Latest Reviews
Bananapigs
For: I Wanna be the -I Wanna-
For: I Wanna be the -I Wanna-
It was more or less enjoyable.
The needle had an interesting gimmick of the screen shifting to make a new layout, which I think was sort of pulled off well, but it definitely could be better. The difficulty was on the lower side, which made it accessible to beginners like myself. The traps were mostly one-offs that you just needed to remember, which was a bit frustrating especially at the end of a screen. The 2 bosses at the end were pretty much mediocre at best.
All in all, it was short and sweet, but it could definitely be improved.
[0] Likes
The needle had an interesting gimmick of the screen shifting to make a new layout, which I think was sort of pulled off well, but it definitely could be better. The difficulty was on the lower side, which made it accessible to beginners like myself. The traps were mostly one-offs that you just needed to remember, which was a bit frustrating especially at the end of a screen. The 2 bosses at the end were pretty much mediocre at best.
All in all, it was short and sweet, but it could definitely be improved.
Rating: 6.3 63
Difficulty: 34 34
Mar 23, 2019
Wifie [Creator]
For: I wanna line needle
For: I wanna line needle
I think it is ok.
[2] Likes
Rating: 7.7 77
Difficulty: 48 48
Mar 23, 2019
moogy
For: The Great & Powerful Beginner
For: The Great & Powerful Beginner
baby's first vstring corner
[0] Likes
Rating: N/A
Difficulty: 20 20
Mar 23, 2019
moogy
For: divisive game
For: divisive game
Extremely creative and challenging 100 floor game patterned after games by Wonderful, in particular Figure.
I have to say this is easily the most consistently varied and interesting 100 floor game I've played, since the creator didn't restrict herself to pure needle. There are all sorts of inventive gimmicks throughout, and I think the game does a really good job of switching up the aesthetics and gameplay at a pace that keeps your interest, but without feeling like every floor is just random shit.
The bosses are probably the weakest part of the equation, especially since they're stacked extremely heavily toward the back end of the game, but none of them are really hard enough to be a problem and there are a few interesting ones here and there. I liked the ones that were more similar to stuff like the Donald screen, based around platforming, more than the actual boss-bosses. The intro section of the final boss could probably stand to be shorter.
I'd say this probably sits in between Kermit 3 and Figure in terms of difficulty; there are some saves later on that gave me some trouble, but there was nothing that felt like a wall and none of the cycle-based screens are particularly tight or obnoxious.
Overall, a really satisfying game that explores a ton of different design ideas and succeeds with most of them. I'd recommend it to anyone who can handle this level of difficulty, and I'm looking forward to more from this creator.
[4] Likes
I have to say this is easily the most consistently varied and interesting 100 floor game I've played, since the creator didn't restrict herself to pure needle. There are all sorts of inventive gimmicks throughout, and I think the game does a really good job of switching up the aesthetics and gameplay at a pace that keeps your interest, but without feeling like every floor is just random shit.
The bosses are probably the weakest part of the equation, especially since they're stacked extremely heavily toward the back end of the game, but none of them are really hard enough to be a problem and there are a few interesting ones here and there. I liked the ones that were more similar to stuff like the Donald screen, based around platforming, more than the actual boss-bosses. The intro section of the final boss could probably stand to be shorter.
I'd say this probably sits in between Kermit 3 and Figure in terms of difficulty; there are some saves later on that gave me some trouble, but there was nothing that felt like a wall and none of the cycle-based screens are particularly tight or obnoxious.
Overall, a really satisfying game that explores a ton of different design ideas and succeeds with most of them. I'd recommend it to anyone who can handle this level of difficulty, and I'm looking forward to more from this creator.
Rating: 9.0 90
Difficulty: 79 79
Mar 23, 2019
UberBob
For: I wanna damn the Daniel II
For: I wanna damn the Daniel II
The boss was kinda boring.
[0] Likes
Rating: 6.5 65
Difficulty: 60 60
Mar 23, 2019
Delicious Fruit