Latest Reviews

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Fruitless
For: I Wanna Be the JK
Tagged as: Undertale
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 23, 2024
Fruitless
For: I wanna be the Ash
Tagged as: Undertale
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 23, 2024
Fruitless
For: Hearty Jewel
Tagged as: Undertale
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 23, 2024
Wyatt001
For: I wanna have a Random Adventure
[0] Likes
Rating: 4.0 40       Difficulty: 32 32
Jul 23, 2024
Fruitless
For: I wanna be the Evans 強化
Tagged as: Rose_Gear_Guy
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 23, 2024
imeG
For: I Wanna Break The Last Z
Rating on v0.7
So nice.

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[0] Likes
Rating: 9.9 99       Difficulty: 80 80
Jul 23, 2024
TTBB
For: I wanna be the Grave
Really good avoidance! There's some places with annoying RNG, but the pros outweigh the cons in my opinion. The avoidance flows really well, has good visuals, and has patterns where you time your inputs to the music, which are very satisfying to pull off. The lyrics also go with the avoidance, which I love. I would rate it even higher if it had better balancing.

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[2] Likes
Rating: 8.5 85       Difficulty: 65 65
Jul 22, 2024
Bolsita
For: I wanna be the ice
pequeño juego de Neddle con musica de Kirby jaja

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[0] Likes
Rating: 3.5 35       Difficulty: 20 20
Jul 22, 2024
Kilgour22
For: Needle III
Excellent needle with a lot of variety and content. Would rate higher if shoot refreshers didn't exist, but alas. Definitely play this if you like needle at all.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 7.8 78       Difficulty: 60 60
Jul 22, 2024
Chatran
For: I wanna be the Engine yuuutu edition
The many wonderful quirks of the latest rendition of this engine are as follows:

- Does not fix collision order issues with platforms and such.
- Includes alternate visual "skins" that activate only on Halloween and Christmas (activated by default -- shoutouts to Mayumushi being unplayable on Halloween because of this).
- Adds a handful of alternative spike shapes, none of them are named.
- For some reason, in the engine default Megaman area, places two rows of spikes on the moving platform screen at the end, and has every spike on that row's hitbox change into that of the half-height spike to avoid dying to them while riding on the platform.
- Forgets to rename the half-height spike sprite so the spike hitbox becomes the player's hitbox, allowing you to walk underneath the spikes instead.
- Doesn't fix the platform collision order issue that could have prevented all of this in the first place.

I fucking love this engine.

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[7] Likes
Rating: N/A       Difficulty: N/A
Jul 22, 2024
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