag and usually kinda forgettable, with the giygas and koffing bosses being especially weak, and there's just a lot of boring gameplay. With that said there are cool things, I like the mario world quite a bit and there's a few clever bits here and there. There's nothing offensively bad here especially since it's not a very tough game, but it's also not a great experience.
[1] Like
Rating: 4.7 47
Difficulty: 44 44
Mar 5, 2024
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