I wanna be the Crimson Needle

Creator: Kale

Average Rating
6.7 / 10
Average Difficulty
84.7 / 100
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Tags:

Needle (28) 100_Floor (18) Long (10) Crimson (6) x_Floor (5) Original (1) 92 (1)

Screenshots

  • by P2shka
  • by Bob
  • by Drug_Solo
  • by Drug_Solo
  • by Drug_Solo
  • by AthgieninOr98a
  • by Drug_Solo
  • by P2shka
  • by spawneable
  • by Drug_Solo
  • by P2shka
  • by MoleTrooper
  • by Bob
  • by Drug_Solo
  • by Drug_Solo
  • by Drug_Solo
  • by Drug_Solo

Creator's Comments:

ActualKale [Creator]
The most influential needle game

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[20] Likes
Rating: 10.0 100       Difficulty: 85 85
Nov 12, 2018

88 Reviews:

YaBoiMarcAntony
Rating based on non-speedrun version. After around the 60s you basically say goodbye to fun saves - some time in the 80s, you say goodbye to fun jumps for the most part. There are exceptions, but not enough. I can't speak to it, but I recall Kale commenting on how Hiddow felt frustrated by Crimson Needle due to it seeming to him to have a focus entirely on difficulty and not on being any fun to play. As far as I'm concerned, that is pretty much the best assessment of this game I've heard.

Funny thing is, I think you absolutely can put some focus on difficulty while also keeping some fun in the mix. In my eyes, Magnificent Stumble is a wondrous game that executes high level platforming on a consistently excellent level, to compare to Hiddow's work. Why does Crimson Needle fail? Because part of its difficulty relies specifically on using maneuvers that are uncomfortable or dissatisfying to execute as one of its core methods of heightening difficulty. While this may stand out as a watershed occurrence (a stolen phrase, but simply the best one for this game), it is one that also comes across to me as a collection of needle's worst qualities in the distant past.

Nevertheless, it's not all bad. As said, the problems begin with about the 60s, and after that they become downright untenable, but there are the bits and pieces of quality here and there. CN2 amazingly chooses ALL of the best screens from this back half for its needle rush, though it leaves behind floor 100 which is a fairly enjoyable save on the tougher side that utilizes well the older design philosophies which ran rampant in needle. All the same, it's a bit simple compared to some contemporaries, but that is no real negative mark on the test for me. And hell, a lot of what you play up to the 50s is itself fairly good too. Kale at this time did have something of an eye for needle design, he just became far too preoccupied with making the game more difficult and did not quite understand how to do this in a satisfying way.

My recommendation? Leave the game behind right about the time you get to the 60s, but that is just my experience.

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Tagged as: Needle
[2] Likes
Rating: 4.5 45       Difficulty: 85 85
Jan 21, 2024
cLOUDDEAD
the reason your favourite needle game exists

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[2] Likes
Rating: 9.7 97       Difficulty: 75 75
Jul 12, 2022
popop614
went from based to cringe to based to cringe to based again
then to 100f

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[2] Likes
Rating: 7.0 70       Difficulty: 84 84
May 29, 2021
elraimon2000
legendary

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[1] Like
Rating: 9.0 90       Difficulty: 86 86
Jan 22, 2024
Kilgour22
Rating based on the speedrun version.

Really, the issue with this game is that getting stuck on a save brings about pure misery because the difficulty tends to be concentrated in one or two jumps per save, which often appear near or at the end. The more you struggle, the worse your experience will tend to be; or on the flip-side, if you're cruising through most of the game then suddenly get walled, it's almost always going to feel terrible to forge ahead.

I maintain that the game, overall, is good, even if the last quarter is worse than the rest, particularly the water and archfoe screens. But be warned that if needle at this difficulty is at (or past) your limit, you'll probably not have a fun time.

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[1] Like
Rating: 6.0 60       Difficulty: 75 75
Apr 26, 2023