Latest Reviews
theTics
For: I wanna be the Nog
For: I wanna be the Nog
Consists of 5 stages, with some needles and a avoidance, and the final avoidance. Each avoidance has the same music and RNG length, and has red,green,blue,yellow, and white projectiles respectively. The white one is pretty hilarious; it shoots projectiles which has random speed, direction, and acceleration.
With that avoidance however, a needle part is the hardest part of the game. Though it has only one 1-frame jump, it also has many difficult and generic jumps at the same time.
The only tricky part of avoidance is the last avoidance with dark orb, performing RNG shown in all 5 past avoidances. But all of them are easier than the original ones, so it's just a matter of time.
[1] Like
With that avoidance however, a needle part is the hardest part of the game. Though it has only one 1-frame jump, it also has many difficult and generic jumps at the same time.
The only tricky part of avoidance is the last avoidance with dark orb, performing RNG shown in all 5 past avoidances. But all of them are easier than the original ones, so it's just a matter of time.
Rating: 5.7 57
Difficulty: 58 58
May 3, 2019
Nearigami
For: Humble Abode
For: Humble Abode
Update 3/15/24: Difficulty 70 > 65, Rating 8.5 > 8.0 It's still good. Just not as special to me as when I first played. I'd recommend it despite not fully agreeing with everything here.
RandomChaos has come a long way as a maker. Back when I played his games under his alias of random360, his games were frankly some of the worst garbage you could play, but he never stopped and slowly but surely, his style and gamemaking skill started to mature into this beautiful game we have right here.
Taking very obvious inspiration from wonderful and egg, Random has created a 100 floor game with an almost adventure sort of feel to it, mixing simple gimmicks with regular platforming to create something great. Though it does feel difficult, nothing ever feels impossible or too precise. It all feels consistently smooth and relaxing, creating a very chill experience. There are plenty of bosses in this game too, but none of them are meant to be that difficult or distract you from the main core of the game, which is the platforming.
The game is effectively divided into four segments. This is when the spoiler part of the review begins so only keep on reading if I haven't convinced you to try the game out yet.
The first 32 floors are pretty standard needle. The theme switches up pretty frequently and the platforming has some basic gimmicks like occasional moving spikes, and simple vine/platform needle.
Floors 33-64 focus on more gimmick needle, and include some gimmicks like low gravity, triple jump, and catharsis water. This is probably the strongest part of the game for me, as it's just the right level of difficulty, and every theme is refreshing and doesn't drag on longer than it needs to. You feel fulfilled with the gimmick by the time you get to the next area. Also there's an avoidance to the friends theme. It's fucking fantastic.
Floors 65-89 are the guest areas. Erik, Skulldude, Q123, IanBoy, and egg all have 5 room long areas, and erik and egg even made their own decently fun bosses for them.
Erik Area: A simple area focusing on jump stars from NANG. The easiest of the guest areas, and just fairly simple.
Skulldude Area: Probably my least favorite area in the game, though it's not really due to the actual quality as much as it is i tend to dislike skull's style. The area focuses on using gravity arrows to create varied and interesting jumps. Probably the 2nd hardest area for me.
Q123 area: Probably my 2nd favorite guest area. Q123 has such a nice style where he can fit so much into a tiny space, and yet it never feels cramped. Right in the middle for difficulty with me along with egg's area.
IanBoy: Decently fun jtool type needle with some occasional water jump conservation. Probably the hardest of the guest areas but still not that bad compared to the other 4. Ian has a lot of promise as a new needle maker and I'd be on the lookout for anything else he produces.
Egg: Probably my favorite guest area and about the same difficulty as Q123. Fits right in with the atmosphere of the game and has a very smooth difficulty. The boss of this area is also probably the most creative boss in the game, though it is still pretty simple.
Floors 90-100 are the throwback rooms, combining the themes of all previous areas into a fun, challenging romp. The final boss also strikes me as pretty memorable and fun. It is very similar to the Kermit 3 final boss, though not quite as unique. Still a good way to end off the game regardless.
Overall, I greatly respect the time and effort random put into this game. It was overall a great experience and probably my 2nd favorite fangame from 2019 thus far. If you like the kermit series, I heavily recommend playing this.
[5] Likes
RandomChaos has come a long way as a maker. Back when I played his games under his alias of random360, his games were frankly some of the worst garbage you could play, but he never stopped and slowly but surely, his style and gamemaking skill started to mature into this beautiful game we have right here.
Taking very obvious inspiration from wonderful and egg, Random has created a 100 floor game with an almost adventure sort of feel to it, mixing simple gimmicks with regular platforming to create something great. Though it does feel difficult, nothing ever feels impossible or too precise. It all feels consistently smooth and relaxing, creating a very chill experience. There are plenty of bosses in this game too, but none of them are meant to be that difficult or distract you from the main core of the game, which is the platforming.
The game is effectively divided into four segments. This is when the spoiler part of the review begins so only keep on reading if I haven't convinced you to try the game out yet.
The first 32 floors are pretty standard needle. The theme switches up pretty frequently and the platforming has some basic gimmicks like occasional moving spikes, and simple vine/platform needle.
Floors 33-64 focus on more gimmick needle, and include some gimmicks like low gravity, triple jump, and catharsis water. This is probably the strongest part of the game for me, as it's just the right level of difficulty, and every theme is refreshing and doesn't drag on longer than it needs to. You feel fulfilled with the gimmick by the time you get to the next area. Also there's an avoidance to the friends theme. It's fucking fantastic.
Floors 65-89 are the guest areas. Erik, Skulldude, Q123, IanBoy, and egg all have 5 room long areas, and erik and egg even made their own decently fun bosses for them.
Erik Area: A simple area focusing on jump stars from NANG. The easiest of the guest areas, and just fairly simple.
Skulldude Area: Probably my least favorite area in the game, though it's not really due to the actual quality as much as it is i tend to dislike skull's style. The area focuses on using gravity arrows to create varied and interesting jumps. Probably the 2nd hardest area for me.
Q123 area: Probably my 2nd favorite guest area. Q123 has such a nice style where he can fit so much into a tiny space, and yet it never feels cramped. Right in the middle for difficulty with me along with egg's area.
IanBoy: Decently fun jtool type needle with some occasional water jump conservation. Probably the hardest of the guest areas but still not that bad compared to the other 4. Ian has a lot of promise as a new needle maker and I'd be on the lookout for anything else he produces.
Egg: Probably my favorite guest area and about the same difficulty as Q123. Fits right in with the atmosphere of the game and has a very smooth difficulty. The boss of this area is also probably the most creative boss in the game, though it is still pretty simple.
Floors 90-100 are the throwback rooms, combining the themes of all previous areas into a fun, challenging romp. The final boss also strikes me as pretty memorable and fun. It is very similar to the Kermit 3 final boss, though not quite as unique. Still a good way to end off the game regardless.
Overall, I greatly respect the time and effort random put into this game. It was overall a great experience and probably my 2nd favorite fangame from 2019 thus far. If you like the kermit series, I heavily recommend playing this.
Rating: 8.5 85
Difficulty: 70 70
May 3, 2019
Chance
For: I wanna Odoryanse
For: I wanna Odoryanse
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
May 3, 2019
DerpyHoovesIWBTG
For: I wanna be bright
For: I wanna be bright
Throughout the whole game, there were only very few instances where I was legitimately having fun. It had a ton of questionable moments like how the flames in stage 2 are placed for example or the difficulty balancing having a stroke where a very tedious save has a free save right after it, the latter happend a lot.
Stage 4 throws in gimmicks that aren't present anywhere else (other than the "rematch" screens of each stage) that I wish the game expanded upon more. This alone let to the game having potential since I found certain screens to be cooler than the rest of the game.
Going back to the rematch screens like I said before, the only one that was kinda okayish was the very left warp. It had some tough moments but it fits with the rest of the style of the first stage. As for the rest, shit turns really hectic. The first warp from the right (the only occurance of cherries in this game for some reason) was just god awful. The grid visual made it also a lot more distracting than it should have been.
Lastly, the final stage. It's just annoying jump after annoying jump, with only one or two saves actually being good.
There's this hidden warp on the clear screen which features visuals from the first stage but with more needle in it, but I haven't checked it out yet.
Ef is a good maker when it comes to needle overall, it's just that this one wasn't that enjoyable for me compared to her other works. I'd say skip it.
[0] Likes
Stage 4 throws in gimmicks that aren't present anywhere else (other than the "rematch" screens of each stage) that I wish the game expanded upon more. This alone let to the game having potential since I found certain screens to be cooler than the rest of the game.
Going back to the rematch screens like I said before, the only one that was kinda okayish was the very left warp. It had some tough moments but it fits with the rest of the style of the first stage. As for the rest, shit turns really hectic. The first warp from the right (the only occurance of cherries in this game for some reason) was just god awful. The grid visual made it also a lot more distracting than it should have been.
Lastly, the final stage. It's just annoying jump after annoying jump, with only one or two saves actually being good.
There's this hidden warp on the clear screen which features visuals from the first stage but with more needle in it, but I haven't checked it out yet.
Ef is a good maker when it comes to needle overall, it's just that this one wasn't that enjoyable for me compared to her other works. I'd say skip it.
Rating: 4.0 40
Difficulty: 62 62
May 3, 2019
egg
For: iwanna factory
For: iwanna factory
Interesting UI.
This is another person's take on jtool, but frankly it's not very intuitive. Whenever you press test, it builds an entire exe with that screen, and it doesn't get deleted afterwards. Beyond that, placing/deleting stuff is kind of clunky.
Nice try, but I wouldn't personally recommend it. Following some improvements, I could see this being not too bad.
This is another person's take on jtool, but frankly it's not very intuitive. Whenever you press test, it builds an entire exe with that screen, and it doesn't get deleted afterwards. Beyond that, placing/deleting stuff is kind of clunky.
Nice try, but I wouldn't personally recommend it. Following some improvements, I could see this being not too bad.
Tagged as: Tool
[2] Likes
Rating: N/A
Difficulty: N/A
May 2, 2019
MrSnailz
For: I wanna Gnol2
For: I wanna Gnol2
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 75 75
May 2, 2019
DerpyHoovesIWBTG
For: I wanna 7777777777771
For: I wanna 7777777777771
Starts off really fun, but everything past screen 9 (the last screen especially) was the worst shit ever.
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
May 2, 2019
Delicious Fruit