Latest Reviews

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bantsmen
For: New I wanna be the gimmick
Yet another showcase of creative gimmicks from this maker. If you've played the others, you know what you're getting into pretty much.

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Tagged as: Gimmick
[0] Likes
Rating: 5.8 58       Difficulty: 45 45
May 7, 2026
bantsmen
For: I wanna be the GOK
Getting Over It style game but with regular IWBTG fangame physics instead of being a guy in a pot. A lot of bonk jumps and you have to do an F jump with ice physics.

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Tagged as: Special
[0] Likes
Rating: 5.5 55       Difficulty: 50 50
May 7, 2026
bantsmen
For: I wanna be the ball (test game)
Short game made in gdevelop where you play as a red ball. It's very rough looking and the first level is by far the hardest to complete. It's just a test game though, so I hope the maker uses what they learned from making this to make something awesome in the future.

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Tagged as: Trap Short Different_Engine GDevelop
[0] Likes
Rating: 3.0 30       Difficulty: 48 48
May 7, 2026
bantsmen
For: i wanna be the 鬱凪
Weird and short trap game. It's alright for what it is and even has a cool grid-based gimmick part-way through. There's a strange part near the end that requires you to enter a sequence of inputs to get passed a walled off path, with the only hint being "FEZ" spelled out with tiles. I've never played the Fez indie game so I have no idea if the sequence comes from that or not, but I otherwise don't see a way of figuring it out without cheating. Would only recommend to those curious.

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Tagged as: Trap Gimmick Short
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
May 7, 2026
TheChiekurs
For: I Wanna Pass The Gray Garden
Tagged as: Hoax
[0] Likes
Rating: N/A       Difficulty: N/A
May 7, 2026
Fruitless
For: I wanna be the ULTRAGUY
Rating based on Hard mode.

A sort of fake ultra-private fangame made by CocoaKitteh, and while it does match the style well enough, that doesn't necessarily make it the most interesting thing in the world. It has some stages, but they're mostly pretty basic, either just being a straight line or ending with an annoying spike drop. There's also traps, but they're nothing interesting either, mostly just being flying spikes.
So far, this game doesn't seem very promising, but there's also a couple of bosses, which are the most interesting part of the game.
-The first boss is Mario, a rather short boss with only 4 attacks, most of which are easy. The exception is the fireballs that come from the ceiling—which fun fact, this attack was actually later re-used for I Wanna Animal, which was made around the same time—with a gap that passes incredibly quickly and you have to get through. Luigi can also catch you off-guard if you're not careful.
-Herobrine is a much better boss, with some fast-paced attacks that are fun to dodge and not unfair (the only potential exception to this is the spikes from the floor attack, but only the first time you get there). I especially liked the attack where the TNT lands on the floor, it just feel really epic for some reason.
And after that, and a single other screen, the game just...ends. Yep, as part of the ultra-private fangame tradition, it just ends on a demo screen.

So uh, it's certainly a game that exists, to say the least. It definitely managed to pass as an ultra-private from the time, but as a game, it's just ok. Really only recommended if a fake ultra-private fangame sounds interesting to you, or if you really like this old style of fangame for some reason.

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Tagged as: Adventure Trap Boss
[1] Like
Rating: 4.0 40       Difficulty: 45 45
May 7, 2026
Fruitless
For: i wanna na
Hasi temporarily breaks his hiatus (his actual return wouldn't come for another 5 years) to bring us another avoidance, with the song "What's Inside" by Pinocchio-P. Immediately you can see a lot of difference from his previous stuff, as a lot less of the game relies on RNG than before, instead using pattern attacks, a lot more than what he's shown off before. They're pretty fun patterns to learn and pull off, but when RNG does show up, it's still fair for the most part, aside from a couple of moments like the spinning flower or the ReHasi flashback. Oh right, this game also contains some short segments from a couple of Hasi's previous avoidances (hence the Medley tag), which I thought was a neat thing to include.
The big problem with this game, though, is the difficulty balance. The patterns may be fun, but that doesn't mean their difficulty is always evenly distributed. It's mostly easy at first, except for the infamous orange circle (which there is ways to make easier, but it's still a mess to get through most of the time), but past that point the difficulty ramps up a ton. There is no better example of this than the final attack, which requires such precise movement throughout very specific points on the screen, navigating around cherries that come from outside the screen borders, and let me remind you this is at the very end of the fight, meaning have fun replaying everything again to get to here.
Despite all that, it's still a fun game, even if the balance could be much better. I'd recommend it if you want to experience the start(?) of Hasi's modern era as a maker.

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Tagged as: Avoidance Medley
[0] Likes
Rating: 6.0 60       Difficulty: 60 60
May 7, 2026
Jsan
For: I Wanna Remember
Tagged as: Needle Gimmick
[0] Likes
Rating: 8.4 84       Difficulty: 71 71
May 7, 2026
Jsan
For: TDN spike
this rating includes the extra.

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Tagged as: Needle
[0] Likes
Rating: 8.2 82       Difficulty: 70 70
May 7, 2026
Jsan
For: I wanna traverse the Interstellar
Tagged as: Needle Gimmick
[0] Likes
Rating: 7.7 77       Difficulty: 60 60
May 7, 2026
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