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84 Reviews!
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111 Games
84 Reviews
TTBB
For: I wanna be the Yubi Yubi! 2
For: I wanna be the Yubi Yubi! 2
Gameplay wise, it's nearly perfect. There's some rough RNG in parts but the entire avoidance is very fun from start to finish.
Despite the high quality visuals, surprisingly it's actually the biggest flaw of this avoidance. They start off good but once you get near the end with the colourful background, reading the cherries becomes a lot more difficult. Don't get me wrong, it's not that I think they look bad, I just think there needs to be more contrast between the background and the cherries at the climax.
Lastly, I don't recommend playing this if you're colourblind because there are indicators that require you to look at the colours of cherries.
[1] Like
Despite the high quality visuals, surprisingly it's actually the biggest flaw of this avoidance. They start off good but once you get near the end with the colourful background, reading the cherries becomes a lot more difficult. Don't get me wrong, it's not that I think they look bad, I just think there needs to be more contrast between the background and the cherries at the climax.
Lastly, I don't recommend playing this if you're colourblind because there are indicators that require you to look at the colours of cherries.
Rating: 8.5 85
Difficulty: 65 65
Mar 12, 2024
TTBB
For: I wanna PoPoPoPoPo
For: I wanna PoPoPoPoPo
Ok so honestly, I was gonna write this review mainly for the avoidance, but considering I fluked half of it and beat it in 7 tries, I can't even say I'm qualified to write about it. I will say it was fun, and the first attack kinda sucks but that's about it. I can see final being really mean but I got pretty easy RNG.
Now I DID spend a good amount of time on the needle, but the only thing I can say about it is that it's bad and that the hardest saves are the first and last saves.
Tip for the first save:
The last jump of the first save has this sphincter diagonal thing, and it's a pretty terrible jump, but actually not bad once you realize that it is valign dependent (ok actually that makes it worse, but trust me, knowing that will help you A LOT!) Basically, when I tried to do the jump in Jtool, I couldn't even get through it no matter how hard I tried. Then, I tried recreating the entire first save, setting my position to a default 0.4 valign, then getting up to the last jump normally. This way I would have about the same valign I would have if I did the save for real. Immediately I noticed I was able to get through the jump much easier. So the trick is to make sure you're saved on the ground at the start, then go through the save normally and make sure not to do any unnecessary jumps. I'm not really sure what valigns are required, the range should be pretty lenient, but just doing the save normally will more often then not give you a good one.
And for the last save:
Grab the align to the right of the save, and drop through all the planes at once without stopping. I found it much easier then trying to stop and jump.
[0] Likes
Now I DID spend a good amount of time on the needle, but the only thing I can say about it is that it's bad and that the hardest saves are the first and last saves.
Tip for the first save:
The last jump of the first save has this sphincter diagonal thing, and it's a pretty terrible jump, but actually not bad once you realize that it is valign dependent (ok actually that makes it worse, but trust me, knowing that will help you A LOT!) Basically, when I tried to do the jump in Jtool, I couldn't even get through it no matter how hard I tried. Then, I tried recreating the entire first save, setting my position to a default 0.4 valign, then getting up to the last jump normally. This way I would have about the same valign I would have if I did the save for real. Immediately I noticed I was able to get through the jump much easier. So the trick is to make sure you're saved on the ground at the start, then go through the save normally and make sure not to do any unnecessary jumps. I'm not really sure what valigns are required, the range should be pretty lenient, but just doing the save normally will more often then not give you a good one.
And for the last save:
Grab the align to the right of the save, and drop through all the planes at once without stopping. I found it much easier then trying to stop and jump.
Rating: 3.0 30
Difficulty: 67 67
Mar 5, 2024
TTBB
For: I wanna be the 基地guy
For: I wanna be the 基地guy
An unfinished game with 3 screens of trap needle and 3 avoidances. The needle screens are extremely cryptic, which is why I am giving this the puzzle tag. You will need to die to every single thing on the screen in order to figure out where the heck you're even suppose to go. There are also secrets in each stage and each of them have an annoying jump, but if you're good at needle then it'll be perfectly fine.
Boss 1 is honestly really fun besides the really slow and low intro. The RNG varies a lot but I wouldn't necessarily call this one luck-based.
Boss 2 is funny because most of the cherries are from an orphanage (If you know, you know)
Boss 3 is the infamous one which many consider to be extremely luck-based. HOWEVER, from my experience, I think with good strats, the luck required is very minimal. Yes, again the RNG varies a lot but I found that being at the top when the circle bursts shoot out make it much more likely for you to be able to dodge them, so it is all about putting yourself in good positions.
Other than that, all the bosses also have funny instagib trolls at the end so if that doesn't sound like your thing, watch a video, but otherwise if you're farming for content, get ready.
PS: I really do wish this game was finished because it has an oldschool charm to it. Sure, it's not by any means good, but I thought trying to puzzle out how to do the screens and the funny oldschool avoidances made this game special. And if somehow this game does get finished in the future, I hope it keeps it's oldschool charm, with it's large amount of traps and bad RNG with it.
TL;DR this game is bad but in a good way
[1] Like
Boss 1 is honestly really fun besides the really slow and low intro. The RNG varies a lot but I wouldn't necessarily call this one luck-based.
Boss 2 is funny because most of the cherries are from an orphanage (If you know, you know)
Boss 3 is the infamous one which many consider to be extremely luck-based. HOWEVER, from my experience, I think with good strats, the luck required is very minimal. Yes, again the RNG varies a lot but I found that being at the top when the circle bursts shoot out make it much more likely for you to be able to dodge them, so it is all about putting yourself in good positions.
Other than that, all the bosses also have funny instagib trolls at the end so if that doesn't sound like your thing, watch a video, but otherwise if you're farming for content, get ready.
PS: I really do wish this game was finished because it has an oldschool charm to it. Sure, it's not by any means good, but I thought trying to puzzle out how to do the screens and the funny oldschool avoidances made this game special. And if somehow this game does get finished in the future, I hope it keeps it's oldschool charm, with it's large amount of traps and bad RNG with it.
TL;DR this game is bad but in a good way
Rating: 2.0 20
Difficulty: 65 65
Feb 29, 2024
TTBB
For: Full Techno Jackass
For: Full Techno Jackass
Rating based on Epic Clear on v1.0.
After playing this game twice, I can confirm that this is one of those games you can just play over and over and not get sick of. It's at a difficulty where you won't get hard stuck on anything if you're experienced enough, and every single segment is very short meaning they never overstay their welcome. The game is also very well balanced and I didn't feel like anything was out of place in terms of difficulty. Even the new final boss, which is very long compared the other avoidances is balanced well for it's length.
[1] Like
After playing this game twice, I can confirm that this is one of those games you can just play over and over and not get sick of. It's at a difficulty where you won't get hard stuck on anything if you're experienced enough, and every single segment is very short meaning they never overstay their welcome. The game is also very well balanced and I didn't feel like anything was out of place in terms of difficulty. Even the new final boss, which is very long compared the other avoidances is balanced well for it's length.
Rating: 10.0 100
Difficulty: 50 50
Feb 19, 2024
TTBB
For: I wanna break Things into Pieces
For: I wanna break Things into Pieces
No rating because I absolutely hated the needle but absolutely loved the avoidance. All the difficulty in this game comes from the needle. The avoidance is challenging but nowhere near as much as the needle imo, and felt like more of a reward for clearing the needle rather than the 2nd part of the game.
If I had to rate the avoidance alone, I'd give it an 8.5 rating and 70 difficulty. It has really fun ideas and good visuals but there is some bad RNG in some places.
[0] Likes
If I had to rate the avoidance alone, I'd give it an 8.5 rating and 70 difficulty. It has really fun ideas and good visuals but there is some bad RNG in some places.
Rating: N/A
Difficulty: 70 70
Feb 19, 2024
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Be The Desastre | 65.0 | 6.5 | 3 |
I Wanna Revive The Mana Tree | 80.0 | 4.9 | 4 |
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