Latest Reviews
Raganoxer
For: I Wanna Kill The Kamilia 3
For: I Wanna Kill The Kamilia 3
Welp, it looks good.. and that's about all the good i can say about it. There's not really a one part everyone enjoys, its just such a weird difficulty spike curve. I can beat stage 1 in less than 200 deaths and stage 2 gets a little harder, then boss 2. We've all heard about it. It's basically needle, needle, soft needle, gimmick, needle, trap room, needle, needle, secret stage that's easier than GETTING TO THE SECRET STAGE ITSELF, needle, gimmick, RNG boss with random endurance shoehorned in. Its painful and not a good successor to Kamilia 2, sorry.
[0] Likes
Rating: 5.8 58
Difficulty: 95 95
Aug 7, 2015
Xplayerlol
For: I wanna go the Parallel World
For: I wanna go the Parallel World
Nice mixture of good ideas and ideas that aren't really that good. First off, the concept of the game is really great. Travelling through parallel worlds in order to progress in the Kid's own world is a really good idea, and it starts very well. The Minecraft World is very well-made, with interesting gimmicks, funny trolls and overall being a very well-designed stage (Although the boss was a bit too hard for a first boss). Mario Kart's World is also a great stage, although spikes...Don't really fit in the desert stage (Maybe in the ice stage and in the castle stage, but in the desert...No way). Also, the lightning balls in the castle stage are a bit too RNG-heavy. But it's still a very well-made stage, and a good way to represent Mario Kart in a fangame. Mario 64's World is also great, although...Spikes, again. Other than that, very well-made stage, loved how the Mario Kid jumps and the star placement. Some traps are a bit...Meh, but some are funny. And finally, Pokemon's World is the last really good stage in the game. For the last time, the unfitting spikes are the biggest problem (Was Dagger really the only one who remembered that these games didn't originally have I Wanna be the Guy's spikes?). Funny trolls that clearly show who made this stage, along with some extra attractions. Surrounding the screen with the "Pokemon Gold Version" was also a good idea, it really feels like you're playing the actual game. More or less.
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.
[2] Likes
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.
Rating: 7.2 72
Difficulty: 53 53
Aug 7, 2015
Paragus
For: I wanna collect the Piece
For: I wanna collect the Piece
This game really grew on me the more I played it. The platforming does get very gimmicky at times, but the game is really well made. There's a variety of trolls and traps that are funny, and the final boss of this version is certainly memorable. Will be looking forward to the updates of this since it appears to not be finished entirely.
Tagged as: Gimmick
[0] Likes
Rating: 7.5 75
Difficulty: 45 45
Aug 7, 2015
nops
For: I wanna contact with spikes
For: I wanna contact with spikes
Simply great needle game with lots of original jumps and good vine usage. Really recommended.
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Aug 7, 2015
Xplayerlol
For: I wanna be the harige series vol.2
For: I wanna be the harige series vol.2
Pretty much the same as the first one, but harder and with more unusual jumps. Again, would recommend, if you don't have anything else to play.
[0] Likes
Rating: 5.1 51
Difficulty: 60 60
Aug 7, 2015
Xplayerlol
For: I wanna be the harige series vol.1
For: I wanna be the harige series vol.1
Short-ish and simple needle game. 4 screens, no music, simplistic visuals, unusual jumps. More or less fun. There are better needle games, but this one isn't bad. Would recommend, maybe, if you don't have anything else to play.
[0] Likes
Rating: 5.0 50
Difficulty: 51 51
Aug 7, 2015
Xplayerlol
For: 愛ワナ
For: 愛ワナ
Basically, there's a needle screen with a triple diamond at the beginning. You die for a while, then there's a short dialogue, and I guess that you clear it? I can't understand the dialogue, so I'm not sure.
Tagged as: Special
[0] Likes
Rating: 1.0 10
Difficulty: 1 1
Aug 6, 2015
Xplayerlol
For: I wanna be the Permanence 2
For: I wanna be the Permanence 2
By far my favorite fangame. This game continues from where the first Permanence stopped, using fangames that the first Permanence didn't use (The only exception is Nature, which is used in both. I don't really know why). This game is a massive improvement over the first one, with the best game over screen I've seen so far (The death sound gets a bit annoying on needle stages, but other than that, it's great as well) and original stages that are FAR more enjoyable than the ones in the first Permanence.
Also, if you miss the first Permanence's last boss, don't worry, there's an extra with a harder version of this boss, along with some other bosses. It seems like there are secret items in the game, as well, but I didn't find any, so I'm not sure.
Another improvement over the first Permanence is that the stages are even more different than each other now. Even stages with the same theme, such as Assaulted and Orbit (Both are troll stages), have their own identity, and you can feel the difference between them. Also, unlike in the first Permanence, all the stages have bosses now.
- Nature's Stage is the easiest stage in the game. Almost everything is made from the scratch, the only thing that was taken from Nature are the visuals, which is a good thing, because that's pretty much the only good thing in Nature's first stage (The one that is used here). The egg-shooting gimmick is the main attraction in this stage, and will be used for everything, including for fighting against the boss.
The boss was also made from the scratch. The sprite is the same as Nature's first boss, but everything else is completely different. It's quite well-made, but I don't like this boss thanks to plenty of reasons. First, he moves in a completely random way, which means that he can block your path completely, or even run over you, and you basically won't be able to do anything about it. If he corners you, your chances of escaping are quite low, and even lower if he does so on his second phase (He can run over you, blow you away with his wind attack, or summon birds from behind you, and any of these attacks has high chances of killing you). Also, on his last phase, most eggs will fall on the abyss, so you'll have to wait a lot until you can get one of them. It's a well-made boss, but could use some balance at some particular attacks.
- Uhuhu Spike 3's Stage is a hard-ish needle stage. Personally, I wouldn't call it as good as the first Permanence's needle stages, but it's still great. All of its screens really look like screens from Uhuhu Spike 3, which is good.
The boss is an avoidance borrowed from Dead the Hyper, since Uhuhu games don't have bosses. I don't really like this avoidance, because it's way too RNG-heavy (Getting impossible/way too hard to avoid RNG is almost casual), which would be bad enough without the troll attacks at the end, and because I don't like the music. It's simple, and can actually be fun, when you get a decent RNG.
- Rose Gear's Stage is split into two parts, based on two of Rose Gear's stages, and these two parts use gimmicks from the other two stages as well, which means that most of Rose Gear is covered on this stage. Tricky platforming and some fun puzzles, along with some traps at the right points.
The boss is a medley of Rosegear's two main bosses and a couple other things. There's too little RNG, which can make things a bit boring after a few deaths, but the boss is mostly well-made.
- Promin's Stage is the most unique stage in the whole game. Based on Promin's second stage, it's a RPG-like stage with random battle encounters. These battles are no different than fangame's normal battles: 2D, shooting and avoiding stuff. Lenghty, lots of different enemies (Once in a while you'll have to fight against two enemies at the same time), very good-looking and there's a part of the stage themed on Promin's first stage, as well. There's even a mini-boss on this stage!
The boss is a lot more fair than the original one. It's Promin's first boss, and it's one of the few bosses in the game that are mostly unchanged. There's still a short avoidance phase, a couple orb shields and...some extra fun surprises. It's probably one of the most fair bosses in the game, once you understand how does each of her attacks work.
- Assaulted's Stage is the first troll stage in the game. Lots of well-made traps and the iconic "Love together, love together" room. The second save is far, far too hard compared to the other saves in the stage, though, which makes things a bit too unbalanced.
The boss is a lenghty and well-made avoidance (A bit less than 4 minutes). Some attacks are quite hard to avoid even when you know how to avoid them, and the avoidance is quite fast-paced for the most part. There's also an attack where you can't actually see the kid, but it doesn't take too long, and the projectiles are usually easy to avoid. It's mostly enjoyable, although it doesn't force you to move as much as the first Permanence's avoidances.
- Permanence's Stage is based on Permanence's original stages, which means that it's a disaster.
Just kidding, it's actually nice. Uses some gimmicks introduced in Permanence's original stages, but also uses some gimmicks that weren't in Permanence, which is a bit sad, since Permanence had a lot of gimmicks that actually had potential. It's mostly puzzle-ish, with plenty of difficult puzzles along the way. Requires a lot of platforming skill, as well.
The boss is a heavily nerfed version of Permanence's "Original Girl" (Original stages, third boss). The last attack is the only original one, as well as the only difficult one. I personally enjoyed the original version more, but this one is good too.
- Orbit's Stage is split into two parts. The first part is a very good-looking stage with a fair share of trolls and plenty of difficult jumps. There's also a mini-game where you have to collect green bananas. The second part is the true troll stage, with a HUGE amount of traps (Far more than in Assaulted's stage, or in the first part of this stage), and a couple "Enjoy your lifetime" trolls around. The stage isn't all about traps, but they are the main point of this stage.
The boss is probably the easiest boss in the game. Starts with a robot that dies rather quickly, and then you are teleported to the actual boss fight. It's an actually enjoyable Touhou boss with a mostly easy shooting phase (Unless you get a really bad RNG) and a harder avoidance phase.
- Preference's Stage is themed on Preference's HP bar stage, and was the biggest surprise in the game for me: It's actually good. Incredibly good visuals, borrows a couple gimmicks from other stages from Preference, and the HP bar gimmick is a lot more polished than in Preference. Here, it becomes a time limit, and the placements for the +Time and -Time items are far better, and there are less of them, which makes the platforming a lot more straightforward and enjoyable. One of my favorite stages in the game.
The boss is a mixture of Evangeline with the Preference's Trials' Stage boss. The Trial's physics aren't really my favorite (Too heavy), but overall the boss is nice, and fairly easy.
- Asyury's Stage is the first original stage in the game, and one of my favorites. It alternates between a mostly needle-ish stage and a very enjoyable mini-game of collecting points. The mini-game is properly explained, which is something that really should be done more often at fangames.
The boss is themed on the mini-game, and its main purpose is to help you to reach the required score, which is actually quite hard.
- Space Invader's Stage is the second original stage. Just like Asyury, it alternates between actual platforming and a mini-game. This mini-game is also properly explained. I didn't enjoy the platforming that much, but it's still nice. The boss is themed on the mini-game, and it's really good.
- The last original stage is the same as the last original stage of the first Permanence: A medley of the previous stages. Rose Gear's second screen didn't really seem like Rose Gear at all, and Orbit's screens could use some trolls, but the medley didn't fail as much as in the first Permanence.
The last boss is a really unique fight, and definitely suited to be the last boss. I really wish that the projectiles would disappear after you kill the boss, though, it would avoid some...Unpleasant experience regarding deaths after killing the boss.
Overall, it's an incredibly good game that definitely deserves some spotlight. I really hope that Tsuta continues to make good fangames so that we can have a Permanence 3 in the future. Highly recommended.
[9] Likes
Also, if you miss the first Permanence's last boss, don't worry, there's an extra with a harder version of this boss, along with some other bosses. It seems like there are secret items in the game, as well, but I didn't find any, so I'm not sure.
Another improvement over the first Permanence is that the stages are even more different than each other now. Even stages with the same theme, such as Assaulted and Orbit (Both are troll stages), have their own identity, and you can feel the difference between them. Also, unlike in the first Permanence, all the stages have bosses now.
- Nature's Stage is the easiest stage in the game. Almost everything is made from the scratch, the only thing that was taken from Nature are the visuals, which is a good thing, because that's pretty much the only good thing in Nature's first stage (The one that is used here). The egg-shooting gimmick is the main attraction in this stage, and will be used for everything, including for fighting against the boss.
The boss was also made from the scratch. The sprite is the same as Nature's first boss, but everything else is completely different. It's quite well-made, but I don't like this boss thanks to plenty of reasons. First, he moves in a completely random way, which means that he can block your path completely, or even run over you, and you basically won't be able to do anything about it. If he corners you, your chances of escaping are quite low, and even lower if he does so on his second phase (He can run over you, blow you away with his wind attack, or summon birds from behind you, and any of these attacks has high chances of killing you). Also, on his last phase, most eggs will fall on the abyss, so you'll have to wait a lot until you can get one of them. It's a well-made boss, but could use some balance at some particular attacks.
- Uhuhu Spike 3's Stage is a hard-ish needle stage. Personally, I wouldn't call it as good as the first Permanence's needle stages, but it's still great. All of its screens really look like screens from Uhuhu Spike 3, which is good.
The boss is an avoidance borrowed from Dead the Hyper, since Uhuhu games don't have bosses. I don't really like this avoidance, because it's way too RNG-heavy (Getting impossible/way too hard to avoid RNG is almost casual), which would be bad enough without the troll attacks at the end, and because I don't like the music. It's simple, and can actually be fun, when you get a decent RNG.
- Rose Gear's Stage is split into two parts, based on two of Rose Gear's stages, and these two parts use gimmicks from the other two stages as well, which means that most of Rose Gear is covered on this stage. Tricky platforming and some fun puzzles, along with some traps at the right points.
The boss is a medley of Rosegear's two main bosses and a couple other things. There's too little RNG, which can make things a bit boring after a few deaths, but the boss is mostly well-made.
- Promin's Stage is the most unique stage in the whole game. Based on Promin's second stage, it's a RPG-like stage with random battle encounters. These battles are no different than fangame's normal battles: 2D, shooting and avoiding stuff. Lenghty, lots of different enemies (Once in a while you'll have to fight against two enemies at the same time), very good-looking and there's a part of the stage themed on Promin's first stage, as well. There's even a mini-boss on this stage!
The boss is a lot more fair than the original one. It's Promin's first boss, and it's one of the few bosses in the game that are mostly unchanged. There's still a short avoidance phase, a couple orb shields and...some extra fun surprises. It's probably one of the most fair bosses in the game, once you understand how does each of her attacks work.
- Assaulted's Stage is the first troll stage in the game. Lots of well-made traps and the iconic "Love together, love together" room. The second save is far, far too hard compared to the other saves in the stage, though, which makes things a bit too unbalanced.
The boss is a lenghty and well-made avoidance (A bit less than 4 minutes). Some attacks are quite hard to avoid even when you know how to avoid them, and the avoidance is quite fast-paced for the most part. There's also an attack where you can't actually see the kid, but it doesn't take too long, and the projectiles are usually easy to avoid. It's mostly enjoyable, although it doesn't force you to move as much as the first Permanence's avoidances.
- Permanence's Stage is based on Permanence's original stages, which means that it's a disaster.
Just kidding, it's actually nice. Uses some gimmicks introduced in Permanence's original stages, but also uses some gimmicks that weren't in Permanence, which is a bit sad, since Permanence had a lot of gimmicks that actually had potential. It's mostly puzzle-ish, with plenty of difficult puzzles along the way. Requires a lot of platforming skill, as well.
The boss is a heavily nerfed version of Permanence's "Original Girl" (Original stages, third boss). The last attack is the only original one, as well as the only difficult one. I personally enjoyed the original version more, but this one is good too.
- Orbit's Stage is split into two parts. The first part is a very good-looking stage with a fair share of trolls and plenty of difficult jumps. There's also a mini-game where you have to collect green bananas. The second part is the true troll stage, with a HUGE amount of traps (Far more than in Assaulted's stage, or in the first part of this stage), and a couple "Enjoy your lifetime" trolls around. The stage isn't all about traps, but they are the main point of this stage.
The boss is probably the easiest boss in the game. Starts with a robot that dies rather quickly, and then you are teleported to the actual boss fight. It's an actually enjoyable Touhou boss with a mostly easy shooting phase (Unless you get a really bad RNG) and a harder avoidance phase.
- Preference's Stage is themed on Preference's HP bar stage, and was the biggest surprise in the game for me: It's actually good. Incredibly good visuals, borrows a couple gimmicks from other stages from Preference, and the HP bar gimmick is a lot more polished than in Preference. Here, it becomes a time limit, and the placements for the +Time and -Time items are far better, and there are less of them, which makes the platforming a lot more straightforward and enjoyable. One of my favorite stages in the game.
The boss is a mixture of Evangeline with the Preference's Trials' Stage boss. The Trial's physics aren't really my favorite (Too heavy), but overall the boss is nice, and fairly easy.
- Asyury's Stage is the first original stage in the game, and one of my favorites. It alternates between a mostly needle-ish stage and a very enjoyable mini-game of collecting points. The mini-game is properly explained, which is something that really should be done more often at fangames.
The boss is themed on the mini-game, and its main purpose is to help you to reach the required score, which is actually quite hard.
- Space Invader's Stage is the second original stage. Just like Asyury, it alternates between actual platforming and a mini-game. This mini-game is also properly explained. I didn't enjoy the platforming that much, but it's still nice. The boss is themed on the mini-game, and it's really good.
- The last original stage is the same as the last original stage of the first Permanence: A medley of the previous stages. Rose Gear's second screen didn't really seem like Rose Gear at all, and Orbit's screens could use some trolls, but the medley didn't fail as much as in the first Permanence.
The last boss is a really unique fight, and definitely suited to be the last boss. I really wish that the projectiles would disappear after you kill the boss, though, it would avoid some...Unpleasant experience regarding deaths after killing the boss.
Overall, it's an incredibly good game that definitely deserves some spotlight. I really hope that Tsuta continues to make good fangames so that we can have a Permanence 3 in the future. Highly recommended.
Rating: 9.9 99
Difficulty: 71 71
Aug 6, 2015
Delicious Fruit