I wanna be the Magnanimity

Creator: 流し七対子

Average Rating
6.4 / 10
Average Difficulty
65.2 / 100
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Tags:

Adventure (11) Trap (10) Gimmick (8) Boss (5) Long (2) Items (2) Incomplete (2) unfinished (3) Item (1) MIDI (1)

Screenshots

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  • by ChronoGear
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  • by ChronoGear
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  • by ChronoGear
  • by hoshi
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  • by ChronoGear

21 Reviews:

Xplayerlol
Trigger-heavy fangame. Has plenty of good gimmicks, most involving the guns (The kid will get new guns on the first 3 stages). The bosses are great, too, although most of them are RNG-heavy (Some of them are basically impossible to beat if you get bad RNG). The save placement is rather unforgiving (Most rooms have only one save, or not even that sometimes). All of the worlds are quite different and well-designed, and the same goes for the bosses (Aside from the RNG). The traps are quite generic, though, which drags down the gameplay quite a bit.
Fun fact: The last boss is one of the easiest in the game.

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Tagged as: Adventure Trap Gimmick Items
[4] Likes
Rating: 7.0 70       Difficulty: 70 70
Feb 13, 2015
Nick24
Manganami... Namgamamity... Magamimi..
Magnanimity. Here we go

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Tagged as: Adventure Trap Gimmick Boss Long Incomplete
[3] Likes
Rating: 5.5 55       Difficulty: 70 70
Feb 27, 2019
Bob
A bunch of shitty traps and midi music, not my cup of tea.
magnanimidi.

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Tagged as: Adventure Trap
[3] Likes
Rating: 5.0 50       Difficulty: 70 70
May 7, 2015
LastTISisLife
This is the game when i don't understand why everyone crush on it. In terms of variety and fun experience this totally hits me in good way. Bosses was creative (Masked Dedede for example was really interesting fight, despite being RNG-hell, Koopa was done perfectly, i have a tone of fun playing him and Shine and Bright was iconic fight as well), needle despite being trap-orienteted was interesting, a lot of good gimmicks (especially wanna admit good usage of items in very funny ways) and usage of them was fairly decent, some saves was like wtf bro, some of them i think is one of the best i've ever played in terms of how unique and fun they are (talking about some bombs saves, freeze saves and ofc banger cart ride)

So even being incompleted, with a lot of learny and precise timing traps, i think this game deserves your shot if you like oldschool adventure fangames with charm of strange gimmicks and unique bosses, this was definetinely one of the best one i've played

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Tagged as: Adventure Gimmick
[2] Likes
Rating: 8.1 81       Difficulty: 62 62
Jan 24, 2022
ElCochran90
*Cleared on 25/07/2023*

On the underrated vein of PomuRin’s most creative game, “Conscience”, Magnanimity is a solid and fun classic that is painfully unfinished. However, I still find it to be not appreciated enough by the community, considering my unpopular rating scale and the time this was conceived.

The game is quite Conscience-like in the way it concocts and amasses a respectable variety of environments from original video games like Kirby’s Dream Land for the Game Boy to Kirby Super Star Ultra for the DS. We also have Super Mario World, Kirby Super Star and Super Mario All Stars thrown in for good measure, as obligated and overused they might seem today; at least those are done in a better way than freaking Popularity.

The implementation of stages, bosses and gimmicks are cool, but the quality overall presents great variance. The lava stage, the one with Sagat as its boss for absolutely no reason, which had me laughing at the beginning to be honest, has standard screens and a gimmick that allows you to freeze fireballs. Also, we have the normal, generic and standard IWBTG stage, but what is a classic without it (except probably something better)? The Zombie boss is just whatever... There are some questionable decisions here and there, so expect no rhyme or reason.

Yet, this odd facet works in the favor of the game and keeps it fresh, unexpected and unpredictable: it’s better to go blind. Difficulty balance is not off, although you might experience some grinding with the later bosses compared to the overall adventure platforming.

This is the type of fangames that retains my favoritism for the adventure genre, and at the end of the day, that was the genre of the one that started it all. Yet, it is not a consistent experience overall, the last boss is really easy (and famous), and the latter combined with the whole unfinished business gives it a very anticlimactic “conclusion”. What a bummer.

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Tagged as: Adventure Trap Gimmick Boss Incomplete unfinished
[1] Like
Rating: 6.1 61       Difficulty: 65 65
Nov 12, 2023