20 Reviews:
Xplayerlol
Rating includes extra.
Probably one of the worst concepts I've seen so far in a fangame, executed in one of the worst possible ways. Basically, you have a time limit of 500 seconds to beat the whole game, which includes three screens of triggers and traps, and an avoidance at the end. When you die, you can't press R to try again. Instead, you have to wait for around 5 seconds, then you'll respawn automatically. It's a kind of punishment, and it gets annoying really quickly.
The platforming is filled with generic, annoying traps. Some of them are quite precise, and you can't die too many times overall because you need to save as much time as possible for the avoidance. The avoidance is mostly easy, but the hard attacks are all near the end, and they take a while to learn. But you can't take your time to learn, because you only have a few attempts before the time runs out and you have to start the whole game again. And again. And again. The avoidance is already uninteresting by itself, but in this game, it becomes even worse.
Once you beat the game, you can go back to the beginning of the game, this time with no timer, and now you have to collect four secrets scattered through the game. Most secrets aren't very hard to find, but every single of them is a disaster of annoying traps, and the last one can trick you into using a Save that you shouldn't use before you get the secret. Then, you have to fight against a buffed and more annoying version of the avoidance. If you miss even a single secret, you have to go back to the beginning and get the remaining secret, and, of course, you have to beat the buffed avoidance yet once again. Amazing.
It's a massive disaster. Highly not recommended.
[6] Likes
Probably one of the worst concepts I've seen so far in a fangame, executed in one of the worst possible ways. Basically, you have a time limit of 500 seconds to beat the whole game, which includes three screens of triggers and traps, and an avoidance at the end. When you die, you can't press R to try again. Instead, you have to wait for around 5 seconds, then you'll respawn automatically. It's a kind of punishment, and it gets annoying really quickly.
The platforming is filled with generic, annoying traps. Some of them are quite precise, and you can't die too many times overall because you need to save as much time as possible for the avoidance. The avoidance is mostly easy, but the hard attacks are all near the end, and they take a while to learn. But you can't take your time to learn, because you only have a few attempts before the time runs out and you have to start the whole game again. And again. And again. The avoidance is already uninteresting by itself, but in this game, it becomes even worse.
Once you beat the game, you can go back to the beginning of the game, this time with no timer, and now you have to collect four secrets scattered through the game. Most secrets aren't very hard to find, but every single of them is a disaster of annoying traps, and the last one can trick you into using a Save that you shouldn't use before you get the secret. Then, you have to fight against a buffed and more annoying version of the avoidance. If you miss even a single secret, you have to go back to the beginning and get the remaining secret, and, of course, you have to beat the buffed avoidance yet once again. Amazing.
It's a massive disaster. Highly not recommended.
Rating: 0.3 3
Difficulty: 50 50
Feb 12, 2016
ElCochran90
Rating includes extra. Difficulty rating contemplates main game. Consider a difficulty rating of 45 for extra.
Xplayerlol summarizes all of the problems very well, so there is no need to emphasize it again... and yet I will, with my own style. It will be more complementary than anything.
-You have 500 seconds to clear the game; if you don't, you restart from scratch
-The game has traps scattered throughout
-Restart key (R) doesn't work with this gimmick; the game restarts for you
-Every time you die, it takes exactly 1.5 seconds for you to respawn at the last save, which accumulated, is a substantial loss for a """"speedrun"""" game
-The game has secrets, but they don't do anything except wasting your time (you would think they would be extra lives or maybe additional seconds to be awared to you later, but they are not)
-There is an unholy goddamned avoidance at the end modeled entirely from Go the Dotkid's final boss
-Every time you die, you have to restart the whole avoidance, so you have to learn the attacks
-Only you can't, because the game ends before you can
-The hardest attack is at the very end
-After the hardest attack, there's a troll attack
If you're sadistic enough to do extra:
-Finally you can play the game normally, again, from the very start. Yes, the game that you loved so much. You read that right. No timer! Only you're hallucinating the game's mere existence already; no new platforming whatsoever: the same vomit-inducing generic excrement with the same boring traps
-Now the secrets decide they work: unlock true clear
-The avoidance is now buffed
-If you miss a secret, this trash pulls off the Meet the Ruka stunt, but even worse(!): you have to beat the boss to be able to restart the game and collect the secrets you skipped and make bloody sure you collected them all before you face the boss for a (most probably) 3rd time
-At least if you wandered through the game, you already know the secrets
-Except you don't: now they have traps
-The third secret can fool you into taking a save that will make you restart the game because you shouldn't: I was certainly fooled (I know it's logical once you think about it, but your mind is thinking only one thing: finishing the freaking game)
-The clear screen is the most anti-climactic thing in existence; not even a tone to congratulate you
TTBB made a fair point in saying that a potential appeal for playing a game like this would be to begin speedrunning fangames. My opinion is that, platforming-wise, this is not even a game worth speedrunning... although it forces you, so you should stay the hell away from it.
This is a textbook example of how to completely ruin a gimmick and execute it in the worst way possible: poroniumu somehow managed to transform a 30-ish difficulty game in something harder because of bad decisions.
I hate this tone of green, and I now will have nightmares with it.
poroniumu, you certainly have your reputation. TAS 1 & 2? Jesus...
[1] Like
Xplayerlol summarizes all of the problems very well, so there is no need to emphasize it again... and yet I will, with my own style. It will be more complementary than anything.
-You have 500 seconds to clear the game; if you don't, you restart from scratch
-The game has traps scattered throughout
-Restart key (R) doesn't work with this gimmick; the game restarts for you
-Every time you die, it takes exactly 1.5 seconds for you to respawn at the last save, which accumulated, is a substantial loss for a """"speedrun"""" game
-The game has secrets, but they don't do anything except wasting your time (you would think they would be extra lives or maybe additional seconds to be awared to you later, but they are not)
-There is an unholy goddamned avoidance at the end modeled entirely from Go the Dotkid's final boss
-Every time you die, you have to restart the whole avoidance, so you have to learn the attacks
-Only you can't, because the game ends before you can
-The hardest attack is at the very end
-After the hardest attack, there's a troll attack
If you're sadistic enough to do extra:
-Finally you can play the game normally, again, from the very start. Yes, the game that you loved so much. You read that right. No timer! Only you're hallucinating the game's mere existence already; no new platforming whatsoever: the same vomit-inducing generic excrement with the same boring traps
-Now the secrets decide they work: unlock true clear
-The avoidance is now buffed
-If you miss a secret, this trash pulls off the Meet the Ruka stunt, but even worse(!): you have to beat the boss to be able to restart the game and collect the secrets you skipped and make bloody sure you collected them all before you face the boss for a (most probably) 3rd time
-At least if you wandered through the game, you already know the secrets
-Except you don't: now they have traps
-The third secret can fool you into taking a save that will make you restart the game because you shouldn't: I was certainly fooled (I know it's logical once you think about it, but your mind is thinking only one thing: finishing the freaking game)
-The clear screen is the most anti-climactic thing in existence; not even a tone to congratulate you
TTBB made a fair point in saying that a potential appeal for playing a game like this would be to begin speedrunning fangames. My opinion is that, platforming-wise, this is not even a game worth speedrunning... although it forces you, so you should stay the hell away from it.
This is a textbook example of how to completely ruin a gimmick and execute it in the worst way possible: poroniumu somehow managed to transform a 30-ish difficulty game in something harder because of bad decisions.
I hate this tone of green, and I now will have nightmares with it.
poroniumu, you certainly have your reputation. TAS 1 & 2? Jesus...
Rating: 0.4 4
Difficulty: 40 40
May 26, 2022
BaronBlade
This one's gonna haunt me for a while. The gimmick here is that you have exactly 500 seconds to play through the main game. The problems: the game is loaded with traps, and there's a three-minute (around 200-second) boss at the end. And then you have to play through again for the true clear. Fortunately, on the second round you don't have the timer breathing down your back. This time, you have secrets to collect. Four of them. Then you have to beat a slightly buffed version of Miku. I missed a secret on my second round, so I actually had to beat her a third time. Don't play this game unless you're really intent on 100%-ing the K2 challenge.
[1] Like
Rating: 2.0 20
Difficulty: 45 45
Jan 6, 2016