I wanna celebrate 100

Creator: クートン

Average Rating
7.2 / 10
Average Difficulty
43.0 / 100
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Tags:

Adventure (7) Needle (11) Avoidance (2) Boss (16) 100_Floor (13) Long (2) x_Floor (8) 100F (3) Spooky (3)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by geogeo222
  • by Klazen108
  • by ElCochran90
  • by ElCochran90
  • by geogeo222
  • by ElCochran90
  • by Bob
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  • by geogeo222
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104 Reviews:

Nick24
I have a coke. I have a white bottle. Uhh... Jar of peanuts!

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Tagged as: Needle Boss 100F
[8] Likes
Rating: 7.5 75       Difficulty: 40 40
Feb 8, 2019
geogeo222
This is an exceptionally fun 100-floor game, which I think is possibly the best introduction to fangames that I could recommend. The game is divided into themed stages that are 10 floors long and end with a boss, with the exception of the late game, which has a few stages of about 8 floors long. The game has a strange, very broad difficulty curve but never becomes above average in difficulty. There is a lot of variety here, a lot of fun to be had with this game in both the platforming and the bosses. This game is easily one of the more fun 100 floor fangames.

My full review:

Note that my experience with this game is almost entirely in a speedrun setting, and I feel that part of the appeal of this game is playing it this way.

The platforming is one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repetitive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience. The variety of stage themes also keep the game feeling fresh. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.

The bosses, although not particularly innovative, are fun and fair every single time, and have a kind of theme of tracking the player. 75 percent of all the attacks the bosses will throw at you fire based upon your position, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Once you get a technique down for each, they can be defeated very consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.

The difficulty curve is a bit strange, but it doesn't make the game worse, and it never becomes too hard for stages to be completed first try consistently. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages. The 40s are easier than the 30s. The 50s is the second or third most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, but I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.

The final boss is the last notable thing about this game. It's arguably the hardest thing in the game, and it's absolutely heart-pounding to get here in a pb run. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.

Anyone interested in fangames needs to play this game.

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Tagged as: Boss 100_Floor
[3] Likes
Rating: 8.5 85       Difficulty: 40 40
Mar 24, 2015
Paragus
One of the better 100 Floor games out there. Blocks of 10 floors followed by a boss, repeat 10 times. As others have mentioned, the difficulty curve goes a little out of wack mid game as these floors are probably the hardest ones in the game. Final boss is a very weird but epic battle.

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[3] Likes
Rating: 8.0 80       Difficulty: 55 55
Feb 11, 2015
FKite294
I don't know...It was okay but not a favorite of mine.
The bosses are meh...The final Boss was okay but hm...under average I think^^
The platforming was alright.

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Tagged as: Needle Boss 100_Floor
[2] Likes
Rating: 5.9 59       Difficulty: 44 44
Apr 5, 2018
Xplayerlol
Fun floor game with a questionable difficulty curve. The hardest floors are at the middle of the game, and the last bosses are easier than some of the early ones, WTF? Even so, it's still enjoyable.

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Tagged as: x_Floor
[2] Likes
Rating: 7.0 70       Difficulty: 43 43
Feb 10, 2015