DelFruit News
Fangame Summer Feast 2026
Fangame Summer Feast (FASF) is a multi-day event organised by the Chinese community dedicated to Fangame showcases, speedruns and competitions. Now FASF2026 event is coming soon and will be held over two sets of dates: August 14-16 & 20-23 (EDT). Although largely focused on IWBTG fangames, some other communities will showcase their fangames as well!
You can check out the FASF information (including the schedule) here: https://iwfasf.com/2026/ (All times are automatically converted to your local timezone)
The event will be hosted at this channel: https://live.bilibili.com/7310386
A Twitch restream will also be available at: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 15062
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| mario needle 4 | Aug 18, 2026 | 31.0 | 0.0 | 2 |
| i wanna save my dog | Aug 15, 2026 | N/A | N/A | 2 |
| I Wanna Run!! | Aug 15, 2026 | N/A | N/A | 1 |
| I wanna sing with God | Aug 15, 2026 | N/A | N/A | 2 |
| I Wanna Kiss Lucifer | Aug 14, 2026 | 68.5 | 7.4 | 4 |
| Cynosuryz | Aug 12, 2026 | 68.6 | 9.0 | 9 |
| Chieri's SSRare Challenge!!! | Aug 12, 2026 | N/A | N/A | 1 |
| I Wanna Reset | Aug 9, 2026 | 41.0 | 6.7 | 3 |
| TUNNEL VISION | Aug 5, 2026 | 48.0 | 8.9 | 7 |
| Five Elements Needle | Aug 5, 2026 | 65.8 | 7.0 | 7 |
| I Still Wanna Go On The Greatest Adventure | Aug 5, 2026 | 40.0 | 8.0 | 4 |
| I Wanna Be The CookCukies | Aug 2, 2026 | 63.2 | 6.0 | 7 |
| I wanna kill the Flandre | Jul 28, 2026 | N/A | N/A | 3 |
| Lovely sun | Jul 28, 2026 | N/A | N/A | 1 |
| I wanna Activate the Gem Drive | Jul 28, 2026 | 51.3 | 8.7 | 4 |
| I wanna AD.409 | Jul 28, 2026 | 42.0 | 8.3 | 2 |
| copulation,July 7th.zip | Jul 25, 2026 | 79.0 | N/A | 2 |
| I Wanna Climb Up | Jul 25, 2026 | 70.0 | N/A | 2 |
| Ledge Jump Floor Game | Jul 19, 2026 | N/A | N/A | 1 |
| Tha | Jul 19, 2026 | 76.7 | 8.0 | 4 |
| I wanna be Lovegood 3 | Jul 18, 2026 | 78.0 | 0.0 | 6 |
| I wanna shikankea | Jul 16, 2026 | N/A | N/A | 2 |
| I Wanna Be The Nate | Jul 15, 2026 | 45.0 | 0.1 | 7 |
| I Wanna de-Atomize Bohrdom | Jul 13, 2026 | N/A | N/A | 2 |
| I wanna be the Sharpshooter | Jul 12, 2026 | N/A | N/A | 1 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 115701
For: Delicious Level Design Contest
A huge project with astonishing quality and a massive amount of effort, the hub is definitely the highlight as the 3D environment is gorgeous, full of life and NPCs with tons of dialogue, it's clear this project had massive care and attention to detail.
The stages themselves I have a gripe with a lot of them, but that's to be expected from the variety of makers and gimmicks present, not everyone will love everything, but there's bound to be something someone finds enjoyable or even loves.
There were clear highlights for me like EchoMask (my favorite stage), StageMan21, renex, nataliexists, Starz0r, Gaphodil, P2shka, to name a few, there were a couple more that I like but that's what comes to mind at this moment.
The game is extremely long and can get fairly difficult at times so if you wanna try this out have this in mind, but I absolutely recommend at least checking out whatever stage catches your attention.
For: I wanna be the Red coin mania IIDX 3 i - X
Overall, a fun game, I'm just disappointed that it wasn't as long as it was supposed to be. Still fun though, recommended if you don't mind the length.
For: I wanna be the Red coin mania IIDX 2 Praxia
While the first Red Coin Mania game might not have been very good, this one definitely improves upon it by a lot. It takes more interesting screens, allowing for more interesting gameplay than just coins in a straight line along a corridor. Some rooms do still have annoying jumps in them, but for the most part the screens are really fun and creative, and actually use the layout well this time.
However, that's only ending A. There are 2 more endings to this game, both tied to how many times you died throughout the game. This might seem fine on paper, except the death counter is bugged, so both the death and the restart will be counted, essentially meaning the thresholds I'm about to list are cut in half. It's still not very strict once you get used to it though, so I don't mind it. Anyway, as for the endings themselves:
To reach ending B, you have to beat ending A in less than 200 deaths, which will open up a boss rush featuring bosses from all the games that just had screens taken from them. A couple of the bosses have patterns that you need to learn, but for the most part it's just RNG reading, which can be quite unfair in some occasions if it wants to. It's a pretty long boss too, with a winning attempt taking upwards of 6 minutes. Fortunately, you get HP to deal with it, but the amount you get is randomized for whatever reason, from 1 to 5. Luckily, you can just restart until you get a satisfactory amount, which takes a bit, but not too long. The boss itself is still fun though, with a lot of different attacks that are fun to play.
And then there's ending C, which is where the game takes a turn for the worse. Now, you have to beat ending B in less than 150 deaths, so you can't just spam restart to reroll for a good HP count. However, that's nothing compared to what you actually unlock, that being one final boss fight against Praxia. The first phase is easy, but the second phase is a crowded RNG nightmare full of giant bullets that are horrible to route around, especially if the game feels like walling you. Even worse is their hitboxes, as apparently Reshino forgot to only give a hitbox to the 100% visible part of the sprite, leading to you getting killed by a dodge you thought you could make, but couldn't. And the worst part, if you die here even a single time, you just get kicked back to ending B, and have to do everything all over again to reach here. What a horrible boss, definitely not worth the trouble of going through just for ending C. As a wise man once said, "What Were They Thinking?"
Overall a great improvement on an already great idea, but if you try to go for everything, you'll just end up more frustrated than anything else. Recommended up to ending B, but if you want to go beyond that, remember to back up your save file before playing it.
For: I wanna be the Red coin mania IIDX
It's a neat idea, one with the potential to make screens more interesting than they originally were. While it does do that sometimes, I found myself ultimately disappointed by this game. First of all, what shign said, some screens are too linear to allow for cool routing through the screens, which defeats the whole point of the gimmick. It does try to do some things within that limitation though, but it uses the same tricks a lot of the time, putting coins right on top of spikes and forcing you to get close to them. On top of that, a lot of the screens themselves have their issues as well, such as generic jump spam, overly tight timing on collecting one of the coins, very heavy overuse of traps, or just plain obtuse solutions to collecting all the coins. Oh yeah, and the menu doesn't save your position in it properly, so have fun selecting the wrong stage by accident.
Overall, it's a game that could have been fun, but ended up being a real letdown instead. Only recommended if this type of game sounds appealing to you, otherwise just skip straight to the second game instead.
For: I wanna be the White Dot
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