Latest Reviews
Kilgour22
For: I Wanna Ratio
For: I Wanna Ratio
One screen of very simple precision needle.
[0] Likes
Rating: 6.0 60
Difficulty: 30 30
Feb 6, 2024
Kilgour22
For: I wanna Flee underworld 1
For: I wanna Flee underworld 1
It's tagged as trap but it's just a few screens of pure needle with a couple jump refreshers and some water1.
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 55 55
Feb 6, 2024
Chris
For: I wanna start crying 1
For: I wanna start crying 1
game
Tagged as: Needle
[1] Like
Rating: 5.5 55
Difficulty: 40 40
Feb 5, 2024
KingSlendy
For: I Wanna Be 1 in 100
For: I Wanna Be 1 in 100
So... yeah, I don't even know where to start with this one.
I'm gonna start with the visuals, most of the visuals are just... mediocre at best, most of the backgrounds are just a plain solid color, with tiles that are... I mean not bad but not amazing either, the only visually appealing stages were, the one where you push the boxes, the second to last stage, and the hand-drawn stage, all of them had really nice visuals.
The gimmicks are... fine I guess, and the level design was mostly fine. I just found it incredibly boring, I just beat the game like a couple minutes ago and I can barely remember anything about the game, it's just so incredibly forgettable for me.
Another lackluster part of the game, is the SFX department, there's barely any outside of the obvious ones. It makes the game seem dull, bosses' attacks have little to no SFX, and it makes the bosses feel devoid of life, and some boss hit sounds are non-existent as well, making hitting bosses feel whatever.
And now... the worst offender for me, are precisely the bosses... my god the bosses... they are just... bad, they seem like bosses you would make watching "Fangame tutorial: How to make a boss", something that if you know how to code, you can make them in like 15 minutes, even more so the first half of the bosses. And the other half are just annoying or not interesting at all. Most lack of HP bars as well, or any visual tells for whenever you're hitting it or not.
Overall I just didn't have a fun time with this game, and I'm disappointed because I know Wonderful can make better games, and has made better games.
[4] Likes
I'm gonna start with the visuals, most of the visuals are just... mediocre at best, most of the backgrounds are just a plain solid color, with tiles that are... I mean not bad but not amazing either, the only visually appealing stages were, the one where you push the boxes, the second to last stage, and the hand-drawn stage, all of them had really nice visuals.
The gimmicks are... fine I guess, and the level design was mostly fine. I just found it incredibly boring, I just beat the game like a couple minutes ago and I can barely remember anything about the game, it's just so incredibly forgettable for me.
Another lackluster part of the game, is the SFX department, there's barely any outside of the obvious ones. It makes the game seem dull, bosses' attacks have little to no SFX, and it makes the bosses feel devoid of life, and some boss hit sounds are non-existent as well, making hitting bosses feel whatever.
And now... the worst offender for me, are precisely the bosses... my god the bosses... they are just... bad, they seem like bosses you would make watching "Fangame tutorial: How to make a boss", something that if you know how to code, you can make them in like 15 minutes, even more so the first half of the bosses. And the other half are just annoying or not interesting at all. Most lack of HP bars as well, or any visual tells for whenever you're hitting it or not.
Overall I just didn't have a fun time with this game, and I'm disappointed because I know Wonderful can make better games, and has made better games.
Rating: 3.5 35
Difficulty: 60 60
Feb 5, 2024
quadstuffed
For: XIFT
For: XIFT
10/10 atmosphere, a game with fully realized artistic vision. The platforming is arguably uninteresting with many "hallways" and short hops that are become trivialized with jump cancel tech, but I'd argue this game shows that a great needle game doesn't need to be mechanically mind blowing, or have never before seen techniques and movements.
[0] Likes
Rating: 8.8 88
Difficulty: 60 60
Feb 5, 2024
bereavement
For: I Wanna beat 30 Floors
For: I Wanna beat 30 Floors
You can find the v1.6 possible version on the archive.
I have taken it upon myself to modify the current version to make it possible. As Derpy mentioned, there is an impossible part on floor 20 - I modified it by moving the relevant structure half a block to the right. I've also checked and tested everything past that point to make sure that it is possible to beat this and I fully cleared everything myself. It's actually insane that the game is on version 1.6 and the creator still hasn't played his own game.
Moving on to the actual game design, everything looks nice and clean. However, the same can't be said for the needle design and save balance. For the most part, the first 15 floors are decent to good, but when you get to the green stage you can say goodbye to fun. Very uncomfortable jumps, questionable vine jumps - actually, for some reason, the worst jumps in this game always had something to do with vines, makes me think that the creator either didn't test this game (100% didn't) or magically his vines worked different. While you can slog through most of the screens, prepare your fucking ass for floor 25. I uploaded a screenshot of it, it's the mountainy area. It only contains two saves, first one is free, the second one I got stuck for 3 fucking hours. It has the single most bullshit vine jump I have ever had the displeasure of playing and it almost made me quit the game. Doesn't help that after that there's a choke drop almost right after. Past that, the game becomes easier, ending with a solid consistency screen.
Wouldn't recommend, play this creator's newer games.
AND I FUCKING OVERWROTE MY FUCKING SAVE FUCK THIS GAME
[1] Like
I have taken it upon myself to modify the current version to make it possible. As Derpy mentioned, there is an impossible part on floor 20 - I modified it by moving the relevant structure half a block to the right. I've also checked and tested everything past that point to make sure that it is possible to beat this and I fully cleared everything myself. It's actually insane that the game is on version 1.6 and the creator still hasn't played his own game.
Moving on to the actual game design, everything looks nice and clean. However, the same can't be said for the needle design and save balance. For the most part, the first 15 floors are decent to good, but when you get to the green stage you can say goodbye to fun. Very uncomfortable jumps, questionable vine jumps - actually, for some reason, the worst jumps in this game always had something to do with vines, makes me think that the creator either didn't test this game (100% didn't) or magically his vines worked different. While you can slog through most of the screens, prepare your fucking ass for floor 25. I uploaded a screenshot of it, it's the mountainy area. It only contains two saves, first one is free, the second one I got stuck for 3 fucking hours. It has the single most bullshit vine jump I have ever had the displeasure of playing and it almost made me quit the game. Doesn't help that after that there's a choke drop almost right after. Past that, the game becomes easier, ending with a solid consistency screen.
Wouldn't recommend, play this creator's newer games.
AND I FUCKING OVERWROTE MY FUCKING SAVE FUCK THIS GAME
Rating: 4.5 45
Difficulty: 70 70
Feb 5, 2024
Rainydays
For: I Wanna beat 30 Floors
For: I Wanna beat 30 Floors
precise needle game, first save point in 20f is shit
[0] Likes
Rating: 2.5 25
Difficulty: N/A
Feb 5, 2024
DerpyHoovesIWBTG
For: i wanna engazer
For: i wanna engazer
Tagged as: Avoidance
[0] Likes
Rating: 4.2 42
Difficulty: 60 60
Feb 5, 2024
Delicious Fruit