Latest Reviews

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Ef_
For: I wanna be the Acus Amans
Tagged as: Needle
[0] Likes
Rating: 7.1 71       Difficulty: 67 67
Apr 20, 2019
Ef_
For: i've promulgated the clandestine needle
Tagged as: Needle
[0] Likes
Rating: 7.3 73       Difficulty: 60 60
Apr 20, 2019
Ef_
For: I wanna be the poetic dance
Tagged as: Needle
[0] Likes
Rating: 6.2 62       Difficulty: 50 50
Apr 20, 2019
Ef_
For: I wanna be the Hermes
Tagged as: Needle
[0] Likes
Rating: 6.3 63       Difficulty: 77 77
Apr 20, 2019
Ef_
For: I wanna be the Undefined
Tagged as: Needle
[0] Likes
Rating: 6.8 68       Difficulty: 83 83
Apr 20, 2019
Ef_
For: I Wanna Feed Your Escapism 2
Tagged as: Needle
[0] Likes
Rating: 7.4 74       Difficulty: 64 64
Apr 20, 2019
Ef_
For: I wanna be the Agrias
Tagged as: Needle
[0] Likes
Rating: 7.5 75       Difficulty: 73 73
Apr 20, 2019
ElCochran90
For: I wanna be the Bored II
The idea is very special, I have to admit. The game wants to be incremental in fun and in challenge at the same time, but it doesn't only manage to achieve the contrary: it actually makes both elements to correlate negatively. The difficulty really comes with how unfair it is: the spin is stupid because you cannot see the borders of where you are, making you rely on muscle memory you might have or not developed (you will also find yourself hitting R several times until it spins in the direction you want to save free deaths); the spike rain is very unfair when you are exactly at the ceiling, since there is almost zero time to react; the Miku addition is also unfair when you are near a wall (because they come out of the wall you're in) or making a long fall and, in the middle of it, a cherry comes right at you and kills you (a cherry that appeared after you made the jump). For fixing this, I would remove the first visual gimmick, and for the last two, simply make the game register in which quadrant of the screen you are, because the game actually changes the cherries if you're either in the upper half or in the lower half.

Shaking, color eye-rape, grids, zoom-ins and zoom-outs, close-ups, those I can manage. The extreme close-up in Stage 3 is particularly creative. They are a visual challenge. It's uncomfortable, but it's ok. What is not ok is invading the screen with things that block your view and have to wait until they disappear to see what you are doing or where you are. That is not a challenge. That is boring (wait...).

A great idea poorly implemented based on an original, unfinished game that was pure cancer. Here, the inspiration was present, but the execution is horrid and, again, unfair. Also, not a fan of the majority of the memes here. I only smiled once, but I never laughed. Frustration was greater.

Oh, and finally, the game teases you the entire time with a "final level" and it is never there. Besides unfunny, it is disappointing and anticlimactic.

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Tagged as: Needle Gimmick Meme Visual_Challenge +1
[0] Likes
Rating: 4.1 41       Difficulty: 50 50
Apr 20, 2019
arufa
For: Draw My Guy FM2018 Version
絵をかきながら進むのは初めてだった
とても斬新!!

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Tagged as: Gimmick Drawing
[1] Like
Rating: 8.5 85       Difficulty: 45 45
Apr 20, 2019
arufa
For: I wanna skim the milk
Milk...game?

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Tagged as: Short Milk
[0] Likes
Rating: 6.5 65       Difficulty: 35 35
Apr 20, 2019
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