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Religion
For: [trap仅中文]Not Another EX15 Game 1 V1.04
For: [trap仅中文]Not Another EX15 Game 1 V1.04
A really fun trap game with 2 stages. A nice choice if you want an hour of relaxing and chilling game experience.
[0] Likes
Rating: 8.4 84
Difficulty: 36 36
Mar 31, 2024
LastTISisLife
For: Amaranth Needle
For: Amaranth Needle
This game not deserving that hate that it gets (i mean some people refers to it as a worst needle game or smth like that), but yeah, when this game wanna be bad it's bad without doubts. Basically this game kinda divided in like 5 sections: first is up to 30s - pretty chill stuff and probably consistently best bits of the game, then from 30s to 70s is kinda brutal difficulty spike with a lot of annoying stuff, especially 44-46 was atrocious, but also pretty awesome stuff sometimes - i remember 37-39 was fun, as well as 63-65; and 66-68 was actually brillantly designed water floors. Then once you at 72-74 game becomes more difficult again and keeps in that way up to floor 86. Actually this part of the game is decent with 81F tower being cool top-tier needle save and 85F being fun remake of CN1 80F, even tho i find 82-84 quite bad. But then, oh man...
So to floor 86 game is pretty fine actually. It has some cringe stuff, but i would say still call it pretty good experience in general. Floor 86 tho changes everything. This floor contains 2 saves, both are fucking atrocious. It was such enourmous quality spike in worst possible way - maker just fill this saves with a lot of unstable ultra-precise jumps that are absolutely uncomfortable to do, just bruh. And this flow will become unfortunately quite regular at this point. For example, floor 89. It's quite cool 1-save floor, but it was spoiled with one extra-precise jump at the beginning. Grinding this floor was extremely exhausting just because of that one fucking jump. Another example is floor 91-93, especially 92 and 93 which are just fucking bottom of the game. Floor 94 was also pretty fucking not healthy with spam of 2f jumps and clautstrophobic design. Also must mention guest stages rush after 90F - it was okay, 32px screen was pretty cool, but again, worst areas went pretty bad
But if you fucking survive through this, you will actually be kinda granted with sort of pleasant last floors? 95-96 were pretty fun, despite design was sometimes debatable. 97 was decent 1-save save, as well as 98, even tho 98 was really brutal. 99 was actually good, second half of this save is nearly perfect, unfortunately kinda ruined with cringe opening (but not as bad as 89F). And then floor 100 is classic endurance challenge, it was not that hard as i imagined and it was best floor of this game - pretty smooth pace and good jumps, aside of literally the last jump of the floor, lol
Overall, it was strange grind. This game is for sure has strong sides: unique tilesets, creative jumps here and there (especially when it comes to last jumps of the saves), pretty good easier floors. But i will repeat it one more time: when the game wants to be bad, it will be with full passion. I actually can't recommend this game, unless you good at needle to passing worst floors without too much pain. If bad parts would be more clean and smooth or at least freaking easier for a bit, i'd say this game could be contender for 8+ rating. But, yep, unfortunately it's not
[1] Like
So to floor 86 game is pretty fine actually. It has some cringe stuff, but i would say still call it pretty good experience in general. Floor 86 tho changes everything. This floor contains 2 saves, both are fucking atrocious. It was such enourmous quality spike in worst possible way - maker just fill this saves with a lot of unstable ultra-precise jumps that are absolutely uncomfortable to do, just bruh. And this flow will become unfortunately quite regular at this point. For example, floor 89. It's quite cool 1-save floor, but it was spoiled with one extra-precise jump at the beginning. Grinding this floor was extremely exhausting just because of that one fucking jump. Another example is floor 91-93, especially 92 and 93 which are just fucking bottom of the game. Floor 94 was also pretty fucking not healthy with spam of 2f jumps and clautstrophobic design. Also must mention guest stages rush after 90F - it was okay, 32px screen was pretty cool, but again, worst areas went pretty bad
But if you fucking survive through this, you will actually be kinda granted with sort of pleasant last floors? 95-96 were pretty fun, despite design was sometimes debatable. 97 was decent 1-save save, as well as 98, even tho 98 was really brutal. 99 was actually good, second half of this save is nearly perfect, unfortunately kinda ruined with cringe opening (but not as bad as 89F). And then floor 100 is classic endurance challenge, it was not that hard as i imagined and it was best floor of this game - pretty smooth pace and good jumps, aside of literally the last jump of the floor, lol
Overall, it was strange grind. This game is for sure has strong sides: unique tilesets, creative jumps here and there (especially when it comes to last jumps of the saves), pretty good easier floors. But i will repeat it one more time: when the game wants to be bad, it will be with full passion. I actually can't recommend this game, unless you good at needle to passing worst floors without too much pain. If bad parts would be more clean and smooth or at least freaking easier for a bit, i'd say this game could be contender for 8+ rating. But, yep, unfortunately it's not
Rating: 6.4 64
Difficulty: 85 85
Mar 31, 2024
bantsmen
For: Imitation
For: Imitation
A decent adventure game with great visuals. There are 3 stages, each ending with a boss. I think most of the platforming is pretty good, the traps in the first stage are pretty well done and the flow of the later stages mostly works. There are some blind jumps you have to do many times throughout the second and third stages and also some of the big jumps can be a little awkward.
The bosses, while visually really cool, leave a lot to be desired. They have way too much HP and drag on for too long, even with the game having built-in autofire. The first boss doesn't have any particularly hard attacks but it drags on for too long. The second boss has a cool idea of using the rail gimmick to move around the arena, but in practice it ends up being pretty lame. You only really have to use the rail at the bottom and you have to time it just right when the boss starts moving or you'll hit its tail. This fight is also rather slow paced and it's hard to do significant damage quickly to the boss without putting yourself at major risk of dying at some points. Due to how basic a lot of its attacks are it feels more like you're fighting the arena and the meta-problem of how long the boss is rather than the boss itself. The final boss has the aforementioned length problem except this time it's 3 phases long. The first phase feels like a more learny version of the first boss, memorizing attacks to then deal damage (although there's one attack where you basically can't do any damage). The second phase is actually pretty good, it's a decent length and it's pretty straight-forward on how it works. The third phase brings back the problem I had with the second boss where it feels more like you're fighting the arena than the boss as you are now fighting on circles of rotating platforms. I think in a game where the player could aim in any direction and the platforms didn't have the unusual snapping mechanics that IWBTG fangames do, this boss would work a lot better. As it is here though, damaging the boss and dodging its attacks feels rather jank and awkward, and can be a little luck-based at times when multiple attacks dogpile your location.
All in all, while I have issues with this game I do still think it is overall pretty decent and I think it may be at least worth trying out. I hope to see more works from this maker in the future!
[0] Likes
The bosses, while visually really cool, leave a lot to be desired. They have way too much HP and drag on for too long, even with the game having built-in autofire. The first boss doesn't have any particularly hard attacks but it drags on for too long. The second boss has a cool idea of using the rail gimmick to move around the arena, but in practice it ends up being pretty lame. You only really have to use the rail at the bottom and you have to time it just right when the boss starts moving or you'll hit its tail. This fight is also rather slow paced and it's hard to do significant damage quickly to the boss without putting yourself at major risk of dying at some points. Due to how basic a lot of its attacks are it feels more like you're fighting the arena and the meta-problem of how long the boss is rather than the boss itself. The final boss has the aforementioned length problem except this time it's 3 phases long. The first phase feels like a more learny version of the first boss, memorizing attacks to then deal damage (although there's one attack where you basically can't do any damage). The second phase is actually pretty good, it's a decent length and it's pretty straight-forward on how it works. The third phase brings back the problem I had with the second boss where it feels more like you're fighting the arena than the boss as you are now fighting on circles of rotating platforms. I think in a game where the player could aim in any direction and the platforms didn't have the unusual snapping mechanics that IWBTG fangames do, this boss would work a lot better. As it is here though, damaging the boss and dodging its attacks feels rather jank and awkward, and can be a little luck-based at times when multiple attacks dogpile your location.
All in all, while I have issues with this game I do still think it is overall pretty decent and I think it may be at least worth trying out. I hope to see more works from this maker in the future!
Rating: 6.6 66
Difficulty: 60 60
Mar 31, 2024
LastTISisLife
For: I wanna be the Win8 taskmgr
For: I wanna be the Win8 taskmgr
If i need to describe this game shortly - it was just fucking obscure and brilliant almost-sudoku adventure with some really unique shit. But i wanna describe it more minitely, soooo
3.0 stage - probably worst stage, but still kinda funny. A lot of invisible block mazes and classic traps
95 stage - more funny stage which is kinda parody on OG Guy stuff
2000 stage - and now for the huge bangers. This is infinity jump rush through various enemies, which was honestly hillarious, and then the boss that following after is kinda wacky, but also enjoyable
XP stage - insane stage with really crazy stuff in, that based on cycles and higher FPS movement sometimes. Honestly, pretty enjoyable, and the boss was also fun to figure out
Vista stage - i would lie, if i say i didn't enjoy this, even tho it was also pretty fucking mind-blowing. Only 2 saves, but man, they were awesome in their pure state of madness. Both are based on Double Kid gimmick, and let me tell you are fucking not prepared for what will happen here. Boss also holds bar that raised by platforming pretty well
7 stage - kinda puzzlish stage that based on blocks, that going in some direction after clicking on them. Also has some Skyclad lamps additionaly. Overall, it was pretty enjoyable as well, some saves were awesome
8 stage - final stage. It probably has some of the most iconic final saves i've ever seen, i really enjoy that thing, and rest of the stage was also solid ending platforming. Boss was fucking hillarious, loved every moment of playing it
Overall, it was just good. This game surely not for everyone, concepts and their execution are completely insane, and just in general this game is brutal and not friendly. But man, it was pure fun for me for the most time, so how can i not love it
3.0 stage - probably worst stage, but still kinda funny. A lot of invisible block mazes and classic traps
95 stage - more funny stage which is kinda parody on OG Guy stuff
2000 stage - and now for the huge bangers. This is infinity jump rush through various enemies, which was honestly hillarious, and then the boss that following after is kinda wacky, but also enjoyable
XP stage - insane stage with really crazy stuff in, that based on cycles and higher FPS movement sometimes. Honestly, pretty enjoyable, and the boss was also fun to figure out
Vista stage - i would lie, if i say i didn't enjoy this, even tho it was also pretty fucking mind-blowing. Only 2 saves, but man, they were awesome in their pure state of madness. Both are based on Double Kid gimmick, and let me tell you are fucking not prepared for what will happen here. Boss also holds bar that raised by platforming pretty well
7 stage - kinda puzzlish stage that based on blocks, that going in some direction after clicking on them. Also has some Skyclad lamps additionaly. Overall, it was pretty enjoyable as well, some saves were awesome
8 stage - final stage. It probably has some of the most iconic final saves i've ever seen, i really enjoy that thing, and rest of the stage was also solid ending platforming. Boss was fucking hillarious, loved every moment of playing it
Overall, it was just good. This game surely not for everyone, concepts and their execution are completely insane, and just in general this game is brutal and not friendly. But man, it was pure fun for me for the most time, so how can i not love it
Tagged as: Spiritual_Journey
[0] Likes
Rating: 8.2 82
Difficulty: 59 59
Mar 31, 2024
LastTISisLife
For: I wanna start the road
For: I wanna start the road
Guy sprinter was based as fuck
[0] Likes
Rating: 5.8 58
Difficulty: 38 38
Mar 30, 2024
YoSniper
For: I Want Authentic Oriental Nudes But Don't Wanna Suck The Penis
For: I Want Authentic Oriental Nudes But Don't Wanna Suck The Penis
10/10 Best game ever.
[3] Likes
Rating: 10.0 100
Difficulty: 29 29
Mar 30, 2024
MooMooArmageddon
For: I wanna CLEAR THE PEPE ROOM
For: I wanna CLEAR THE PEPE ROOM
Do we even know who is this "4chan"?
Tagged as: 9gag
[4] Likes
Rating: 0.1 1
Difficulty: 95 95
Mar 30, 2024
shign
For: I wanna Zap the Mas
For: I wanna Zap the Mas
Very fun 3-stages adventure game, and appart from the gimmick of first stage being unintuitive (the fact that you can hold jump on it could have been explained) it was mostly enjoyable, I was glad to be able to replay spook jam Zap stage gimmick.
[0] Likes
Rating: 8.5 85
Difficulty: 35 35
Mar 30, 2024
Delicious Fruit