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577 Games
155 Reviews
NightShark115
For: I wanna travel the Mario World
For: I wanna travel the Mario World
Fun adventure game made for the 4th Series Mixture Relay event.
The game has both cycle platforming and trap stages, meaning you will definitely have a lot of variety on your hands. The attention to detail is also immaculate, such as the entire screen freezing when you clear the Super Mario Land stage. However, this doesn't stop the game from having its problems. For one thing, collisions are all over the place, leading to you getting stuck in walls or kicking Koopa shells the wrong way by accident. Also, the Super Mario Bros. 3 stage was generally kind of a slog, so the game doesn't feel very exciting near the end.
Overall though, I give this game a Mario Levels/10, definitely give this one a shot if you ever need a good plumbing solution.
[1] Like
The game has both cycle platforming and trap stages, meaning you will definitely have a lot of variety on your hands. The attention to detail is also immaculate, such as the entire screen freezing when you clear the Super Mario Land stage. However, this doesn't stop the game from having its problems. For one thing, collisions are all over the place, leading to you getting stuck in walls or kicking Koopa shells the wrong way by accident. Also, the Super Mario Bros. 3 stage was generally kind of a slog, so the game doesn't feel very exciting near the end.
Overall though, I give this game a Mario Levels/10, definitely give this one a shot if you ever need a good plumbing solution.
Rating: 6.0 60
Difficulty: 45 45
May 29, 2023
NightShark115
For: I wanna Roll Around
For: I wanna Roll Around
Very important warning: when uploading videos of this game, be careful about boss 2's music, as it can cause videos to be blocked.
One thing I always love in fangames is when they give you new movement options to toy around with. From Best Guy 4 to Defeat The Robot, new moves for the Kid is always nice to see, and this is yet another example.
The main gimmick of Roll Around is the roll move: when you're on a slope, you can press down to enter rolling form. In this form, you continuously move forward until you hit a wall, but your hitbox is only half as high, meaning you can enter new places. You can also hit springs in this form that you can't hit normally, in order to gain more height.
With such a drastically different style of movement, it makes sense that the style of platforming you would be met with would be so unique compared to what you're used to. Whereas regular adventure platforming allows you to react to the environment around you, the non-stop movement of the roll doesn't give you time for that, so you need to react more quickly. This mechanic also results in more routing-based platforming, as the rolling form can reach places that you can't normally, but your ability to stop moving when not rolling can also come in handy when trying to reach somewhere. The platforming itself contains some gimmicks, which are mostly used in good ways that add to the platforming, save for some uses of the RNG leaves. With that being said, the lack of difficulty balance is definitely noticeable, so be warned of that. Otherwise, some pretty good stages, definitely carried by the gimmicks and routing.
This game also has some bosses, which also make use of the rolling mechanic, but only for a small portion of the fight, as you have to do most of the fight on foot. Still, these bosses are really unique from each other, as they range from doing platforming to reach a point where you can shoot the boss, to rolling into the boss directly to deal damage. They do suffer from bad RNG syndrome sometimes, but for the most part, they are creative and fun to play. I've heard a lot of complaints about the final boss in particular, but it wasn't actually that bad for me.
New moves for the Kid is not something you see often, and this game is a great example of how to do it. If you like stuff like that, then I'd definitely suggest to play this.
[0] Likes
One thing I always love in fangames is when they give you new movement options to toy around with. From Best Guy 4 to Defeat The Robot, new moves for the Kid is always nice to see, and this is yet another example.
The main gimmick of Roll Around is the roll move: when you're on a slope, you can press down to enter rolling form. In this form, you continuously move forward until you hit a wall, but your hitbox is only half as high, meaning you can enter new places. You can also hit springs in this form that you can't hit normally, in order to gain more height.
With such a drastically different style of movement, it makes sense that the style of platforming you would be met with would be so unique compared to what you're used to. Whereas regular adventure platforming allows you to react to the environment around you, the non-stop movement of the roll doesn't give you time for that, so you need to react more quickly. This mechanic also results in more routing-based platforming, as the rolling form can reach places that you can't normally, but your ability to stop moving when not rolling can also come in handy when trying to reach somewhere. The platforming itself contains some gimmicks, which are mostly used in good ways that add to the platforming, save for some uses of the RNG leaves. With that being said, the lack of difficulty balance is definitely noticeable, so be warned of that. Otherwise, some pretty good stages, definitely carried by the gimmicks and routing.
This game also has some bosses, which also make use of the rolling mechanic, but only for a small portion of the fight, as you have to do most of the fight on foot. Still, these bosses are really unique from each other, as they range from doing platforming to reach a point where you can shoot the boss, to rolling into the boss directly to deal damage. They do suffer from bad RNG syndrome sometimes, but for the most part, they are creative and fun to play. I've heard a lot of complaints about the final boss in particular, but it wasn't actually that bad for me.
New moves for the Kid is not something you see often, and this game is a great example of how to do it. If you like stuff like that, then I'd definitely suggest to play this.
Rating: 6.0 60
Difficulty: 50 50
May 17, 2023
NightShark115
For: I Wanna Escape From Ed Sheeran's Shack of Jortcunk
For: I Wanna Escape From Ed Sheeran's Shack of Jortcunk
Second lesson: Do not do the corner jump.
Unfortunately a very short experience, but I still had fun. Of course, if you're actually familiar with the Badboimasta951 lore, then you will have an even better time. Either way, very creative stuff, definitely recommended if you don't mind the length.
[1] Like
Unfortunately a very short experience, but I still had fun. Of course, if you're actually familiar with the Badboimasta951 lore, then you will have an even better time. Either way, very creative stuff, definitely recommended if you don't mind the length.
Rating: 8.0 80
Difficulty: 25 25
May 7, 2023
NightShark115
For: The Maker Medley
For: The Maker Medley
An interesting twist on the medley formula, using screens exclusively from I Wanna Maker, rather than other fangames. It uses some real highlights of what the IWM community has brought to the game, from Thwomp Buddy to Flappy Bird and everything in between.
As is also the case with medleys, the different stages are also integrated into the bosses, and the game does this in such creative ways that fit in so well with the boss.
While the "original" content may not actually be entirely deserving of that description, it still puts an interesting twist on past ideas to create fun gameplay that flows well together.
If you've ever felt like intentionally heading down the IWM pipeline, or are just looking for something to play, this will definitely give you an enjoyable couple of hours.
[2] Likes
As is also the case with medleys, the different stages are also integrated into the bosses, and the game does this in such creative ways that fit in so well with the boss.
While the "original" content may not actually be entirely deserving of that description, it still puts an interesting twist on past ideas to create fun gameplay that flows well together.
If you've ever felt like intentionally heading down the IWM pipeline, or are just looking for something to play, this will definitely give you an enjoyable couple of hours.
Rating: 8.0 80
Difficulty: 40 40
Apr 21, 2023
NightShark115
For: I wanna be the Extreme
For: I wanna be the Extreme
Super old adventure game made by Miracle. There are 6 stages as of now, and you don't unlock anything after beating all of them, so my instinct is telling me that this game is just unfinished. The game itself is nothing memorable, and the generic spike traps do get on your nerves after a while, but other than that, nothing too overly offensive. I'd recommend this one if you are ever curious, or if you just feel like killing some time with a fangame.
[1] Like
Rating: 4.0 40
Difficulty: 40 40
Apr 6, 2023
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