I Wanna Defeat The 100 Bubes.

Creator: Fenix

Average Rating
8.0 / 10
Average Difficulty
65.0 / 100
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Tags:

Needle (5) Gimmick (1) Secrets (1) Long (1) Visual_Challenge (1) ReadmeNotNeededToRead (2)

Screenshots

  • by Makerxd
  • by Fruitless

6 Reviews:

PlayerDash2017
Please turn on the lights, I can't see anything xDDD

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Tagged as: Needle
[5] Likes
Rating: N/A       Difficulty: N/A
Dec 28, 2025
ameliandyou
"I Wanna Defeat The 100 Bubes" is a needle game which focuses heavily on atmospheric visuals and some gimmicks. There is a primary focus put on jump refreshers, however other less standard gimmicks are occasionally utilized such as a teleportation gimmick.

The visuals can sometimes get in the way of enjoyment, due to the fact that they often make it difficult to see the game due to how dark the visuals are or by lagging the game (sometimes substantially). However, the visuals do significantly more positive than negative, as they make the game stand out in an exceptional way.

This game is likely one of the, if not the best needle game I have ever played. Please play this!! it is quite fun.

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[2] Likes
Rating: 9.0 90       Difficulty: N/A
Jan 12, 2026
ElCochran90
Rating includes extra. Difficulty rating also includes extra, which goes against my usual norm, for the fact that I was chosen as a tester.

First and foremost, I am immensely grateful for being chosen a tester of my first fangame after being in the community for 7 years and no less; I was actively participating in the tests, with two being significant. The first one was platforming testing, visibility issues, collision tests, boxes mechanics, etc. The second one was me playing v1.0 live, resulting in some modifications based on my live Twitch comments for some final tuning on the platforming and the implementation of warps for the secrets, or a more distinctive color design for water 2 and water 3. A tester has no say in the final output, but the maker, and I say this because most of the testers involved, including myself, made comments on the platforming, but the visual aspect was implemented later and Fenix decided to leave it.

Having said this, with the deepest sense of gratitude in my heart for considering me as a tester, something I actually dreamed of once (like people dream of clearing Secret 5 in K3), let's go onto the review.

The game was made for and dedicated to Spanish streamer Bubexel, consistent streamer and content creator in both Twitch and YouTube, and also make of the fangame "Hipathya in I Wanna World". The game features several needle stages in linear succession with an overall sense of what a difficulty curve is, but with notoriously harder saves inbetween compared to the rest of the stage itself. You can also collect secrets in every stage to unlock Extra.

When Fenix gets inspired and influenced by Crimson Needle 3, it shows, and it shows throughout! This is a positive comment. However, it's not the only one, as hints to other classics like I Wanna Kill The Guy will be evident from time to time. Speaking of which, the "sunken city" vibes in the latter is a great idea and was one of the most interesting stages throughout the entire game. At instances, the game can seem repetitive in visual design as it only has variations in the color of the tilesets, but this doesn't apply 100% of the times.

We can all agree that the Nebraska fields opening of Crimson Needle 3 is one of the most memorable openings in fangame history. You'll see several nods to atmosphere creation and environment immersion, and to be frank, it works for being an adventure-esque game. It's not strictly adventure unless you consider CN3 an adventure game, as the conventionalities of it are more accurately categorized as a needle fangame. However, I love the transitions between one stage and the next. It's a nice relaxing moment between every stage that makes you reflect on what you have accomplished while wondering what lies next.

The use of gimmicks is effective and creative, especially the teleport jump gimmick, which was some genuinely great uses.

Now, onto the negative aspects, there are at least three which greatly harmed my gameplay and even the desire for replay value.

1)The most infamous one is the visuals. It's cool if you have filters in your game, but holy moly, adding 100 filters across the entire game to the degree of making it a visual challenge and making the player wonder if customizing the brightness and contrast settings is a viable option for continuing, there is a massive problem. It's kinda funny that the screenshot uploaded to Del Fruit is difficult to look at, and that is the literal representation of the ENTIRE freaking game. The visual challenge tag is not "just because" at all. If it's not one modifying one's own settings, it's one gluing their eyes to the screen to see if they can see better. Just no. Please no. This is my most massive negative remark in the game. I'm pretty much substracting at least 10-12 points for that, because I swear, it's present from beginning to end. You'll only see light when you do any% and not in the way you're thinking.

2) The game has an autosave feature between each stage, but it is not clear when it implements it. For someone that wants to freely explore the map with confidence for secrets, there is an uncertainty whether if the player should continue trying or not. I found myself in this scenario around 4 times. This problem is made greater when the aforementioned atmospheric transitions between one stage and the next has no saves, and the autosave feature is unclear (and never mentioned anywhere). If a secret is thought to be in a transition, no player will want to do the final (and therefore hardest) save of the game again and again, trying every possible exit, only to face a "Game Over" and an "oh, it's not there".

3) In most fangames, there is a certainty of where the save ends: it's either at the next screen, or in the same screen featuring several saves. Of course exceptions exist since fangames exist, and for the sake of fairness, I Wanna Be the Flower has an infamous stage where the central idea has precisely this. Here, however, it's an act of faith. You'll feel that fake safety of going to the next screen to save just to realize it is fake more times than you can count. A save is placed in average around every 1.5-1.8 screens. It sometimes is around 6 because of going through a transition. The greatest example is over 10 screens. This brings me to the previous con: no one will try all possible exits for searching a single secret. This defeats the purpose of having an extra: If you have an extra stage, you should accomodate all circumstances for the player to try to unlock it. Otherwise, it's work in vain.

All in all, it's a game that knows exactly how to make solid level design, where, and how. The scroller sections at the end of some stages are just downright great and very fun to master. Much of this, however, is a waste when everything is so invisible and exaggeratedly foggy and dark that you cannot even see your own sprite (and the sprite is also an original one, so c'mon!).

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Tagged as: Needle Gimmick Secrets Visual_Challenge ReadmeNotNeededToRead
[2] Likes
Rating: 5.9 59       Difficulty: 70 70
Jan 1, 2026
KingSlendy
Disclaimer: I was a tester and I haven't finished the game BUT I write this to give the game some deserved recognition and attention

First of all I'm highly impressed by this game as a debut fangame, it's really high quality with really nice level design, it has some flaws like being really disorienting yes but that doesn't make it terrible.

Visually it's quite good, too much even, I would've toned it down because sometimes rooms are too dark to see anything and it gets worse on some stages, but it does look nice.

The game is very long too, you wouldn't expect a maker's first game to be THIS long, but this one is.

Overall this game deserves a chance if you enjoy needle, and I really hope Fenix keeps making fangames in the future.

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Tagged as: Needle
[2] Likes
Rating: 7.5 75       Difficulty: 60 60
Dec 27, 2025
Bubexel
This game is made by Fenix to me. The most increible gift possible. I tought he was going to make a sudoku game, but i was wrong, he made a long and good game. I love it! You should try it!

My difficulty is based in the any%.

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Tagged as: Needle Long ReadmeNotNeededToRead
[1] Like
Rating: 9.5 95       Difficulty: 65 65
Dec 27, 2025