I wanna TRIGGER HAPPY

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Average Rating
5.6 / 10
Average Difficulty
76.4 / 100
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Avoidance (3)

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  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery

9 Reviews:

iraqlobster01
Hope this wasn't tested. Maker might have an excuse for making such a terribly balanced avoidance. At least it looks amazing!

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[3] Likes
Rating: 2.5 25       Difficulty: 70 70
Oct 26, 2019
Chrisay
Hands down the most fun avoidance I've ever played. It's the only one at the time of speaking that I've spent over 20 hours on and the only 70+ avoidance I've ever beaten. It's relatively short though, just about 2 minutes.

Presentation-wise, this looks like any other barrage at first, but it keeps coming with new surprising elements as you keep going. This avoidance is all over the place in a good way. The music sync is fucking amazing and really adds to the flow of the avoidance.

Attacks are some of the most fun I've ever played with. The game doesn't really require alot of very precise movement and it's more about trying to figure out a strategy of where to go. The game features some visual challenge elements with the camera moving in special ways that adds to the challenge in a fun and engaging way.
Most of the pattern attacks aren't too hard to figure out and they feel incredible to pull off.

One thing I really appreciate is that alot of other avoidances usually have a really slow and boring start which makes it a chore to go through every time you die. This game is the exact opposite with the most intense parts being in the first 10 seconds of the avoidance. While this often leads to you dying alot in the beginning it ultimately lead to a more enjoyable experience that never got old.

Alot of my enjoyment also comes from the song-choice which despite listening to for 20+ hours never got old, especially when it was paired with the incredible visual sync.

Now while this is the most fun avoidance I've ever played, there are a lot of issues that sometimes make for some frustrating moments.
Because the avoidance is so high energy and intense, it sometimes leads to walling, or being blocked by RNG from reaching a safe zone. The bullets also go behind the floor which makes it harder to see if there's one coming from below. The middle part of the avoidance can also be really unfair or way too easy depending on how the bullets spawn. So while it isn't the worst balancing, there are definetly some attacks that could be changed to make it better.

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[1] Like
Rating: 9.7 97       Difficulty: 75 75
Apr 19, 2020
DestinationMystery
Really hard barrage boss with unfair rng attacks in the beginning half. Recommend for those who can push aside the fact that they will die constantly at the first 25 seconds.

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[1] Like
Rating: 7.5 75       Difficulty: 85 85
Mar 31, 2017
Normal
unfair rng party

I would give a 2.0 but I liked what you can do before you catch the warp so I give a 3.0

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Tagged as: Avoidance
[0] Likes
Rating: 3.0 30       Difficulty: 73 73
Dec 6, 2017
RedTeFox
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Mar 25, 2017