Domu

Creator: Nogard

Average Rating
9.0 / 10
Average Difficulty
61.1 / 100
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Tags:

Adventure (23) Needle (7) Avoidance (14) Trap (6) Gimmick (17) Boss (7) Long (4) Puzzle (14) Meme (2) Original (1) Bosses (5) SourPls (3) domu_game (9) Cycle (2)

Screenshots

  • by AndresSgarrido
  • by DokiNabi
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DokiNabi
  • by chory
  • by NightShark115
  • by DerpyHoovesIWBTG
  • by DokiNabi
  • by NightShark115

Creator's Comments:

Nogard [Creator]
Light version: http://www.mediafire.com/file/v4zcbssa76g5veb (it removes some heavy effects on final boss).

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[14] Likes
Rating: N/A       Difficulty: 55 55
Sep 17, 2017

85 Reviews:

IPECACMAN
Play it.

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[2] Likes
Rating: 10.0 100       Difficulty: 60 60
Sep 17, 2017
DokiNabi
This game is incredibly well done, a lot of variation between stages in gimmicks, aesthetic, and platforming. Bosses are enjoyable and have some memorability. Some traps are hilarious and can make you laugh if you run into them (featuring nogard's contract with universal pictures), while others can really frustrate you. Some interesting puzzles appear that take some brain power to figure out, but are still generally easy on the player.

The only downside for me is the physics in the frozen stage, the ice physics mess up your movement in the air and makes it very hard to come to a stop when needed.

The game ends off with a final boss and medium-difficulty avoidance that is fantastic and honestly closes up the game perfectly. Playing this has been amazing and very memorable, even reminding me of some indie games that I loved playing when I was younger.

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[2] Likes
Rating: 9.0 90       Difficulty: 65 65
Sep 17, 2017
PlutoTheThing
This review is based on getting the "Better" ending, which simply involves doing the checkpointless final avoidance.

Domu is one of the most consistently high quality fangames I've ever played. Each stage bring something fresh to the table which helps enhance the game from "cycle needle" to dynamic and interesting platforming. Sometimes the platforming sorta feels like a mixture of needle and avoidance, and that is reinforced by the final avoidance. There's just so many fun saves here, and the game flows incredibly well. A lot of cycle based platforming has the issue of screeching to a halt while the player trials and errors timings and setups, but this game has none of that because it's just so intuitive to play, which feels great. The bosses are also pretty good, having fun engaging attacks even on the easier fights. The final avoidance is a masterpiece in my opinion, tying the whole game together, and the transition to the credits makes the ending that much more impactful and grandiose. If you absolutely had to squeeze one complaint out of me, there was ONE save in the cactus area I thought was tedious, but the complaints end there. Basically a perfect game for me.

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[1] Like
Rating: 10.0 100       Difficulty: 59 59
Apr 3, 2023
Zambrini
Boy, this game is something. And by that, I mean in a good way. Everything about the game way really cool and had some charm to it. The stages were cool and the only one I wasn't a fan of was Growth, but maybe that has to do with the last screen being annoying.

All the bosses were decent and didn't get too frustrating. But the highlight, of course, is the final avoidance. I didn't know before hand what it was. All I knew was that it was godlike and the best part of the game. I gotta say, they were right. I won't even give away why it's so good. Then again, you probably already saw the avoidance. Even then, just enjoy the adventures that Domu provides and then rock out with the end. I promise you, it will be worth it.

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[1] Like
Rating: 8.8 88       Difficulty: 62 62
Oct 28, 2021
KittyGame
I have no clue why this is rated so high. This was easily one of the worst fangame experiences I've ever had. I am giving this a 4 only because I understand the effort that went into this game, but understand that I had a 0/10 time with it.

The best part of this game is the atmosphere, but even that feels disconnected at times. Some areas like the foggy area fit perfectly with the music, and truly feel desolate and lost. But other areas completely forget that Domu is supposed to be dark and moody, while others feel completely empty.

The music doesn't help either. Every stage has some boring ambient track that rarely fits with the visuals or level theming. I feel like any other music would have fit so much better, but instead, every stage has the same droning loop. Horrible.

I would argue the main reason I dislike Domu was the design. Almost every single save has some sort of weird jump, strange difficulty spike, or bullshit trap at the end. The game is so clear about wasting your time. What makes traps good in other adventure games? Two things: they are funny, and they are usually at the beginning of the save. Arcana of the Tarot cleverly placed its traps near the beginning of the save, which saves the player time. You aren't clever for having a spike fly down at the end of a hard save.
Every stage has these annoying apple circles. Often, the cycles of these will be randomized, so doing these saves is such a fucking annoyance. And every single stage has them. They aren't even reskinned to something clever, and they don't even fit in with the stage theme!
This game also has a lot of bonk spamming! Yay! Everyone's favorite jump!
And while the gimmicks were a bit clever, they were implemented in the worst ways possible. Obnoxious jumps and over-precise bullshit is very common in Domu. It's horrible.

The bosses are also incredibly lackluster, and usually boil down to "pray you don't get hit and beat the boss in like 30 seconds!" It's very anticlimactic to reach the end of a series of stages and see one of these bosses.

Overall I do not recommend Domu. I can name many other adventure games that are well worth your time, but this one is not one of them.

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[1] Like
Rating: 4.0 40       Difficulty: N/A
Sep 6, 2021