Latest Reviews
Nick24
For: I Wanna Decimate The Purple Taisa
For: I Wanna Decimate The Purple Taisa
Shooting?
[0] Likes
Rating: 9.0 90
Difficulty: 60 60
Jun 30, 2019
Nick24
For: Crimson Needle 3
For: Crimson Needle 3
Rating based on any%, difficulty based on 100%.
About time I wrote a normal review for CN3
The sequel to legendary crimson needle series most of the community was waiting for was released on June 7th 2019. Below is my review on the content.
Floors 1-30
This is pretty much what almost everybody was expecting from this game. It's your usual 100 floor style needle. Nothing unusual, pretty much anybody with decent needle skills will make it through these floors. Nothing's too hard here. Also I want to notice that sometimes you can press up while standing in saves to read author's name for the floor/comment.
Floor 31 (no secrets)
This floor pretty much represents the entirety of Crimson Needle 3 and it is what some people of the community didn't like. Basically, this is metroidvania-adventure floor with a bunch of gimmicks in it. As for me, I like most of floor 31, however there are 2 stages which were quite a difficulty curve for me: yellow stage and the dotkid one. After doing all of 12 areas (Yellow, "the bad house" , elevator blocks, "the bath house" ,"minesweeper", green block area, dotkid, the tower, medley, "life under capitalism", "wonderful" area and elevators), the orange portal will be open at the hub. Inside the portal there is your classic boshy refence stage and it's the final thing of floor 31.
Floors 70-90
What? Did you think after 31 goes 32? Can't you count? Obviously after 31 goes 70! Well, the length of previous floor might have been the hint that something like this would happen. Anyways, we are back on our 100F game, however now floors use gimmicks from floor 31. The only thing I didn't like is that some floors took a while (floors 73, 74, 85, 90). Also you might have read what save on floor 90 says aka "The Finale", but is this really it? Let's find out!
The stage rush / Intermission / four devas / crimson boss but it's platforming thing / any% finale / etc.
Well, guess floor 90 lied ._. After beating F90 you teleport to a room with 5 paths in it: red / blue / green / yellow demon area and the exit. Stages themselves were pretty easy and enjoyable, however with one obvious exception. Yep, I'm talking about blue demon area which is FAR more harder than other 3. After beating them all you need to go through small symmetrical tower needle and that's it! There should be a portal on the right. After you jump in it you get any% clear (basically you can already put a clear mark on this site FeelsGoodMan). But what if you were really bored and had nothing to do? Well, there is a bit more to the game...
EXTRA: Floor 31 (secret hunting)
Inb4 you could collect secrets while beating floor 31 at the same time, making secret hunt unneeded, however I didn't do that, so here we go! First of all, big thanks to authors for putting secrets near teleporters. However some secrets were really hard to find. The only thing that obviously stand out is triple diamond spam secret. Other secrets were great, especially gravity flipping 16px platforming one (the one I like the most).
EXTRA: Floors 91-99
After collecting all the secrets you can go back to that tower area and find that there is a passage open up there (and all area is filled with water, making you realize you missed an obvious skip, but whatever). Floor 91 is nothing special, except the fact that it's a line needle. However, the next one is a true meme. You know, that number, "92". In crimson needle series it's an obvious meme and oh boy this meme was pushed to it's limits here. Not gonna spoil much but the only thing I want to say is that "THE BOYS ARE BACK IN TOWN" alright! After that comes floor 93 and it's a tower level, with some annoying hard jumps thrown in the middle, however I liked this floor, because "OMG IT'S A TOWER LEVEL! SO KEWL!". Floors 94 and 95 are free. Floor 96 takes some time, especially that ridiculous jump before the last one. Floor 97 is, once again, another free floor. And than the world of my skillet came to knew a bit of despair... Yeah, it's that legendary floor 98 with platform jumps. Oh god that took so long (4-5 hours on a single floor? Really?). After finally defeating that ordeal, only floor 99 is left before we go into triple digits, yay! Talking about floor, I liked this one. Once I understood how all traps worked, I was amazed how free it felt. I mean, I still spent 2 hours, but that because last "in the water" trigger killed me like 5 times. Also nice meme portal!
EXTRA: Floor 100 "The end of it all"
After 10 hours or so, this floor was finally beaten. Here's my review for each screen.
Red screen: pretty much free needle screen, but well, this floor's long so it's ok.
Orange screen: Has a spike-grazing segment. Last jump is hard.
Green screen: really cool gimmick screen. Took some time to learn, but after that it's mostly manageable to do.
Blue screen: this one really sucked. As always, for some reason, blue things are worst stuff possible in this game. 2 platform jumps and a grazing segment when you completed quite a huge amount of jumps from screens before this one and some more choke jumps after? Oh god no... The fact that it took like 20 attempts to clear is already something. Could definitely use some nerfs for this one.
Purple screen: more of a choke screen to be honest. Has some really nasty moments but it's pretty short and at least easier than blue screen.
And that's it! After 69 hours and 47 minutes in total I finally 100% this game. In summary, this is a great game that anyone who's good enough with needle and gimmick should play or at least give it a try.
The best needle game.
Rebeat this after a while and pretty much only floor 100 still remains somewhat troublesome, unfortunately. Purple screen IS hard now.
[4] Likes
About time I wrote a normal review for CN3
The sequel to legendary crimson needle series most of the community was waiting for was released on June 7th 2019. Below is my review on the content.
Floors 1-30
This is pretty much what almost everybody was expecting from this game. It's your usual 100 floor style needle. Nothing unusual, pretty much anybody with decent needle skills will make it through these floors. Nothing's too hard here. Also I want to notice that sometimes you can press up while standing in saves to read author's name for the floor/comment.
Floor 31 (no secrets)
This floor pretty much represents the entirety of Crimson Needle 3 and it is what some people of the community didn't like. Basically, this is metroidvania-adventure floor with a bunch of gimmicks in it. As for me, I like most of floor 31, however there are 2 stages which were quite a difficulty curve for me: yellow stage and the dotkid one. After doing all of 12 areas (Yellow, "the bad house" , elevator blocks, "the bath house" ,"minesweeper", green block area, dotkid, the tower, medley, "life under capitalism", "wonderful" area and elevators), the orange portal will be open at the hub. Inside the portal there is your classic boshy refence stage and it's the final thing of floor 31.
Floors 70-90
What? Did you think after 31 goes 32? Can't you count? Obviously after 31 goes 70! Well, the length of previous floor might have been the hint that something like this would happen. Anyways, we are back on our 100F game, however now floors use gimmicks from floor 31. The only thing I didn't like is that some floors took a while (floors 73, 74, 85, 90). Also you might have read what save on floor 90 says aka "The Finale", but is this really it? Let's find out!
The stage rush / Intermission / four devas / crimson boss but it's platforming thing / any% finale / etc.
Well, guess floor 90 lied ._. After beating F90 you teleport to a room with 5 paths in it: red / blue / green / yellow demon area and the exit. Stages themselves were pretty easy and enjoyable, however with one obvious exception. Yep, I'm talking about blue demon area which is FAR more harder than other 3. After beating them all you need to go through small symmetrical tower needle and that's it! There should be a portal on the right. After you jump in it you get any% clear (basically you can already put a clear mark on this site FeelsGoodMan). But what if you were really bored and had nothing to do? Well, there is a bit more to the game...
EXTRA: Floor 31 (secret hunting)
Inb4 you could collect secrets while beating floor 31 at the same time, making secret hunt unneeded, however I didn't do that, so here we go! First of all, big thanks to authors for putting secrets near teleporters. However some secrets were really hard to find. The only thing that obviously stand out is triple diamond spam secret. Other secrets were great, especially gravity flipping 16px platforming one (the one I like the most).
EXTRA: Floors 91-99
After collecting all the secrets you can go back to that tower area and find that there is a passage open up there (and all area is filled with water, making you realize you missed an obvious skip, but whatever). Floor 91 is nothing special, except the fact that it's a line needle. However, the next one is a true meme. You know, that number, "92". In crimson needle series it's an obvious meme and oh boy this meme was pushed to it's limits here. Not gonna spoil much but the only thing I want to say is that "THE BOYS ARE BACK IN TOWN" alright! After that comes floor 93 and it's a tower level, with some annoying hard jumps thrown in the middle, however I liked this floor, because "OMG IT'S A TOWER LEVEL! SO KEWL!". Floors 94 and 95 are free. Floor 96 takes some time, especially that ridiculous jump before the last one. Floor 97 is, once again, another free floor. And than the world of my skillet came to knew a bit of despair... Yeah, it's that legendary floor 98 with platform jumps. Oh god that took so long (4-5 hours on a single floor? Really?). After finally defeating that ordeal, only floor 99 is left before we go into triple digits, yay! Talking about floor, I liked this one. Once I understood how all traps worked, I was amazed how free it felt. I mean, I still spent 2 hours, but that because last "in the water" trigger killed me like 5 times. Also nice meme portal!
EXTRA: Floor 100 "The end of it all"
After 10 hours or so, this floor was finally beaten. Here's my review for each screen.
Red screen: pretty much free needle screen, but well, this floor's long so it's ok.
Orange screen: Has a spike-grazing segment. Last jump is hard.
Green screen: really cool gimmick screen. Took some time to learn, but after that it's mostly manageable to do.
Blue screen: this one really sucked. As always, for some reason, blue things are worst stuff possible in this game. 2 platform jumps and a grazing segment when you completed quite a huge amount of jumps from screens before this one and some more choke jumps after? Oh god no... The fact that it took like 20 attempts to clear is already something. Could definitely use some nerfs for this one.
Purple screen: more of a choke screen to be honest. Has some really nasty moments but it's pretty short and at least easier than blue screen.
And that's it! After 69 hours and 47 minutes in total I finally 100% this game. In summary, this is a great game that anyone who's good enough with needle and gimmick should play or at least give it a try.
The best needle game.
Rebeat this after a while and pretty much only floor 100 still remains somewhat troublesome, unfortunately. Purple screen IS hard now.
Rating: 9.8 98
Difficulty: 90 90
Jun 30, 2019
joseph567
For: I wanna series Mixture relay 6
[0] Likes
For: I wanna series Mixture relay 6
[0] Likes
Rating: 4.7 47
Difficulty: 51 51
Jun 30, 2019
SASCLL
For: I Wanna Repeat the Map Once More
[0] Likes
For: I Wanna Repeat the Map Once More
[0] Likes
Rating: 5.0 50
Difficulty: 10 10
Jun 30, 2019
kurath
For: I wanna go BANANAS!
For: I wanna go BANANAS!
A really neat trap/adventure game with a ton of variety. I wouldn't say every concept was amazing but overall the game was really fun.
Production is super clean, with nice polished visuals that you'd expect from a Hanamogeta game.
The traps and platforming is all pretty creative but it pulls no punches, as he will get you when you least expect it and let you go when you think there's no way it'll be that easy. The boss fights are kind of a weaker point to the whole thing but they're certainly creative, if nothing else.
Definitely recommended if you're looking for a trap/adventure game and don't mind a lot of weirdness and a little frustration along the way.
[0] Likes
Production is super clean, with nice polished visuals that you'd expect from a Hanamogeta game.
The traps and platforming is all pretty creative but it pulls no punches, as he will get you when you least expect it and let you go when you think there's no way it'll be that easy. The boss fights are kind of a weaker point to the whole thing but they're certainly creative, if nothing else.
Definitely recommended if you're looking for a trap/adventure game and don't mind a lot of weirdness and a little frustration along the way.
Rating: 8.0 80
Difficulty: 54 54
Jun 30, 2019
kurath
For: I wanna shoot the arrow
For: I wanna shoot the arrow
This is an... action-adventure-ish game with some needle. I'm going to start this off with saying I'm marginally biased because I like IWDs stuff because they're very quirky and creative and I really enjoy the interesting touches though it may bother some. The weaknesses, while present, are typically minor but may be more substantial to others.
This game is focused around a core gimmick - shooting arrows. Rather than firing a gun, you've got a bow to kill enemies or to stick arrows into walls in order to reach other previously inaccessible areas. You gain unlocks, build up stats and new abilities all related to this.
Production-wise, its solid but nothing too flashy. Visibility is never a problem and the tilesets change up frequently enough and the music fits between the bosses and the stages. There is an unfortunate surface error that can crash the game in a particular stage, but it only happens on restarts so you don't risk losing progress since you just died anyway. The translation is not the best but it is understandable and the control scheme is a little confusing at times, but these are minor issues.
The core concept is fun and well executed, and the design changes up a lot keeping it interesting. There are, however, some very long platforming/needle screens involving the bow that are spread into the mix that are substantially harder than the rest of the game, so while much of the game is quite accessible to newer players, this unfortunately keeps it a bit out of reach. Still, if you don't mind a bit of needle its a great experience.
There's two endings to be gotten, one which requires secrets but the game doesn't leave you hanging, so if you're concerned about that you needn't be.
Overall I recommend this to anyone who can handle some needle, looking for something outside of the typical fangame mold and likes a bit of quirkiness. Its not for everyone, but its creative and fun.
[1] Like
This game is focused around a core gimmick - shooting arrows. Rather than firing a gun, you've got a bow to kill enemies or to stick arrows into walls in order to reach other previously inaccessible areas. You gain unlocks, build up stats and new abilities all related to this.
Production-wise, its solid but nothing too flashy. Visibility is never a problem and the tilesets change up frequently enough and the music fits between the bosses and the stages. There is an unfortunate surface error that can crash the game in a particular stage, but it only happens on restarts so you don't risk losing progress since you just died anyway. The translation is not the best but it is understandable and the control scheme is a little confusing at times, but these are minor issues.
The core concept is fun and well executed, and the design changes up a lot keeping it interesting. There are, however, some very long platforming/needle screens involving the bow that are spread into the mix that are substantially harder than the rest of the game, so while much of the game is quite accessible to newer players, this unfortunately keeps it a bit out of reach. Still, if you don't mind a bit of needle its a great experience.
There's two endings to be gotten, one which requires secrets but the game doesn't leave you hanging, so if you're concerned about that you needn't be.
Overall I recommend this to anyone who can handle some needle, looking for something outside of the typical fangame mold and likes a bit of quirkiness. Its not for everyone, but its creative and fun.
Rating: 9.0 90
Difficulty: 65 65
Jun 29, 2019
Delicious Fruit