Creator's Comments:
MooMooArmageddon [Creator]
the third compilation of unfinished games i've made
small update: the game "I wanna eat my skin from the inside out" has been removed for very obvious reasons that didn't occur to me because i am a moron. i also have fixed another game which was broken.
small update: the game "I wanna eat my skin from the inside out" has been removed for very obvious reasons that didn't occur to me because i am a moron. i also have fixed another game which was broken.
Tagged as: unfinished
Game_Pack
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
6 Reviews:
ameliandyou
A collection of 9 unfinished games by MooMooArmageddon. The majority of the games only have a screen or 2 of playable content. Some of the games seemed interesting, like Guymageddon, Lambda, and ViVwVbVtVgV, all of which having at least a cutscene / screen showcasing a unique idea. Those ones I could see being really fun if they were to be finished / expanded upon, but none of them have any content to play in the collection.
There isn't really much to play in general, its much more of a showcase I guess.
I had a section discussing a specific game in the collection, but i deleted it as that game was removed.
[2] Likes
There isn't really much to play in general, its much more of a showcase I guess.
I had a section discussing a specific game in the collection, but i deleted it as that game was removed.
Rating: 4.5 45
Difficulty: N/A
Jun 1, 2025
unused_user
just a collection of unfinished stuff from moomooarmageddon. i feel that's pretty obvious from the title.
here's individual reviews for the game and personal difficulties from any game's current state.
i wanna be the lambda - practically just half-life 1. you can't really do much in this aside from get your hazmat suit, and you can't really die either aside from the border at the end of what would be the currently playable section. -- difficulty: 3/100
vivwvbvtvgv - practically just VVVVVV. i like the gimmick where you can double-jump after flipping, but it's executed pretty awkwardly at some points. the game stops after the pit in the "Still Jumpy" screen. difficulty: 38/100
i wanna be the salò o le 1200 stanze di sadismo (or just i wanna be the salo) - all you can do in here is walk and go into a warp. i got stuck after the 100th descent. there's practically no difficulty here either aside from some relatively high jumps in some screens, but you can't die in here either. even if you press Q. difficulty: 6/100
i wanna kill that orange bastard - this is one of the only two i haven't fully played through. probably my least favorite out of these games in the collection. it's relatively hard yet mediocre needle, but the screen's also shaking which makes things even harder to read. the tileset doesn't help either. for some reason this also has restarting music in it, which none of the other games have. i'm guessing it has something to do with the engine, but it's still pretty obnoxious. difficulty: 65/100
i wanna kill the suzukisan - you can very clearly tell this was inspired by the kill the kamilia trilogy. this is probably the most underwhelming game on the bunch, with the only playable screen in the game being the intro - ...in which you also have to chase a warp around for a bit. difficulty: 4/100
i wanna be the mind temple - this one kinda reminds me of slanted torture. the first screen is just a walking simulator. the second screen is just kinda bland. it's using the audio from that one sploltoen tennis round from 16 years ago (aka the f25 key audio), which iirc was already used in oblique torment 2 ((unless this game was made before that?? idk?) and flashing lights. it's also kinda a walking simulator but you have to figure out where the warp to the next stage is. the 3rd stage, which actually has a pretty neat idea to it (bomb needle), abruptly stops after about 3 screens. one thing i noticed is that the "cool dude bombs" (i don't think that's what they're actually called) literally freeze the game if you touch them. the regular bombs just kill you and spin the screen around really fast. difficulty: 47/100
guymageddon - pretty neat idea. i feel like it's probably inspired by something too, but i don't know what it is. the walljump mechanic is pretty neat, but you can very clearly tell it's just that every wall has a vine on it. i can't really talk much about them though, since i don't have much experience with vine gameplay, but i had some fun here. difficulty: 37/100
i wanna be the homage - this is the other game i didn't fully play through. this is what i wanna be the fangame would look like in an alternate universe - it's inspired by relatively old flash games, and it shows. the amount of flyingspike / falling cherry traps did get kinda repetitive, but i feel like that was the point of it. doesn't really excuse anything though. i do like how the original game physics were recreated in this, though. even if it did make things a little more awkward. difficulty: 38/100
[0] Likes
here's individual reviews for the game and personal difficulties from any game's current state.
i wanna be the lambda - practically just half-life 1. you can't really do much in this aside from get your hazmat suit, and you can't really die either aside from the border at the end of what would be the currently playable section. -- difficulty: 3/100
vivwvbvtvgv - practically just VVVVVV. i like the gimmick where you can double-jump after flipping, but it's executed pretty awkwardly at some points. the game stops after the pit in the "Still Jumpy" screen. difficulty: 38/100
i wanna be the salò o le 1200 stanze di sadismo (or just i wanna be the salo) - all you can do in here is walk and go into a warp. i got stuck after the 100th descent. there's practically no difficulty here either aside from some relatively high jumps in some screens, but you can't die in here either. even if you press Q. difficulty: 6/100
i wanna kill that orange bastard - this is one of the only two i haven't fully played through. probably my least favorite out of these games in the collection. it's relatively hard yet mediocre needle, but the screen's also shaking which makes things even harder to read. the tileset doesn't help either. for some reason this also has restarting music in it, which none of the other games have. i'm guessing it has something to do with the engine, but it's still pretty obnoxious. difficulty: 65/100
i wanna kill the suzukisan - you can very clearly tell this was inspired by the kill the kamilia trilogy. this is probably the most underwhelming game on the bunch, with the only playable screen in the game being the intro - ...in which you also have to chase a warp around for a bit. difficulty: 4/100
i wanna be the mind temple - this one kinda reminds me of slanted torture. the first screen is just a walking simulator. the second screen is just kinda bland. it's using the audio from that one sploltoen tennis round from 16 years ago (aka the f25 key audio), which iirc was already used in oblique torment 2 ((unless this game was made before that?? idk?) and flashing lights. it's also kinda a walking simulator but you have to figure out where the warp to the next stage is. the 3rd stage, which actually has a pretty neat idea to it (bomb needle), abruptly stops after about 3 screens. one thing i noticed is that the "cool dude bombs" (i don't think that's what they're actually called) literally freeze the game if you touch them. the regular bombs just kill you and spin the screen around really fast. difficulty: 47/100
guymageddon - pretty neat idea. i feel like it's probably inspired by something too, but i don't know what it is. the walljump mechanic is pretty neat, but you can very clearly tell it's just that every wall has a vine on it. i can't really talk much about them though, since i don't have much experience with vine gameplay, but i had some fun here. difficulty: 37/100
i wanna be the homage - this is the other game i didn't fully play through. this is what i wanna be the fangame would look like in an alternate universe - it's inspired by relatively old flash games, and it shows. the amount of flyingspike / falling cherry traps did get kinda repetitive, but i feel like that was the point of it. doesn't really excuse anything though. i do like how the original game physics were recreated in this, though. even if it did make things a little more awkward. difficulty: 38/100
Rating: 5.5 55
Difficulty: N/A
Jun 25, 2025
Delicious Fruit
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