Latest Reviews

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littleRyan_0u0
For: I wanna eat the Rori Girl
[0] Likes
Rating: 6.5 65       Difficulty: 30 30
Nov 21, 2022
yangshuoen
For: I wanna White needle
It is a challenge to choose the difficulty
從選難度開始就是一個挑戰

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Tagged as: Needle
[0] Likes
Rating: 6.1 61       Difficulty: 90 90
Nov 21, 2022
yangshuoen
For: ctool
Amazing Tool

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Tagged as: Tool
[1] Like
Rating: 10.0 100       Difficulty: N/A
Nov 21, 2022
yangshuoen
For: -----i--
The Kid in this game will jump automatically. I personally think this idea is good, but it will increase the difficulty of the game.
這個遊戲中的Kid是會自動跳躍的,我個人覺得這個點子是不錯的,但是這樣會增加遊戲難度

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Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: N/A
Nov 21, 2022
yangshuoen
For: I wanna be the Boss The Fangame
Basically just the Yuuutu engine with minor changes
基本上就是Yuuutu引擎做了小更改

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Tagged as: Avoidance
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Nov 21, 2022
Zambrini
For: I wanna beyond the sky
I want to say that this is a great avoidance, but the sky part and beyond (the part where the girl gets wings) is just too annoying for me to like it more then I should.
The star pattern in the room is really tight, but besides that nothing too difficult.
I can see people loving this avoidance, but I feel that the later half should be a little more fair.

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Tagged as: Avoidance
[0] Likes
Rating: 6.6 66       Difficulty: 55 55
Nov 21, 2022
Jdx83
For: I wanna enjoy the Birthday of King
[0] Likes
Rating: 4.9 49       Difficulty: 50 50
Nov 21, 2022
CanusAntonius
For: I Wanna Be the Chair 2
Chair 2 is a Needleventure game I tried my hardest to enjoy, but it never really hit me at all due to so many distasteful segments in it. It's a somewhat long game split into 13 stages, and it's a really mixed bag to how good each one is. Some of it was alright, such as a decent love gravity stage at the end, but some weren't, such as the stage with toggling Lava/Ice. Unfortunately, most of the alright stuff ended up just being the standard needle segments anyways, so the game would just go from frustrating to needle back and forth. The bosses also feel this way, though to a much more extreme degree of annoyance for some of them.

Now where the game really dropped off the cliff to me is at two different points. First, the MegaMan medley boss is probably my least favorite fight in any fangame ever and took way longer than the entire rest of the game combined. It felt insanely unbalanced and unfair, much like some bad Rukito/Eden boss, and I really feel like it's completely out of place in the game. I think it would at least be better if nerfed to have Gravityman flip in set positions on the far edges of the screen, Cutman not feel completely random, and the blue guy after him stay to one direction instead of being random. The second point revolves around gimmicks you shoot. At some point this game was updated to include autofire, I do thank the maker for it since it made the bosses not physically painful, but it also made those gimmicks absolute hell to play. The stage with toggling B/W spikes became a total slog to play and was pretty atrocious only because of the autofire. Having to do it in the last needle section of the final boss also sucked and definitely gave me a few undeserved deaths. The obvious play here would be to have it toggleable or disabled for these segments.

Because of these issues, I'm not really sure I can recommend playing this unless you like absurd difficulty balance and are able to find an old version without autofire.

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Tagged as: Adventure Needle Gimmick Boss Long
[0] Likes
Rating: 5.5 55       Difficulty: 58 58
Nov 21, 2022
matt
For: I Wanna Lisdexamfetamine
[1] Like
Rating: 7.5 75       Difficulty: 60 60
Nov 21, 2022
Jdx83
For: I wanna be the 128
[1] Like
Rating: 7.6 76       Difficulty: 72 72
Nov 21, 2022
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