aliceNobodi's Profile
Send a PMJoined on: Nov 24, 2021
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trans rights
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82 Ratings!
78 Reviews!
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82 Games
78 Reviews
aliceNobodi
For: I wanna be the Pendulum
For: I wanna be the Pendulum
The modern standard of adventure games. I have not completed the game yet, so I will not give it a rating or difficulty, however this is the type of game all adventure makers should strive to make.
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 27, 2020
aliceNobodi
For: I Wanna Kill The Awsl
For: I Wanna Kill The Awsl
One of the best medley games to come out in recent history. Plus, it's recieving constant updates so it can theoretically only get better. My rating is after clearing v0.3
Edit: (╥﹏╥)
[0] Likes
Edit: (╥﹏╥)
Rating: 7.5 75
Difficulty: 58 58
Jul 14, 2020
aliceNobodi
For: I Wanna Kill The Pinapplegod1
For: I Wanna Kill The Pinapplegod1
Four stages of sudoku adventure. I was in a voice call with five other people trying to figure out who this was but we have no idea whatsoever. The Pinapplegod1 has been killed.
[2] Likes
Rating: 5.8 58
Difficulty: 22 22
May 20, 2020
aliceNobodi
For: I wanna Be Trapped Together!!
For: I wanna Be Trapped Together!!
Note: Will update and remove this review upon a playable version being made.
In the current build of the game (version 4.3) it is impossible to play the game. You can connect with others (through a bit of brute forcing) however the appearance of other players does no more than add another pretty picture to look at in the gray starting room. The problem with it is that the other players actions don't translate over to your game, meaning it is impossible to interact in any way other than running around. The obvious fix is to make it so the other players shoot inputs and other functions are transferred over as well, in which at that point the game would instantly become playable. Until then, however, the game is impossible to beat and a disappointment for anyone looking to play with other people.
In the current build of the game (version 4.3) it is impossible to play the game. You can connect with others (through a bit of brute forcing) however the appearance of other players does no more than add another pretty picture to look at in the gray starting room. The problem with it is that the other players actions don't translate over to your game, meaning it is impossible to interact in any way other than running around. The obvious fix is to make it so the other players shoot inputs and other functions are transferred over as well, in which at that point the game would instantly become playable. Until then, however, the game is impossible to beat and a disappointment for anyone looking to play with other people.
Tagged as: Impossible
[1] Like
Rating: 0.0 0
Difficulty: N/A
May 7, 2020
aliceNobodi
For: Domu
For: Domu
Domu is in no way a bad game. If you're interested in this type of adventure, you should pick it up. You may be pleasantly surprised.
That being said, Domu, after clearing everything except the avoidance check-pointless, seems just average. It's not terrible, but it seems a bit over hyped and isn't flawless.
Presentation: 8/10
The thing you play Domu for. Everyone loves looking at the shiny colors and bright flashing lights. It's what makes Nogard's style his style. If you were looking for a game that looks good to play, this would be it. From start to finish Nogard makes reasonably impressive atmospheres that are very different from each other at first, but might start to blend a bit once you're presented with all of them in the final boss. That being said though, never during the playthrough did I think "Oh, this is just unbearable to look at..." I am docking some points due to most of the music in this game being ambient noise and not anything that adds to the actual experience. Wind on a cornfield isn't good enough to listen to for half an hour.
Level Design - 5/10
Despite these worlds being neat to look at, most of them fall flat when actually playing them. Whether it's objects that give you no indication as to what they do or gimmicks that just don't seem to work half the time, most of the levels are spent flailing around trying to figure out what each object does. Beyond the gimmicks, you can find some pretty lack luster needle with the occasional skip, intentional or not, causing you to sometimes get lost wondering where you need to go in a save. Overall, I feel like the stages could have been a lot nicer to play if they hadn't felt so needlessly confusing and unintuitive.
Boss Design - 6/10
To everything except the final fight:
Most of this just seems like sitting like an idiot and praying that nothing hits you. All of the main stage bosses feel cheap and gimmicky, with the occasional exception in one singular attack that you can maybe, just maybe get. Once you do get this attack, however, the boss (which you need to shoot) encourages you not to shoot it by either forcing you away with unreadable RNG or simply not letting you hit it, even if you hadn't hit in in the first place. Iframes are one thing, but suddenly a shield? come on.
To the final fight:
This boss is the sole reason I don't see the boss design as a 3 overall. The attacks feel mostly balanced, and at no point does it feel cheap or designed to make you not want to shoot it. To top it off, the avoidance was rather engaging and left me amazed at some of the movements you did. Well done.
Overall - 6.3/10
While I don't think I personally will be recommending Domu to others, give it a try. It might be for you.
[4] Likes
That being said, Domu, after clearing everything except the avoidance check-pointless, seems just average. It's not terrible, but it seems a bit over hyped and isn't flawless.
Presentation: 8/10
The thing you play Domu for. Everyone loves looking at the shiny colors and bright flashing lights. It's what makes Nogard's style his style. If you were looking for a game that looks good to play, this would be it. From start to finish Nogard makes reasonably impressive atmospheres that are very different from each other at first, but might start to blend a bit once you're presented with all of them in the final boss. That being said though, never during the playthrough did I think "Oh, this is just unbearable to look at..." I am docking some points due to most of the music in this game being ambient noise and not anything that adds to the actual experience. Wind on a cornfield isn't good enough to listen to for half an hour.
Level Design - 5/10
Despite these worlds being neat to look at, most of them fall flat when actually playing them. Whether it's objects that give you no indication as to what they do or gimmicks that just don't seem to work half the time, most of the levels are spent flailing around trying to figure out what each object does. Beyond the gimmicks, you can find some pretty lack luster needle with the occasional skip, intentional or not, causing you to sometimes get lost wondering where you need to go in a save. Overall, I feel like the stages could have been a lot nicer to play if they hadn't felt so needlessly confusing and unintuitive.
Boss Design - 6/10
To everything except the final fight:
Most of this just seems like sitting like an idiot and praying that nothing hits you. All of the main stage bosses feel cheap and gimmicky, with the occasional exception in one singular attack that you can maybe, just maybe get. Once you do get this attack, however, the boss (which you need to shoot) encourages you not to shoot it by either forcing you away with unreadable RNG or simply not letting you hit it, even if you hadn't hit in in the first place. Iframes are one thing, but suddenly a shield? come on.
To the final fight:
This boss is the sole reason I don't see the boss design as a 3 overall. The attacks feel mostly balanced, and at no point does it feel cheap or designed to make you not want to shoot it. To top it off, the avoidance was rather engaging and left me amazed at some of the movements you did. Well done.
Overall - 6.3/10
While I don't think I personally will be recommending Domu to others, give it a try. It might be for you.
Rating: 6.3 63
Difficulty: 64 64
Apr 26, 2020
17 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
100 Floor Medley | 85.0 | 7.1 | 12 |
Avoidance Collab 3 | 65.0 | 6.3 | 7 |
I Wanna Be The Boring Needle | 75.7 | 3.2 | 3 |
I wanna be the EdwardS1I0 | 35.0 | 1.0 | 2 |
I Wanna Be The EdwardS1I0 2 The Squeakual | N/A | N/A | 0 |
I wanna be the EdwardS1I0 V.3.meme | 31.5 | 4.4 | 5 |
I wanna EP | 59.8 | 6.1 | 6 |
I Wanna Fireball | 46.0 | 5.0 | 3 |
I Wanna Be The GBC | 76.2 | 8.5 | 35 |
I wanna go the BlockKid | 60.0 | 3.0 | 4 |
I Wanna Kill Originality | 83.0 | 4.4 | 11 |
I wanna know my retribution | 76.3 | 7.0 | 18 |
I Wanna Make The Avoidance | 62.2 | 8.0 | 9 |
I Wanna Be The Really Dense Take On Imperfection | 60.7 | 5.3 | 8 |
I Wanna SC | 63.0 | 4.9 | 2 |
I Wanna Try An Avoidance Mashup | N/A | N/A | 1 |
I Wanna XD | 58.2 | 7.4 | 10 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
BONK: An Interactive Exposition | 65.0 | 9.6 |
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