I Wanna Defeat The Second Family Members

Creators: KingSlendy, JPRG666, PlayerDash2017, Renko97, Huse, KogamiTakara, Kaden, AlejoFangamer, Skuldafn, ElAnpepion

Average Rating
7.1 / 10
Average Difficulty
90.0 / 100
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Adventure (2) Needle (7) Avoidance (2) Gimmick (6) Boss (3) Collab (6) Magic_Tower (6)


  • by Skuldafn
  • by NightShark115
  • by Skuldafn
  • by Skuldafn

14 Reviews:

Cleared a few and tried most of the rest. Its not my thing so I'm going to refrain from rating it for that. Its a well produced needle collab but hard needle collab is of no interest to me.

However, it has a fun magic tower stage (ElAnpepion's) and if you like that kind thing, its worth downloading for that alone. Wasn't tagged for that so felt it'd be worth doing so so that people know, because that offers a different appeal from the rest of the game.

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Tagged as: Magic_Tower
[12] Likes
Rating: N/A       Difficulty: N/A
Dec 1, 2021
Probably the BEST Needle Collab I've played this year

well well well. this game is a collab of 10 participants,I will write about the game from the easiest to the most difficult.

ElAnpepion- my favorite stage, amazing NAMTG reference with memes and twitch :) 9,5/10

PlayerDash2017- I liked the gimmick with one jump, pretty fun to play, but I did not like the vines moment at all 7/10

AlejoFangamer- I liked how to get to the dice, and the fact that you can fall out absolutely random stage. it is also worth noting a very good design 8/10

KogamiTakara- As much as I hate to admit it, this stage was not very good :( I guess the thing is that I don't like it when one screen can have all the standard gimmicks (water, platforms, vines) and I could have called this stage "just a needle" but I couldn't miss the vines from I wanna Maker, as well as the background, I am sure kogami could do better 6.5/10

Renko97- It looks good, but when you realize that this is a trigger needle with gravity turns, it becomes uncomfortable. I just HATE the gravity shift. and if you don't take that into account the current result, the stage turned out quite well.7/10

Kaden- I can't say anything about this stage, it's just not bad. 6.5/10

I would like to point out right away that I did not pass the next stages.

Huse- puzzle Kappa

JRPG666- gimmick needle

Skuldafn- the hardest stage in the game, as much as 90 difficulty, I could not pass even the first screen, this stage reminds me of CN3, I do not know why

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Tagged as: Needle Gimmick Collab
[5] Likes
Rating: 9.0 90       Difficulty: 90 90
Nov 24, 2021
Well I cleared all game and now can give a respective opinion about all areas, I don't want to did "mucho texto", full review of all areas in my YT channel

Kaden: The most mediocre area of the game, simple needle with triggers/trap and some backtracks are worse, doing saves harder than rest. PD: You have A/D align, can be useful for some tedious jumps without align (corner room 6) | 5 /10

Skuldafn: This aren't my style of needle, very long saves with gravity gimmick and precise jumps... The gameplay is very fun to do, and people that like this needle maybe have a fun experience with this. but not is my case, the only problem is save 3, level design is terrible, other saves are ok | 6.6 /10

KogamiTakara: Fun area with normal needle using the most of default gimmicks: Water, vines, refreshers. He use very well those gimmicks doing a enjoyable gameplay, the visuals are cool. Happy birthday man | 7.4 /10

Huse: A different style of needle, a little hard to understand the true path, but if you can did it, is very fun to play this. The music and atmosphere is perfect, only only problem is the poor use of some gimmicks | 8 /10

PlayerDash2017: The needle is simple same gimmicks than Kogami: refreshers, water, vines. The difference is the difficulty, design and PlayerDash innovated using blocks with only 1 jump, this change so good the gameplay and with the low difficulty did this stage very fun and replayable, I liked, but definitely not is the best | 8.1 /10

Renko97: Another area with very long saves, but the difficulty is more accesible, so is playable... maybe one of the best creations of Renko, maybe the intense backtracking can be tedious but with good ability you wouldn't have much problems, I enjoyed this | 8.5 /10

KingSlendy: To persons who enjoyed precise needle without any gimmick, the strong point is easily the visuals, are amazing, with the music combines with perfection, but those ones can be distrating for some persons, but I don't have problems. Some saves can be very tedious to do but I have fun the most part of the stage | 8.5 /10

JPRG666: The shooting refreshers is a gimmick I enjoyed a lot when I play Vandal and now is here, the maker did a very good use of this gimmick and innove with dotKid, doing the gameplay very fun, one of my favorites areas, visuals are ok | 9 /10

AlejoFangamer: This are my favorite area (subjective), I enjoyed a lot, perfect visuals, the dice dynamic is fun to watch, very fun gimmicks, but some details can be better executed and difficulty sometimes is unbalanced... btw in some gimmicks the room can be diferent to others, this give more variety in gameplay | 9.5 /10

ElPepe: The center of atention of the game, various streamers play this in live because between all the needles we found a... Magic Tower? ElAnpepion did a mini Tower with Twitch emotes as enemies and is very well produced, good difficulty, music, ambientation... some enemies can be tedious to defeat in the beginning however | 9.7 /10

Average of all areas: 8.03 /10 (+0.3 for very well made hub and title)

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Tagged as: Needle Avoidance Gimmick Boss Collab Magic_Tower
[4] Likes
Rating: 8.3 83       Difficulty: 92 92
Dec 15, 2021
beautiful collab, my score is to score all the areas and do the division between all the members of the collab

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[4] Likes
Rating: 7.9 79       Difficulty: 90 90
Nov 24, 2021
This is overall quite a good collab game, as far as these big needly collabs go like discord makers and the such, it's definitely one of the better ones I've played. The average stage is quite pleasant, although there are some exceptions. KingSlendy's stage is kinda grindy and annoying, and Huse's stage feels all over the place in a bad way, and was probably my least favorite. There's some pretty cool ones though, the magic tower stage is a standout of course and worth playing even if you don't wanna play the rest of the game, and I also had lots of fun with JRPG, Alejo, and PlayerDash stages.

I would be remiss to not mention Skuldafn area, I do like this stage, it's got some cool gameplay mostly prioritizing long jumps across the whole screen with no safe ground, but I have some issues with it's difficulty. On the smaller scale, the difficulty of this stage is sometimes detrimental to my enjoyment of it, some movements feel so precise and intricate that it takes away from how cool or fluid the jump is, but the bigger issue is this stage is so much harder than the rest of the game, which means if you actually clear this game, this stage will overpower a lot of the rest because it just takes a lot of time, for me it was over a third of my playtime but for others it's over half. I don't think it's the worst thing in the world since you can play stages in any order and they do save progress, but I think as a whole this game would be better if the difficulty was more balanced across the whole thing, which to be fair is very hard to do, it just sticks out here because it's really just the one stage causing these issues.

I would definitely say this game is worth playing, it's got enough fun stuff I would even say it's worth clearing if you enjoy Skuldafn's stage, and the level of creativity is pretty high, the stages all feel distinct which is pretty rare for a game like this. It's quite a cool experience, consider playing it :)

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[3] Likes
Rating: 7.5 75       Difficulty: 85 85
Dec 1, 2023