Latest Reviews
Nick24
For: I wanna be the CatBag
For: I wanna be the CatBag
Rating based on clearing with extra.
And yes I rated this game 4.5 for the meme.
[0] Likes
And yes I rated this game 4.5 for the meme.
Rating: 4.5 45
Difficulty: 80 80
Nov 16, 2022
asdf
For: I wanna sort myself out
For: I wanna sort myself out
Rating based on the main game except zorgo's.
The main content is quite good imo, so I want to say something about the optional content.
For zorgo's optional stage, i've also reached the minispike screen, but the gameplay experience is totally a disaster. In the first 2 screens, there are 2 jumps which you have to find the solution by yourself without any hints. Then in the next 3 screens, you can see that one kind of spike pattern is used at least 10 times, and the map is full of frame-limited jumps, such lack of creativity makes me feel annoyed, but all right, at least I successfully reached next screen featuring minispike, but the nightmare has just begun from save 3. More frame-limited jumps! I can't tolerate more so I gave up on save 4 of this screen. I don't know how many more screens there are to come, but I do know that the subsequent screens are absolutely as bad as previous ones.
If I would give the cleared optional content a single rating, that must be a high rating of 4/10! Well, maybe I'm too kind.
[1] Like
The main content is quite good imo, so I want to say something about the optional content.
For zorgo's optional stage, i've also reached the minispike screen, but the gameplay experience is totally a disaster. In the first 2 screens, there are 2 jumps which you have to find the solution by yourself without any hints. Then in the next 3 screens, you can see that one kind of spike pattern is used at least 10 times, and the map is full of frame-limited jumps, such lack of creativity makes me feel annoyed, but all right, at least I successfully reached next screen featuring minispike, but the nightmare has just begun from save 3. More frame-limited jumps! I can't tolerate more so I gave up on save 4 of this screen. I don't know how many more screens there are to come, but I do know that the subsequent screens are absolutely as bad as previous ones.
If I would give the cleared optional content a single rating, that must be a high rating of 4/10! Well, maybe I'm too kind.
Rating: 8.0 80
Difficulty: 65 65
Nov 16, 2022
theTics
For: I don't wanna Repeat 2
For: I don't wanna Repeat 2
Tagged as: Adventure
[0] Likes
Rating: 3.0 30
Difficulty: 40 40
Nov 16, 2022
cousinoer5
For: Crimson Needle 3
For: Crimson Needle 3
What an incredible journey!
I don't have much to say that isn't said by the other glowing reviews of this game. Floor 31 was real fun, and the end game was insanely fulfilling, it got frustrating at times, but I persevered and cleared the whole game!
Final stats on floor 100: 25873 deaths, just under 60 hours
Final stats overall: 125398 deaths, just over 209 hours
[4] Likes
I don't have much to say that isn't said by the other glowing reviews of this game. Floor 31 was real fun, and the end game was insanely fulfilling, it got frustrating at times, but I persevered and cleared the whole game!
Final stats on floor 100: 25873 deaths, just under 60 hours
Final stats overall: 125398 deaths, just over 209 hours
Rating: 9.5 95
Difficulty: 90 90
Nov 16, 2022
voraciousreader
For: I Wanna One Day Wonder
For: I Wanna One Day Wonder
Difficulty rating based on medium (Tenacity)
[1] Like
Rating: 8.1 81
Difficulty: 45 45
Nov 16, 2022
Renko97
For: Happy Birthday Too Ryito
For: Happy Birthday Too Ryito
A needle screen
[0] Likes
Rating: 2.5 25
Difficulty: 36 36
Nov 16, 2022
CanusAntonius
For: New I Wanna Be The Weegee
For: New I Wanna Be The Weegee
New Weegee is one of the most exciting 2022 releases that nobody expected at all. It's been years since the old version was first shown to the community, but now here it is almost a decade later in a complete form, and it's going to knock your fucking socks off.
Weegee is an extremely long Adventure game with a load of variety to carry it the entire way. The game has over 15 different stages in it, most of which come with their own bosses, and all of them have a different level of gameplay designed to keep the player entertained but also on their toes. One minute you're dealing with platforms that are carried by spider string, another time you'll be shooting orbs to flip your gravity. A major factor that I really appreciate about this game is that Trigger has proven you can make single jump gameplay incredibly fun, and surprisingly gets a lot of mileage out of it too. Other neat factors involve 3 unique items you get that serve as cool gimmicks, each time you unlock one the game feels like it evolves just a little bit more as the platforming becomes even cooler. On that note, I'd say in general this game has some of the best platforming segments of any fangame. The bosses were pretty neat too, they usually involve gimmick usage as well in order to make each of them unique and interesting.
There are some aspects of the game, despite my 10 rating, that I do think could use some improvement anyways in order to bring up the general quality and help others who have struggled. First, there are two bosses I would say are quite problematic: The small swords boss is kind of tedious when you have to go through the first phase every single time, also on the account of them having too many attacks you can't deal damage in. The bird boss was also pretty rough because the gust attack was actually just incredibly difficult compared to everything else and truly distasteful. For platforming, I would say that once multiple gimmicks became involved it felt like playing DDR on my keyboard, which was actually just pretty terrible to play. Grandmaster's Path first two saves were by far the worst things in the game and should either have some sort of save point or be nerfed (especially the hook shot cancel on the right side of the second screen). Also, I would recommend turning the lighting brightness a bit higher by default, and because I went most of the game not realizing you could change it maybe make the hold button press to toggle by default as well. Finally, Boo Kart, I've seen basically nobody have a solid time with it, myself included, because the handling on it is absolutely awful; I only even managed to beat it by committing to throwing the first map since it felt way harder than the rest. These comments are mainly just suggestions in case an eventual update is planned to fix more stuff, but the game is completely playable even if not done.
Overall, I think New Weegee is one of the best contenders for Fangame of the Year, and easily one of the most memorable and enjoyable experiences I've had. It took years to make, but the wait was absolutely worth it because this game is one of the absolute monoliths of our community.
[7] Likes
Weegee is an extremely long Adventure game with a load of variety to carry it the entire way. The game has over 15 different stages in it, most of which come with their own bosses, and all of them have a different level of gameplay designed to keep the player entertained but also on their toes. One minute you're dealing with platforms that are carried by spider string, another time you'll be shooting orbs to flip your gravity. A major factor that I really appreciate about this game is that Trigger has proven you can make single jump gameplay incredibly fun, and surprisingly gets a lot of mileage out of it too. Other neat factors involve 3 unique items you get that serve as cool gimmicks, each time you unlock one the game feels like it evolves just a little bit more as the platforming becomes even cooler. On that note, I'd say in general this game has some of the best platforming segments of any fangame. The bosses were pretty neat too, they usually involve gimmick usage as well in order to make each of them unique and interesting.
There are some aspects of the game, despite my 10 rating, that I do think could use some improvement anyways in order to bring up the general quality and help others who have struggled. First, there are two bosses I would say are quite problematic: The small swords boss is kind of tedious when you have to go through the first phase every single time, also on the account of them having too many attacks you can't deal damage in. The bird boss was also pretty rough because the gust attack was actually just incredibly difficult compared to everything else and truly distasteful. For platforming, I would say that once multiple gimmicks became involved it felt like playing DDR on my keyboard, which was actually just pretty terrible to play. Grandmaster's Path first two saves were by far the worst things in the game and should either have some sort of save point or be nerfed (especially the hook shot cancel on the right side of the second screen). Also, I would recommend turning the lighting brightness a bit higher by default, and because I went most of the game not realizing you could change it maybe make the hold button press to toggle by default as well. Finally, Boo Kart, I've seen basically nobody have a solid time with it, myself included, because the handling on it is absolutely awful; I only even managed to beat it by committing to throwing the first map since it felt way harder than the rest. These comments are mainly just suggestions in case an eventual update is planned to fix more stuff, but the game is completely playable even if not done.
Overall, I think New Weegee is one of the best contenders for Fangame of the Year, and easily one of the most memorable and enjoyable experiences I've had. It took years to make, but the wait was absolutely worth it because this game is one of the absolute monoliths of our community.
Rating: 10.0 100
Difficulty: 70 70
Nov 16, 2022
Delicious Fruit