I wanna be the Tower

Creator: Zurai

Average Rating
7.4 / 10
Average Difficulty
65.3 / 100
[Download Not Available]

Tags:

Adventure (1) Avoidance (1) Trap (2) Gimmick (2) Dice (1) unfinished (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Anonymous
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

5 Reviews:

mushcat
very interesting

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[0] Likes
Rating: 8.0 80       Difficulty: 65 65
May 7, 2023
Nick24
Nothing happens for me when the second boss dies? A bug? Or demo? Anyways, marked as cleared and moved on.

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Rating: 7.5 75       Difficulty: 65 65
Sep 6, 2021
TheChiekurs
v0.40 does not have an avoidance

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Tagged as: Avoidance unfinished
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 30, 2020
Xplayerlol
*Sigh*
I was expecting something easier, but...So be it.
This is a cool and short fangame, with plenty of ups and downs. I'll alternate between them. To start with, the visuals are great. It's always a surprise to see a good-looking fangame on the list of the forgotten ones. However, some stuff feel out of place. Like in stage 2, where the visual of the moving platforms simply doesn't fit on the stage theme, not even slightly.
I always like tutorial stages, they're always good for newcomers. However, this one was more than rushed. It starts teaching people about spikes and how to save the game, and then it suddenly throws at you some vine climbing and water without even bothering to explain how do they work? Not to mention that the intro stage already gives enough of a needle vibe to make it not look like a tutorial stage anymore (It's not particularly hard, but try imagining you as a beginner, who just learnt about double jumps and still have to get through your first gate jump, trying to do these jumps). Which brings us to the next point: The difficulty curve is nice overall, but it sharpens far too suddenly, to huge extents. Imagine that you're playing I wanna Get Rekt, at the end of Stage 1, and suddenly Sonic (From Boshy) appears. It's something like that.
The gimmicks are great, I liked them. The lantern is good and original, and making it possible to point it in multiple directions was a great move. The time attack is more common, but the game still manages to give some personality to Stage 2, enough to make it unique. However, about the stages themselves...At Stage 1, there is one huge screen where everything is smaller. Not only it makes the game lag a lot, but also forces some people to glue their eyes on the screen to see something small on a dark place. Stage 2 isn't as cruel gimmick-wise, but I won't even get started on the unreasonable difficulty of some screens (Vine-climbing of 9 seconds, the jump-switching-spikes and stuff like that), after all I already mentioned the difficulty curve before.
The bosses are good, well-made, have a good music that doesn't restart and the first one is even within the reasonable line. The second one, well...It's a bit - Just a bit - unreasonable. Not only the whole fight is very chokeable, but the boss teleports you to a random needle screen every time you manage to damage him. And he takes 5 hits to die. And the needle screens need to be beaten within a short time limit, not allowing any mistakes. And more chokes. And the shooting part requires some learning. And [...]. This boss basically took me twice longer than everything else in the game together, and I'm not even exaggerating.
Unfairness aside, it's still worth checking. Would recommend.

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Tagged as: Adventure Trap Gimmick Dice
[0] Likes
Rating: 7.0 70       Difficulty: 62 62
Apr 2, 2015
Klaty
Tagged as: Trap Gimmick
[0] Likes
Rating: 7.0 70       Difficulty: 69 69
Jul 27, 2016