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Joined on: Mar 29, 2025

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7 Reviews

sgn
For: I wanna Think of the consequences
If you enjoy the process of trial and error to create unique patterns, I think you’ll really like it.

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Rating: 7.5 75       Difficulty: 54 54
Nov 14, 2025
sgn
For: I wanna be the Ocean Princess
Rating based on 100%, but it doesn't really matter.
While I found the overall atmosphere pleasant and engaging, many of the gimmicks and their uses felt like ideas that might have been impressive in the past but now come across as a bit familiar, leaving a somewhat monotonous impression. This was especially noticeable in Stage 4, where the sense of tedium was quite strong, and I didn’t find the atmosphere particularly appealing, making it a rather tiresome stage to play through.

From Stage 5 onward, however, the game gradually became more enjoyable as the stages progressed, with new challenges and interesting mechanics keeping things fresh. The black hole in Stage 11 and the mini-game in Stage 12 were especially refreshing highlights that felt genuinely creative and fun.

Personally, I found the Stage 3 boss extremely difficult—none of the bosses that followed felt tougher than that one.

That said, the game nails the sense of adventure, so the repetitive controls didn’t really bother me that much. I’d recommend it to anyone who loves getting lost in a good adventure.

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Rating: 7.0 70       Difficulty: 60 60
Nov 11, 2025
sgn
For: I wanna Be Star Force
The most worthwhile game in Yakisoban series. In this game, "guard" and "charge" can be used as special actions. The unique controls encourage various approaches to the game, enhancing the fun of discovering strategies that suit you best.

The boss has two phases.
Phase 1 mainly tests your basic control skills.
Slashing attack require a unique dodging method specific to this game, so it may feel difficult until you get used to it.
If you get stuck and can't reach Phase 2, I recommend trying other Yakisoban first.

In Phase 2, the playing field narrows, demanding sharper situational awareness.
The toughest part is figuring out how to deal with the green bullet (Aonori). Once you manage that, the game throws in brutal attacks—like kicks and missiles—that really test your reflexes and familiarity with the mechanics. It’s an incredibly tough phase.
At first, you’ll probably feel totally overwhelmed, but as you start to get the hang of it and finally pull through, the sense of accomplishment is beyond words,it’s a feeling you won’t find anywhere else

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Rating: 10.0 100       Difficulty: 80 80
Nov 11, 2025
sgn
For: I wanna thank to 近田 ボビー
my favorite clear screen

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Rating: 5.0 50       Difficulty: 5 5
Nov 10, 2025
sgn
For: I wanna be the Groovy
I agree with Pluto's review completely.

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Rating: 0.5 5       Difficulty: 40 40
Nov 10, 2025
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