Latest Reviews
DerpyHoovesIWBTG
For: I Wanna be the Last TIS
For: I Wanna be the Last TIS
It's been done again!
[3] Likes
Rating: 7.0 70
Difficulty: 99 99
Apr 28, 2019
MrSnailz
For: I wanna feed Your Escapism
For: I wanna feed Your Escapism
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 50 50
Apr 28, 2019
egg
For: I wanna be the asuoifghsaatb
For: I wanna be the asuoifghsaatb
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 28, 2019
p00ks127
For: I Wanna Go The Legend Kid
For: I Wanna Go The Legend Kid
Tagged as: Incomplete
[1] Like
Rating: N/A
Difficulty: 50 50
Apr 28, 2019
Wahfuu
For: I wanna goodbye days
For: I wanna goodbye days
Pretty much everyone knows that if you use effects from the music video in your avoidance I am probably gonna like it on some level. But it's not just that, I swear!
So, this avoidance isn't super flashy or bright in terms of production, but it makes up for it it by stylizing it heavily. It's more 'atmospheric' than your usual avoidance, if that makes sense. Lots of slow, flowing attacks and teardrop attacks from the roof, along with lots of shades of blue/white, borrowed heavily from the backgrounds of the music video.
It's a really consistent style throughout the entire avoidance, outside of one blackscreen part with multi colored orbs which does feel a bit out of place. The color scheme works well together, and the slow pacing of the avoidance with plenty of room to breathe between attacks lends itself to the calm, flowy nature of the attacks. It's all very ambient and captures the mood of the song (Sayonara by Tiara, by the way.)
The avoidance itself is probably the biggest ruse I have seen. See, watching a video doesn't really put in perspective what the avoidance is like, and relying on them too heavily is going to get you baited (like me, for the first like 3 hours!)
A LOT of the attacks here are 'aimed' in a way. They change heavily based on where your character is when they start. The problem is it is very hard to tell when the 'aiming' starts, and how much it's being influenced. Being off by a few pixels can send things into a benzen level catastrophe of confusion without really being easily understood why. So if you do want to play this, and you should because it's good and the song is great, is don't tie yourself to video positioning too closely. Make some stuff yourself, because your own timing is going to be what you get used to, no matter what.
There's some interspliced RNG and Pattern here and there. Most of the pattern isn't too bad but can be intimidating, and one of the 'jump in the center of this very small circle' attacks can be bit frustrating, but nothing too learny, just timing based. The RNG is also mostly fine... but there's an exception. Right before the first chorus there's an rng spread that comes from the roof and the floor, and this can be honestly kind of shitty. You can kind of autopilot the first bit of this avoidance until this attack starts to see if it's a real attempt or not.
I'm also not a big fan of the black background/colored orbs part. The 2nd curving orbs are fine, but the first part you can die while the screen is shaking and flickering out, which feels pretty damn Lame. The ending barrage is pretty intense and rough, but it didn't feel very cheap. I was kinda worried about white bullets on a white background but they're easily distinguishable thanks to the border.
So all in all, fun and unique avoidance with a fantastic song. Recommended. I didn't see many people talk about or clear this, seems to be a bit unknown.
[1] Like
So, this avoidance isn't super flashy or bright in terms of production, but it makes up for it it by stylizing it heavily. It's more 'atmospheric' than your usual avoidance, if that makes sense. Lots of slow, flowing attacks and teardrop attacks from the roof, along with lots of shades of blue/white, borrowed heavily from the backgrounds of the music video.
It's a really consistent style throughout the entire avoidance, outside of one blackscreen part with multi colored orbs which does feel a bit out of place. The color scheme works well together, and the slow pacing of the avoidance with plenty of room to breathe between attacks lends itself to the calm, flowy nature of the attacks. It's all very ambient and captures the mood of the song (Sayonara by Tiara, by the way.)
The avoidance itself is probably the biggest ruse I have seen. See, watching a video doesn't really put in perspective what the avoidance is like, and relying on them too heavily is going to get you baited (like me, for the first like 3 hours!)
A LOT of the attacks here are 'aimed' in a way. They change heavily based on where your character is when they start. The problem is it is very hard to tell when the 'aiming' starts, and how much it's being influenced. Being off by a few pixels can send things into a benzen level catastrophe of confusion without really being easily understood why. So if you do want to play this, and you should because it's good and the song is great, is don't tie yourself to video positioning too closely. Make some stuff yourself, because your own timing is going to be what you get used to, no matter what.
There's some interspliced RNG and Pattern here and there. Most of the pattern isn't too bad but can be intimidating, and one of the 'jump in the center of this very small circle' attacks can be bit frustrating, but nothing too learny, just timing based. The RNG is also mostly fine... but there's an exception. Right before the first chorus there's an rng spread that comes from the roof and the floor, and this can be honestly kind of shitty. You can kind of autopilot the first bit of this avoidance until this attack starts to see if it's a real attempt or not.
I'm also not a big fan of the black background/colored orbs part. The 2nd curving orbs are fine, but the first part you can die while the screen is shaking and flickering out, which feels pretty damn Lame. The ending barrage is pretty intense and rough, but it didn't feel very cheap. I was kinda worried about white bullets on a white background but they're easily distinguishable thanks to the border.
So all in all, fun and unique avoidance with a fantastic song. Recommended. I didn't see many people talk about or clear this, seems to be a bit unknown.
Rating: 8.5 85
Difficulty: 72 72
Apr 28, 2019
DerpyHoovesIWBTG
For: I wanna be the Ash
For: I wanna be the Ash
Lengthy adventure game which has as lot going for it. There is a lot of variety here, ranging from simple platforming to Gradius styled gameplay or even Undertale. You have to collect seven gems, I don't know what happens when you don't but they aren't that hard to get anyway.
Spoilers ahead, so only check this after you've beaten the game.
I found it kinda strange that the second stage has a fake boss where you play an entire stage just to get baited and get thrown back to where you fight the other boss, which was nothing extra pretty much.
There is also a puzzle stage right after the Gradius stage which was nothing but obnoxious. I like the gimmick, but changing into the other kid every time felt very confusing even after you learned what to do. The boss here was my last favorite part in the game, it gets very busy at the end which results in a guarantee death and there were even some RNG elements thrown in to make it even worse.
After that there is some long temple stage which was just straight up enjoyable. The traps and gimmicks were creative. There were also the bosses which felt harder than the stage, but nothing too unfair.
I expected the game to end there with the final boss right away, but there's still one stage left. It's a Undertale throwback with the gimmicks from that game being in here and it was all done right.
The final boss has three phases, the first two referencing the Undertale's Sans fight and the last one referencing Jevil's fight from Deltarune. I expected to do this in one go but it autosaves inbetween each phase thankfully. The carousel attack on the last phase felt very learny and you also have to deal with the Kid's hitbox here since you can't graze the Tyson heads unlike in Deltarune.
Overall this was a very fun adventure game where the pros outbeat the cons and it throws a lot of surprises at you. Highly recommended.
[0] Likes
Spoilers ahead, so only check this after you've beaten the game.
I found it kinda strange that the second stage has a fake boss where you play an entire stage just to get baited and get thrown back to where you fight the other boss, which was nothing extra pretty much.
There is also a puzzle stage right after the Gradius stage which was nothing but obnoxious. I like the gimmick, but changing into the other kid every time felt very confusing even after you learned what to do. The boss here was my last favorite part in the game, it gets very busy at the end which results in a guarantee death and there were even some RNG elements thrown in to make it even worse.
After that there is some long temple stage which was just straight up enjoyable. The traps and gimmicks were creative. There were also the bosses which felt harder than the stage, but nothing too unfair.
I expected the game to end there with the final boss right away, but there's still one stage left. It's a Undertale throwback with the gimmicks from that game being in here and it was all done right.
The final boss has three phases, the first two referencing the Undertale's Sans fight and the last one referencing Jevil's fight from Deltarune. I expected to do this in one go but it autosaves inbetween each phase thankfully. The carousel attack on the last phase felt very learny and you also have to deal with the Kid's hitbox here since you can't graze the Tyson heads unlike in Deltarune.
Overall this was a very fun adventure game where the pros outbeat the cons and it throws a lot of surprises at you. Highly recommended.
Rating: 8.5 85
Difficulty: 55 55
Apr 28, 2019
Delicious Fruit