DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 14829
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| Renko Needle 3 | Apr 1, 2026 | 42.0 | 4.6 | 4 |
| Sokoguy | Apr 1, 2026 | N/A | N/A | 1 |
| Not Another SB Game - Chapter II | Apr 1, 2026 | N/A | N/A | 1 |
| I wanna be the gimmick game2 | Apr 1, 2026 | N/A | N/A | 1 |
| I wanna be the Challenge key game2 | Apr 1, 2026 | N/A | N/A | 1 |
| I wanna be like the double pendulum world | Apr 1, 2026 | N/A | N/A | 2 |
| I Wanna be the Baba | Apr 1, 2026 | N/A | N/A | 1 |
| I Wanna Liar Dance | Apr 1, 2026 | 74.0 | 10.0 | 6 |
| I wanna be Grounded | Apr 1, 2026 | N/A | N/A | 3 |
| Final Destination | Apr 1, 2026 | N/A | 7.8 | 3 |
| Purify Needle | Apr 1, 2026 | 60.0 | 7.9 | 3 |
| Noperia | Apr 1, 2026 | 86.0 | 8.5 | 2 |
| Lethal's Unfinished Fangame | Apr 1, 2026 | N/A | N/A | 1 |
| I Wanna Establish Capitalism 0 | Apr 1, 2026 | 68.0 | 9.8 | 5 |
| 07「Angel Arrival」07 | Mar 25, 2026 | 70.0 | 8.0 | 2 |
| ThatJohnGuy's GDevelop Engine | Mar 25, 2026 | N/A | N/A | 1 |
| I wanna carve my own path | Mar 25, 2026 | N/A | N/A | 2 |
| i wanna be the monster king ou | Mar 22, 2026 | 46.0 | 5.5 | 4 |
| 30min3map1mood 20260315 | Mar 22, 2026 | 55.0 | N/A | 2 |
| I wanna JZCredits | Mar 22, 2026 | 58.0 | N/A | 3 |
| Laser Game | Mar 18, 2026 | N/A | N/A | 1 |
| I wanna be the Love attribute | Mar 16, 2026 | 75.0 | 6.6 | 3 |
| ntokun fuckgame | Mar 15, 2026 | 67.3 | 8.3 | 5 |
| Moeka's Adventure | Mar 15, 2026 | N/A | N/A | 3 |
| 白猫シロの大冒険! | Mar 13, 2026 | N/A | 3.0 | 3 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 113198
For: Crimson Needle 2.5
Length is a fundamental part of the way we experience art. With most mediums, that length is clear from the start; You can estimate how long a book will take to finish based on how thick it is, and when you download a movie, the media player of your choice will display its length at the bottom the second the film begins. One unique aspect of video games is the ambiguity of this length - the fact that, barring a few exceptions, you generally don't know how long a game will take to finish, and the length is something you estimate based on previous assumptions rather than certainty. That ambiguity creates a unique opportunity: developers can use these assumptions against you to present an experience far larger than you could've imagined. I like to dub these type of games the "down the rabbit hole" games, (other examples would be games like Lingo, Baba is You) and they generally offer some of the best gaming experiences I've ever had due to this element of surprise, and due to the feeling of there always existing something "more", which for me drastically increases immersion in a medium already built entirely around the concept.
I've toyed with this idea in one of my games, although in a lazy and jokey way, where what begins as four 10-20 minute long stages eventually gives way to two that demand ~4 and ~16 hours to complete, respectively. This game however, pulls that feeling of being sucked into the rabbit hole and immersed in its world, in a way that makes it not only one of the best fangames I've ever played, but one of the best games I've played in general. When you boot the game up it doesn't feel like you're opening a piece of software but a whole universe, one that gradually unfolds the stronger you zoom in. When the game was first announced, people already expected that the game would have the contents of CN2 and more, but how much more was kept up in the air, and it is entirely around this question that the game creates its hook. The more you play and the more you unravel the question of how much more there is, finding secrets between secrets, cracks among the walls that reveal entire multi-hour long stages, the more it feels like the game will just go on forever. The sensation of thinking the game will never end, while in the end obviously just being an illusion, creates this immersive experience that I have rarely felt in another fangame. Of course, the individual elements of the game are all superb, and I could mention the satisfying fluidity of the needle in chapter 1, the immense variety and the shocking quality/content ratio of chapter 2, and the aesthetic/gameplay perfection of chapter 3, and more, but the overall structure of the game is what pulls all of these elements together and creates an experience that feels, despite its collosal size, larger than the sum of its parts, and elevates this one from an impressive fangame into something genuinely unforgettable.
For: I wanna be the Fight3
For: I Wanna Fall The S2l
For: I wanna be the ^dh^
For: I wanna GNU
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