Latest Reviews
KingSlendy
For: I Wanna Traverse The Seven Aspects
For: I Wanna Traverse The Seven Aspects
Absolutely phenomenal collab, all the stages are very creative and distinct from each other, the only stage I didn't quite like was piece's stage because it felt a little clunky and slow, but apart from that I enjoyed every single stage that the game offers
[3] Likes
Rating: 9.5 95
Difficulty: 60 60
Jan 3, 2024
Jopagu
For: Yuletide Derange
For: Yuletide Derange
The strong point of this game is definitely the visuals and the fun little cutscenes. The platforming is pretty fun, with a resource based shoot spike gimmick. The game unfortunately gets a lot less enjoyable on the third floor, as there is a major difficulty spike and the accompanying platforming is kinda awkward and precise. The water spikes in particular I don't think are used very well, they just lead to some annoying timing sections.
Ultimately, this is a tentative recommendation because it is very cool, however be warned that it gets a bit awkward.
[0] Likes
Ultimately, this is a tentative recommendation because it is very cool, however be warned that it gets a bit awkward.
Rating: 7.6 76
Difficulty: 61 61
Jan 3, 2024
spellux01
For: I wanna take the Santa-Hat 2
For: I wanna take the Santa-Hat 2
I'm a run'n'gun/shmup player, so I'm gonna review the game from that perspective.
The first stage is mostly good and the weapon system makes you approach every save in a strategic way, however I didn't find sliding any useful there because you can just move horizontally or jump instead of making a risky dodge. I also wish there was more enemy variety, since most of the time you just avoid simple aimed patterns which personally didn't ruin my experience due to very solid ice gimmick level design, but it could've been much better.
The bossfight is a highlight of the game, it has top-notch visuals, creative attacks(the one with jump springs is my favourite) and gets consistent once you learn it.
[0] Likes
The first stage is mostly good and the weapon system makes you approach every save in a strategic way, however I didn't find sliding any useful there because you can just move horizontally or jump instead of making a risky dodge. I also wish there was more enemy variety, since most of the time you just avoid simple aimed patterns which personally didn't ruin my experience due to very solid ice gimmick level design, but it could've been much better.
The bossfight is a highlight of the game, it has top-notch visuals, creative attacks(the one with jump springs is my favourite) and gets consistent once you learn it.
Rating: 8.0 80
Difficulty: N/A
Jan 3, 2024
Stitchball
For: I wanna walk a distantly far away
[1] Like
For: I wanna walk a distantly far away
[1] Like
Rating: 7.5 75
Difficulty: 74 74
Jan 3, 2024
Stitchball
For: I Wanna Take Another Look Inside
For: I Wanna Take Another Look Inside
my eyes hurt
[4] Likes
Rating: 6.0 60
Difficulty: 67 67
Jan 3, 2024
Delicious Fruit