I wanna Yuki Spike (Frantic)

Creator: yuki

Average Rating
5.4 / 10
Average Difficulty
82.0 / 100
[Download Not Available]

Tags:

Needle (2)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

3 Reviews:

Xplayerlol
Along with Yuki Spike's normal version, there's this. Locked in an .zip file, protected by a password. The maker states in the readme file (Which is also where you'll find the password for the .zip file) that this mode is simply not fun, and he's actually right. This is not fun.
The game starts with the same two first screens from the normal mode, but with a lot less saves. After these two screens, however, you'll be sent to an entirely new area. Unlike in the normal mode, whose second area's visuals are calming, this new area's visuals are quite unsettling (Equally as beautiful, but building an entirely different atmosphere), which goes fairly well with the brutal needle featured in it.
This game actually had a lot of potential. From short trial saves that involve few, but extremely precise jumps, to longer grindy saves in the vein of Fly the Far Away/Nightmare, it has almost as much variety as you can possibly expect from basic needle, including vine jumps and platform jumps (Water saves were neglected, though. I'm pretty sure I won't miss them). Every save includes a lot of precise maneuvering, so while this isn't just a super buffed version of the normal mode, you can still see the similarities. And that's exactly this game's downfall.
Exactly like in the normal mode, the game gets incredibly aids-y as you progress through it. Two particular saves simply ruined any chance this game had to be fun for me, both of them requiring jump cancelling stuff. The first one is a long drop that ends with a downwards plane. You can pick your poison: Either do a sequence of super precise diagonals that makes the save ridiculous, or use Infern0's setup that apparently allows you to get through the alternate path with a pair of corners by making the first diagonal a tad more precise. Either way, when you get to the downwards plane, you'll be at such a high speed that there's simply no way to set up for a decent attempt (Though, if you really can remove the diagonals from the equation, it becomes a lot easier for sure). The second cancer save, which I assumed to be another required cancel, is in the screen right after the downwards plane. I only know of one way to get past it, which demands jump cancelling in a very specific manner that feels very unintuitive. Any other sequence of inputs, and the closest you will get is dying a couple pixels too far away from the next block.
It's not like the other saves are particularly good, though. The longer saves have a fair share of filler jumps, and most saves have at least one jump that is incredibly annoying to execute (Which isn't necessarily the hardest jump), among which there are a V-string-dependent corner (You can also jump cancel into it) and a bunnyhop. The worst part is that some of these annoying jumps are exactly the last jump at the save, or somewhere near the end of it. I also find it amusing how the last save is one of the easiest in the game.
Yuki Spike (Frantic) is a needle game that attempts a handful of different styles of needle and manages to fail in every single one of them. I really like the structure and the variety, but when almost every single save is bad by itself, these two qualities don't mean a lot. It's not a fun game, and I hated every minute I spent into it. Highly not recommended.

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Tagged as: Needle
[3] Likes
Rating: 3.7 37       Difficulty: 84 84
Nov 2, 2016
Lucien
Oh man

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Tagged as: Needle
[0] Likes
Rating: 5.5 55       Difficulty: 80 80
Dec 9, 2019
Jdx83
[0] Likes
Rating: 7.0 70       Difficulty: 82 82
Sep 11, 2021