I wanna be delicacy!

Creator: guppy

Average Rating
2.3 / 10
Average Difficulty
57.0 / 100
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Needle (2) Trap (2) Long (1)


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2 Reviews:

boring long needle game
(rating based on ver1.2)

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Tagged as: Needle Trap Long
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Rating: 2.5 25       Difficulty: 59 59
Jan 15, 2019
This game started out bad, but in a way that amused me for whatever reason; granted, it would've never gotten more than a 3.5/10 from me, it was still a bit humorous to see what it had in store.

Then it just kept going; the same thing kept appearing over and over again to the point to where I quickly got sick of the game, and as it progressed some things turned it into just a terrible game.

Overall, this is a very generic needle game with a bunch of boring traps strewn throughout, including generic spike triggers (often going diagonal), invisible blocks, fake blocks, and the occasional fake spike that you can either just walk on top of or shoot to destroy. There are a lot of invisible block mazes as well. Then, about 2/3 of the way into the game, you're thrown into one of those areas that replaces the sprites for everything with some Japanese character, only it's done horribly in this game. The block sprite is "ゆ", and so is it's hitbox, meaning you pretty much have to jump on every block if you're walking on a row of them, and it's really easy to walk off; the platform sprite and hitbox is "り", and whenever you ride on top of it you bounce repeatedly, and sometimes when falling onto one you'll just fall straight through. Combined with this terrible design with the sprites is the fact that there are still a lot of fake block traps and invisible block segments. This area is by far the most infuriating thing about this game.

There is a screen towards the end where I legitimately had to decompile the game to figure out what to do, because the solution is completely asinine; it involves going through a tile in the ceiling above the save and shooting a fake spike next to it, going through another fake tile in the next ceiling and through another fake spike to activate a trigger that removes a bunch of spikes from a corridor that would be impossible otherwise, and then go through it all again to find a third tile in the ceiling.

In the last quarter of the game after that area, there is one segment that makes me rate it a 55 in difficulty, since there's a jump in the middle of it that took me 3 minutes in jtool to do once. The jump on its own is actually really cool, but it doesn't belong so far into a save that already has a somewhat gnarly jump beforehand.

The portal going to the clear screen doesn't have any code so it just errors, which is also fantastic.

So, overall, this game is a complete waste of an hour and thirty minutes and I regret it completely; wouldn't recommend in the slightest.

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Tagged as: Needle Trap
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Rating: 2.0 20       Difficulty: 55 55
Jan 14, 2017