DelFruit News
Fangame Summer Feast 2026
Fangame Summer Feast (FASF) is a multi-day event organised by the Chinese community dedicated to Fangame showcases, speedruns and competitions. Now FASF2026 event is coming soon and will be held over two sets of dates: August 14-16 & 20-23 (EDT). Although largely focused on IWBTG fangames, some other communities will showcase their fangames as well!
You can check out the FASF information (including the schedule) here: https://iwfasf.com/2026/ (All times are automatically converted to your local timezone)
The event will be hosted at this channel: https://live.bilibili.com/7310386
A Twitch restream will also be available at: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 15126
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| Aquelarre | Sep 25, 2026 | 63.0 | 8.5 | 4 |
| ScreenShot MapCreate Tool | Sep 25, 2026 | N/A | 2.0 | 2 |
| I wanna take the heaven train | Sep 25, 2026 | 72.5 | 8.8 | 4 |
| cherry * merry * trap | Sep 25, 2026 | 35.0 | 1.6 | 2 |
| I wanna レて9a | Sep 25, 2026 | N/A | N/A | 2 |
| Unwelcome Avoidance | Sep 24, 2026 | N/A | N/A | 4 |
| I wanna thread the Neon Raceway | Sep 24, 2026 | 62.3 | 6.9 | 4 |
| Miniworld | Sep 24, 2026 | 37.5 | 2.0 | 4 |
| Happy Birthday to Wakusei_ | Sep 24, 2026 | 56.0 | 10.0 | 2 |
| Hold me close | Sep 24, 2026 | 48.7 | 8.5 | 4 |
| I wanna Reveal my name | Sep 24, 2026 | 79.7 | N/A | 6 |
| I wanna play with 3x2 Bastards | Sep 22, 2026 | 75.0 | N/A | 3 |
| I Wanna Connection | Sep 22, 2026 | N/A | N/A | 1 |
| I wanna found where navel | Sep 22, 2026 | N/A | N/A | 1 |
| Random Needle Game | Sep 22, 2026 | N/A | N/A | 1 |
| DELTA VINCI | Sep 22, 2026 | N/A | N/A | 1 |
| Bit-Sized Soda | Sep 21, 2026 | 69.7 | 6.7 | 4 |
| Cirno Wanna Be The Strongest | Sep 21, 2026 | N/A | N/A | 1 |
| I Wanna Defeat The Larping Taisas | Sep 21, 2026 | N/A | N/A | 3 |
| 炉管一下 | Sep 20, 2026 | N/A | N/A | 1 |
| I Wanna Return To Shrimptember | Sep 20, 2026 | N/A | N/A | 1 |
| I Wanna Be The Idle | Sep 20, 2026 | 36.7 | 0.7 | 4 |
| I Wanna Thank The Purple Cat | Sep 19, 2026 | 50.0 | 3.3 | 3 |
| TRAPPED IN A HUMMER | Sep 19, 2026 | 45.0 | 5.5 | 4 |
| I Wanna Reset 2(cloud-veil) | Sep 19, 2026 | 55.0 | 8.8 | 3 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 116573
For: 【サークルPandD】Plan通りのゲームを素直に作らせてくれないヤバい開発者たち
A really interesting take on learning how game development and collaborations work. While the HUD is mostly in Japanese, the visual novel part is entirely in English.
The game starts off with four fictional members in a game jam (although the game was made for a real game jam), and your goal is to select the options for how the members will operate and after everyone has started development the game generates a build that you get to playtest for them. You can also collect upgrades which makes the platforming easier on subsequent playthroughs by being able to remove spikes or teleport a few blocks ahead of you, but this depends on what ending you get. Lastly, you can check direct messages of what other members sent to you, but they don't seem to have any effect on the gameplay.
After you play through the build you can see what the members think of it and have their final say before the credits roll. This is where the game truely starts. The next time you start playing you notice there are now a bunch of descriptions for various endings, and these are there to give you a hint as to how you'll be able to get them. On the title screen of the build it created it will also show what endings you are able to get, which makes the process of getting all endings much easier. The text in the game jam Discord remains the same everytime, so if you've seen it before you can easily press continue or skip to advance ahead. The game is also quite lenient with switching to different endings for the most part, where I was able to get every ending except ending G in a hour of playing. In the end I found that the interactions between Ryuta and Got mattered the most for getting specific endings, while for Kashiwamochi and Milu I tend to go for the same options of Make placeholders > Complete freedom > Propose an orchestral score > Request a few reusable sounds.
Regarding the endings, this is where I have a big and small gripe with how some things were executed here.
My small gripe is that once you triggered a specific ending you need it will only count the current ending you are going for when the title screen says there are multiple endings to get in the build it created. So for example if I want to get the ending where I softlock myself and beat the game deathless in the same build I have to go through the visual novel part again and recreate the same output twice.
My biggest gripe is that Ending G (All three members except Got have high motivation) was an absolute pain in the ass to get to the point I believe there's exactly one condition to trigger it, which is the following:
Ask Ryuta for his opinion > Got: System Design / Ryuta: Content > Full discretion > Every 20 minutes > Free rein on traps > Whatever you like > Make placeholders > Complete freedom > Propose a orchestral score > Request a few reusable sounds
This ending took me over an hour to get and I almost entirely quit because of it.
There's also Ending D (Got has high motivation) which might be hard to get for some but I was able to get it pretty quickly, but just incase you need it:
Ask Ryuta for his opinion > Got: System Design / Ryuta: Content > Prioritize extensibility > Every hour > Locked to Ending D, options don't matter from here
If you get all endings you unlock the extra stage which ended up being harder than I expected. It's a parody of medley guest stages, and pressing Ctrl here blocks the warp at the end. Of the four screens Kashiwamochi's screen was my favorite because the spike trigger usage was genuinely cool and creative and I'm surprised very few fangames play around with mini moving spike trigger avoidances. Ryuta ended up being the hardest and longest screen for me as the timing to memorize the square positions is way too short so I just ended up winging it and speeding through it and hope I wouldn't die to it. That screen unfortunately ended up being quite a letdown.
I ended up feeling a bit indifferent about the extra boss because the attacks and ideas are amazing, but the execution ended up being rather rough. It's one of those bosses where it randomly chooses one attack out of a bunch of attacks and all of them require quick reactions or thinking ahead. You also get 3 HP here like in every other boss. If you get the boss down to roughly 2/3rd of its health left it does a throwback moment and gives you a boss you've previously fought before but buffed. The last third of the boss ended up being my least favorite part because it essentially boils down to spamming the hardest attacks over and over in the hopes of killing you before you have a time to react, so getting there with less than 3 HP is pretty much a death sentence. It is just barely readable enough that you might be able to do it with quick reflexes and luck, but its also too short of a phase where you can learn it and build up consistency. Not a great way to end a boss.
It ends off with an emotional speech about certain aspects of game development and how you can become a game developer. I didn't catch all of it because recording in OBS was pain and I wasn't able to see the 100% ending again unless I beat the extra stage again which I simply don't want to do.
In conclusion, its a great game overall with a strong identity and premise. The building your own game idea was really clever and barely seen in fangames, and seeing all the endings and outcomes was pretty fun for the most part (I'm looking at you Ending G). The game starts to dwindle in quality a little once you play through extra stage unless you can tolerate it, but if you simply want to see the endings or how the game works in general then you are in for a good time.
For: I wanna Break the Cirno
For: I Wanna Pray to the Platform God
For: Find My Answer
Delicious Fruit