I wanna be the Clarence

Creator: lvyuki

Average Rating
7.4 / 10
Average Difficulty
75.0 / 100
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Tags:

Needle (5) Trap (1) 100_Floor (2) Long (1) x_Floor (2) Visual_Challenge (1) 100F (1) CrimsonNeedle-Like (1)

Screenshots

  • by Kefit
  • by Kefit
  • by Wolsk
  • by Wolsk
  • by Kefit
  • by Wolsk
  • by Kefit

21 Reviews:

kurath
A 100F game with aesthetic and stylistic changeups every 3 floors.

Overall the production is mostly quite good, with a lot of nice tilesets (and a handful of not so good ones, but they're the minority). Music varies quite a lot throughout, but as is with these games its hard to judge based on that.

As a 100F game, of course the main factor will be the quality level of the platforming and this one is a bit all over the place. There's a fair bit of interesting design, and a fair bit of corridor/32px generic stuff, some open design and some claustrophobic stuff and all kinds of things in between. The gist being you will undoubtedly find things to dislike but there's probably something for all needle players too. The problem is with the insanely skewed balancing, you're also likely to get stuck on something you don't like which is probably the games largest weakness.

The overall difficulty curve is kind of an inverted parabola, peaking in the middle of the game, around the 60s. Beyond that though, the individual saves are all over the place, with many multisave screens having one that is distinctly harder than the rest combined which seems like it'd be hard to miss (especially since it tends to be longer too).

So its bumpy, but the average level is pretty good, and i think importantly it ends on a nice changeup which is much appreciated. Overall it'd put it middle of the road for the 70s difficulty tier of 100F games, worth playing if you like mostly straight needle and like 100F games and have gone through the others.

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Tagged as: Needle 100_Floor
[3] Likes
Rating: 6.6 66       Difficulty: 77 77
May 22, 2019
Xplayerlol
Challenging 100-floor game where every set of three floors has its own visuals and music, and also its own style of level design (Essentially, each set can be considered a "stage"). The catch here is that every 'stage' also has its own quality level, and could be individually rated anywhere between 4.0 and 8.0. Some stages offer great visuals, a design that stands out in every possible way and nicely balanced saves, while others offer awful visuals, bland design and saves that focus their entire difficulty in a single jump, and then the vast majority is somewhere in-between. Floor 100 deserves a special mention, as I particularly liked the way it was built. It's the only trap floor in the game, which definitely makes it stand out as the last, while also fitting well in a needle game, as most traps help with building the platforming, rather than just being one time killers.
Few things are characteristics of the game as a whole, those being the heavily floaty difficulty curve (Although the difficulty usually stays somewhat consistent between stages, different stages tend to have different difficulty levels, sometimes with heavy shifts of difficulty towards the lower or the higher end) and the nice music choices.
It's a mixed bag. Some stages are great, some not so much. None of them is particularly terrible, which I guess that could be considered a plus, but for a game built like this (Which is one of my favorite kinds of structure for needle), I really wish I could appreciate all stages equally. It might be worth playing if you are looking for a needle game with plenty of variety, but be warned that said variety also applies to some things that should stay consistent, namely the quality level.

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Tagged as: Needle Trap Long x_Floor
[2] Likes
Rating: 6.3 63       Difficulty: 78 78
Jul 2, 2017
Kefit
A 100 floor needle game that varies in design and visual style every three floors. There's no real difficulty curve - it starts out moderately difficult, and only gets a bit harder over the course of the game. This makes an already lengthy game seem longer than it already is.

Which I guess is the main problem with this game: the content simply isn't consistently high quality enough to support a game of this length. About half of the screens are great, featuring interesting jump design and good save balancing. In particular, there are a lot of really good single save rooms that I was a big fan of. But the other half of the game is plagued by obnoxiously finnicky 16px gap jumps, terrible save balance, and simply boring design. I think the designer bit off a little more than he could comfortably chew by trying to make a 100 floor game as his first project. Paring this down to the 50 best floors would have been a much better game, and it still would have been a very impressive first project.

If you're looking for a moderately difficult needle game, then there's a lot of quality content here that will keep you busy for quite a while. But be prepared to put up with plenty of mediocre content too.

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[2] Likes
Rating: 6.5 65       Difficulty: 75 75
Apr 12, 2017
Wolsk
The needle feels more like Crimson Needle 1 than the other games in the series which I'm not a huge fan of. Some screens are very fun, while others are immensely upsetting.

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Tagged as: Visual_Challenge
[1] Like
Rating: 6.6 66       Difficulty: 77 77
Nov 17, 2021
moogy
Decent Crimson Needle fangame with nice music picks and some interesting floors here and there. A lot of screens come across as filler, though, especially in the latter half, and others feel like they were awkwardly nerfed by adding saves in arbitrary points; probably about half of the screens could be cut out and the game would be the better for it. The difficulty also fluctuates massively between floors, with some of the easiest saves near the very end of the game... All in all, it's a fairly uneven game, but worth playing if you enjoy 100f stuff, Chinese needle, or the Crimson Needle games.

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[1] Like
Rating: 7.0 70       Difficulty: 70 70
Feb 23, 2019