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Jopagu
For: I Wanna Bonfire
One of the best beginner avoidances I've played! I really had fun here, and the production value is higher than a lot of what's at this level. It's flashy, the reading is interesting, the dodges are fun. It's definitely a bit frontloaded, with some hard attacks followed by a tricky pattern, but thankfully you can practice the pattern. The ending half only took me a few tries, but was still really cool.

There's also a bonus boss. It's a fair bit harder, I'd say at least 55. It's really good in a lot of ways, but unfortunately it wound up being less fun for me. The biggest offender is the bullets that spawn in deactivated, then activate a moment later. There's far too little time to react to them, and they kill in a much bigger radius than they look like. The "in and out" attack felt like it killed you very unfairly pretty often because of this, in particular since you spawn with a set of bullets you can't really react to.

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Tagged as: Avoidance
[0] Likes
Rating: 8.5 85       Difficulty: 45 45
Mar 15, 2026
aiwanakirai
For: I wanna Dynasty
well this is kind of bad

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[0] Likes
Rating: 0.0 0       Difficulty: 82 82
Mar 15, 2026
Jopagu
For: I Wanna Leave This Hell
I mean, it's honestly just an incredible gimmick needle game. Randy is one of my favorite needle makers, despite being better known for his avoidances. This game is the most needle focused of his adventure series, with only a couple bosses (and an avoidance rush on the true end path).

The needle is really fun, even the gimmickless parts (like the trigger needle stage was one of my favorites). It flows well, has a lot of fun ideas for jumps, and is very well balanced. Another favorite of mine was the final stage of bad end, where there's a new gimmick each screen. However, I do think the yoshi screen here was the weakest screen in the game. This yoshi implementation felt slightly jank and buggy (you would sometimes full bounce even when not holding jump).

The couple bosses in the main path were really fun, having to go around shooting apples is always a fun way to design a boss. Plus, the tiny story going on elevates the already really strong aesthetic.

The true end path was pretty good, and I didn't think the avoidances were nearly as bad as some people are claiming. They are a bit tricky if you're a needle focused player, but they weren't too bad for someone like me, who's usually not great at avoidance. I do think that this path being just a medley of old content left it feeling a bit less interesting than the new content, so overall I prefer the bad end.

Despite my couple minor nitpicks, I really loved this game. The needle is phenomenal, and the aesthetic is really put together. It's a really fun game, and one I can easily recommend.

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Tagged as: Adventure Needle Avoidance Gimmick Boss
[0] Likes
Rating: 9.6 96       Difficulty: 60 60
Mar 15, 2026
Cythraul
For: I wanna devout game
[0] Likes
Rating: 6.0 60       Difficulty: 80 80
Mar 15, 2026
Meiky
For: I wanna be the M spike 2
way difficult than the first and so long and bad

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[0] Likes
Rating: 3.5 35       Difficulty: 66 66
Mar 15, 2026
Meiky
For: I wanna be the M spike
Badddd

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[0] Likes
Rating: 2.7 27       Difficulty: 58 58
Mar 15, 2026
wndfl_heaven
For: I wanna make you happy
Tagged as: Needle
[0] Likes
Rating: 3.5 35       Difficulty: 10 10
Mar 15, 2026
wndfl_heaven
For: I wanna Ltlp
Tagged as: Needle
[0] Likes
Rating: 4.5 45       Difficulty: 32 32
Mar 15, 2026
wndfl_heaven
For: I wanna get a good beginning
Tagged as: Needle
[0] Likes
Rating: 4.0 40       Difficulty: 15 15
Mar 15, 2026
TheChiekurs
For: Moeka's Adventure
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Mar 15, 2026
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