Latest Reviews
Nick24
For: I Wanna Defeat the Discord Makers: FM Side
For: I Wanna Defeat the Discord Makers: FM Side
Not really a discord makers game, but ok.
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Jun 25, 2019
Wahfuu
For: I wanna be the Justice Guy
For: I wanna be the Justice Guy
Content completed: 100%, Including a couple no-hit Exceeds just for the fun of it.
As of now, this is the golden standard for every boss-focused game, fangame or otherwise, for myself.
So, there are two initial things to get out of the way when Justice Guy is brought up in review: The production values and the platforming. The former is stellar, there's pretty much nothing else like it fangame wise. I think there was an art team of... 6 people? It's a shame that because of the borrowed music it can't be monetized, since all of the assets are completely original. It's the only thing that makes it impossible.
The platforming gets a bad reputation, and honestly I think it's a little undeserved. It's not fantastic, mind, and if you go into the game expecting something traditional to either Fangame platforming or typical Run'n'Gun platforming you'll probably be disappointed. Personally I think they should have leaned harder into the latter with some proper mini bosses, instead of just... the slugs. The actual precise 'jumps' just feel awkward to do and unfitting for the pace the game seems to want. I know it wanted to be a fangame Run'N'Gun hybrid, but the traditional platforming gets in the way. Less IWBTG, more Super Contra or Metal Slug.
If you try and do it normally, anyway.
Because amusingly the platformign REALLY starts to shine if you try and speedrun them, to the point where it almost feels designed intentionally for it. S-Ranking the levels is extremely satisfying, learning how to optimize damage every way and seeing what you can get away with. Saves deleting all previous enemies encounters leads to the whole speed to the next save idea. Some work a little better for this (the aforementioned slug, for example, does not lend itself to this in any way) but there's a compactness that makes it fun to do. Either way, I don't think the platforming is bad enough to warrant the reputation.
But even if it was, the platforming is certainly not what most people come to the game for, and not what they spend most of their time on, especially if you do the extra content. Justice Guy lives and dies on its identity as a boss game. It has mostly simple mechanics, but they all blend together to create a rather fluid player character that has a lot of optimization available to it. And you'll want to explore it, because some of the bosses will kick your teeth in if you don't.
Justice Guy's bosses operate on a faster pace than most games you'll see, especially since Influcca and Gustav took 'final part of the fight being the most intense' to a whole new level. Most of the bosses have an enrage or desperation phase that makes every clear feel a hundred times more satisfying, and if they don't it's normally because their phase 2 is insane enough by itself to create tension up until the final gun shots. This could lead some to feel weary getting to the ending each time, and if you don't find improving consistency or the simple act of optimizing damage in Justice Guy, that will certainly be an issue for some. Personally, just the normal gameplay simplicity of seeing tells and reacting them accordingly and finding new ways to exploit it for damage is fun in itself.
The only unfortunate part of this part of the game I say is the balance. The game starts off pretty normally, even easy, until boss 4, where you're greeted by X-1 and X-2, who will brute force you into understanding the game. I was stuck here for a number of hours, and it came as a complete shock since there's almost no reason to think that you'd be thrown into a difficult boss this early. Hell, X-1 and X-2 normal ended up taking me longer than literally anything else in the game, post game and all, except for the normal end boss.
Which is another sticking point against the games balance. Deus and Leina part 2 is so significantly harder than everything else in the game it's to the point of absurdity. It took me about 17 hours or so? And nothing else in the game even came close to cracking 2 digits. There is a chance you'll have to switch to angel mode (the games assist mode, which gives you +5 hp) if you aren't willing to grind this out. There's a ton of learning in it. Again, personally, Deus and Leina 2 was my absolute favorite part of the game. It was the most fun grind I've ever done, and your progression gets ostensibly better each attempt. But I understand that not everyone wants that.
I'm more forgiving of balance issues if the content that goes above the norm is as good as whats in Justice Guy, essentially.
The post-game content is a bit strange, especially to access it, what with no real hints (if you can't read korean) that there even is a post game, and running around the levels platforming, where you are then treated by >18< different secret bosses of... various qualities. It's not the games high point, but they're cute bite sized bosses that aren't hard enough to warrant issue. Except for birdman, who is a real asshole. You're completely free to change to angel mode without having to replay anything here, aswell (and you probably should for the boss after)
So what we have is definitely a game that targets a pretty specific audience. If you're the type of person who really loves boss focused games, give it a shot, and angel mode is always there if you need it. And do Exceed mode, it's definitely worth it. If Justice Guy 2 ever comes out, I'm gonna try and be the first one to play it.
Also, I wrote a huge pastebin about all the normal/exceed mode bosses, if you'd like to see opinions on every boss. I didn't want to make this review too huge:
https://pastebin.com/NYH6BTYm
[5] Likes
As of now, this is the golden standard for every boss-focused game, fangame or otherwise, for myself.
So, there are two initial things to get out of the way when Justice Guy is brought up in review: The production values and the platforming. The former is stellar, there's pretty much nothing else like it fangame wise. I think there was an art team of... 6 people? It's a shame that because of the borrowed music it can't be monetized, since all of the assets are completely original. It's the only thing that makes it impossible.
The platforming gets a bad reputation, and honestly I think it's a little undeserved. It's not fantastic, mind, and if you go into the game expecting something traditional to either Fangame platforming or typical Run'n'Gun platforming you'll probably be disappointed. Personally I think they should have leaned harder into the latter with some proper mini bosses, instead of just... the slugs. The actual precise 'jumps' just feel awkward to do and unfitting for the pace the game seems to want. I know it wanted to be a fangame Run'N'Gun hybrid, but the traditional platforming gets in the way. Less IWBTG, more Super Contra or Metal Slug.
If you try and do it normally, anyway.
Because amusingly the platformign REALLY starts to shine if you try and speedrun them, to the point where it almost feels designed intentionally for it. S-Ranking the levels is extremely satisfying, learning how to optimize damage every way and seeing what you can get away with. Saves deleting all previous enemies encounters leads to the whole speed to the next save idea. Some work a little better for this (the aforementioned slug, for example, does not lend itself to this in any way) but there's a compactness that makes it fun to do. Either way, I don't think the platforming is bad enough to warrant the reputation.
But even if it was, the platforming is certainly not what most people come to the game for, and not what they spend most of their time on, especially if you do the extra content. Justice Guy lives and dies on its identity as a boss game. It has mostly simple mechanics, but they all blend together to create a rather fluid player character that has a lot of optimization available to it. And you'll want to explore it, because some of the bosses will kick your teeth in if you don't.
Justice Guy's bosses operate on a faster pace than most games you'll see, especially since Influcca and Gustav took 'final part of the fight being the most intense' to a whole new level. Most of the bosses have an enrage or desperation phase that makes every clear feel a hundred times more satisfying, and if they don't it's normally because their phase 2 is insane enough by itself to create tension up until the final gun shots. This could lead some to feel weary getting to the ending each time, and if you don't find improving consistency or the simple act of optimizing damage in Justice Guy, that will certainly be an issue for some. Personally, just the normal gameplay simplicity of seeing tells and reacting them accordingly and finding new ways to exploit it for damage is fun in itself.
The only unfortunate part of this part of the game I say is the balance. The game starts off pretty normally, even easy, until boss 4, where you're greeted by X-1 and X-2, who will brute force you into understanding the game. I was stuck here for a number of hours, and it came as a complete shock since there's almost no reason to think that you'd be thrown into a difficult boss this early. Hell, X-1 and X-2 normal ended up taking me longer than literally anything else in the game, post game and all, except for the normal end boss.
Which is another sticking point against the games balance. Deus and Leina part 2 is so significantly harder than everything else in the game it's to the point of absurdity. It took me about 17 hours or so? And nothing else in the game even came close to cracking 2 digits. There is a chance you'll have to switch to angel mode (the games assist mode, which gives you +5 hp) if you aren't willing to grind this out. There's a ton of learning in it. Again, personally, Deus and Leina 2 was my absolute favorite part of the game. It was the most fun grind I've ever done, and your progression gets ostensibly better each attempt. But I understand that not everyone wants that.
I'm more forgiving of balance issues if the content that goes above the norm is as good as whats in Justice Guy, essentially.
The post-game content is a bit strange, especially to access it, what with no real hints (if you can't read korean) that there even is a post game, and running around the levels platforming, where you are then treated by >18< different secret bosses of... various qualities. It's not the games high point, but they're cute bite sized bosses that aren't hard enough to warrant issue. Except for birdman, who is a real asshole. You're completely free to change to angel mode without having to replay anything here, aswell (and you probably should for the boss after)
So what we have is definitely a game that targets a pretty specific audience. If you're the type of person who really loves boss focused games, give it a shot, and angel mode is always there if you need it. And do Exceed mode, it's definitely worth it. If Justice Guy 2 ever comes out, I'm gonna try and be the first one to play it.
Also, I wrote a huge pastebin about all the normal/exceed mode bosses, if you'd like to see opinions on every boss. I didn't want to make this review too huge:
https://pastebin.com/NYH6BTYm
Rating: 9.5 95
Difficulty: 78 78
Jun 25, 2019
MikuStar263
For: I wanna be the terrible chokochoko
For: I wanna be the terrible chokochoko
I like how the maker expands on the concepts he developed in his first game.
I liked the short version more (._.)
[1] Like
I liked the short version more (._.)
Rating: 3.3 33
Difficulty: 45 45
Jun 24, 2019
MikuStar263
For: I'm going to Fight with you
For: I'm going to Fight with you
Pretty good game, play this if you want to practice the jump on the picture. The game has 3 large rooms,
the yellow stage was the best, it's a nice idea how the "killer blocks" are coded
(they don't kill you but force you down which is worse! when pressing R does nothing in this room, what a penalty for touching them!)
I had fun playing it.
the yellow stage was the best, it's a nice idea how the "killer blocks" are coded
(they don't kill you but force you down which is worse! when pressing R does nothing in this room, what a penalty for touching them!)
I had fun playing it.
Tagged as: Practice
[0] Likes
Rating: 5.5 55
Difficulty: 30 30
Jun 24, 2019
hipchan55
For: I wanna enjoy the JUN-G SPIKE -Easy Edition-
[0] Likes
For: I wanna enjoy the JUN-G SPIKE -Easy Edition-
[0] Likes
Rating: 6.5 65
Difficulty: 30 30
Jun 24, 2019
shign
For: I wanna be the aq spike
For: I wanna be the aq spike
An amazing needle composed of 5 stages, the three firsts are flawless, the fourth is only intricate jumps but without being to hard, and the last is a bit spiky compared to the rest of the game. There are a few annoying jumps but otherwise I would recommend it to anyone who like needle.
[0] Likes
Rating: 9.0 90
Difficulty: 55 55
Jun 24, 2019
jonttu951
For: I wanna be the Simple Needle
For: I wanna be the Simple Needle
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 70 70
Jun 24, 2019
shign
For: I Wanna Classic Adventure
For: I Wanna Classic Adventure
Good game, the final boss has too much hp and the third stage has some problems, puzzle phases were really good
[0] Likes
Rating: 7.1 71
Difficulty: 35 35
Jun 24, 2019
MrSnailz
For: I wanna be the Justice Guy
For: I wanna be the Justice Guy
Played everything else on normal but the final boss.
Tagged as: Adventure
[0] Likes
Rating: 8.5 85
Difficulty: 80 80
Jun 24, 2019
Delicious Fruit