Latest Reviews
Quof
For: A Minimal Adventure
For: A Minimal Adventure
It's good. I'm really baffled by its inclusion in the "fear" shortventure contest, and I think the gimmicks used are among the most overused in fangames (VVVVVV for instance), but it's a fine game with a banging soundtrack.
[0] Likes
Rating: 6.0 60
Difficulty: 42 42
Nov 13, 2018
tree
For: I wanna play Kiduija
For: I wanna play Kiduija
i kept on getting lost and running into dead ends and didnt know where to go. I also missed the ruby because i went down and i had to wait for a friend to tell me where it was since i thought i looked everywhere.
wasnt a fan of the fear mechanic, i dont like having to wait when i make a mistake and waiting for my fear to go down, and being able to essencially skip a gate or something get rid of the fangame-feel
it was pretty easy too, wish it was harder, other than all that it was pretty fun, good bosses except the final boss was a little disappointing
[1] Like
wasnt a fan of the fear mechanic, i dont like having to wait when i make a mistake and waiting for my fear to go down, and being able to essencially skip a gate or something get rid of the fangame-feel
it was pretty easy too, wish it was harder, other than all that it was pretty fun, good bosses except the final boss was a little disappointing
Rating: 7.0 70
Difficulty: N/A
Nov 13, 2018
asza5
For: I wanna be the Graverobber
For: I wanna be the Graverobber
Everything just comes together perfectly.
[0] Likes
Rating: 9.9 99
Difficulty: 40 40
Nov 13, 2018
Quof
For: I wanna play Kiduija
For: I wanna play Kiduija
Pretty good. Everyone else said what I would say - great production values, good atmosphere, etc. All around good. The final boss in particular is very well made and fun to fight. The only mark against it for me is that the difficulty is just way, waaay too low. The health bar is nice, but makes the entire game extremely trivial - you can skip the bulk of platforming even without intending too, and everything's just over super fast. The game didn't leave nearly as much of an impression on me as any one of Mattin's prior games just because I blew through all the content so fast. The fear mechanic is fine, good even, but I think it overall hurt the game (or at least, the platforming not being made harder to compensate did).
[0] Likes
Rating: 8.0 80
Difficulty: 30 30
Nov 13, 2018
dijivunda
For: I wanna kill tha sonic.exe
For: I wanna kill tha sonic.exe
I would give this game a jumpscare tag, but it's so obvious that I'm not gonna give it one. So if you really don't see it coming, then you honestly deserve to get jumpsacered.
Volume warning though.
[5] Likes
Volume warning though.
Rating: 1.0 10
Difficulty: 7 7
Nov 13, 2018
Quof
For: We Live Under The Stairs
For: We Live Under The Stairs
I feel like this game has dark themes, and executes them as well as you could ask from a fangame, but is also gratuitous without much deeper meaning to it all. I wouldn't say it's "brutal for the sake of being brutal", but I also felt that everything here was fairly surface level. There's nothing wrong with that, and it's definitely top-tier for a fangame, but overall I wasn't so impressed.
Also one step in the puzzle process was so arbitrary it felt more frustrating than good to figure out: Why did I have to give the spider web to the girl to make a rope? This whole step could have been removed I think. It's just arbitrary.
[2] Likes
Also one step in the puzzle process was so arbitrary it felt more frustrating than good to figure out: Why did I have to give the spider web to the girl to make a rope? This whole step could have been removed I think. It's just arbitrary.
Rating: 6.0 60
Difficulty: 20 20
Nov 13, 2018
Chill_Guy
For: We Live Under The Stairs
For: We Live Under The Stairs
A really cool experimental fangame that feels more like an old-school adventure game. Pretty good level design overall, though one sequence of events has a pretty annoying answer.
Atmosphere is on point though
[1] Like
Atmosphere is on point though
Rating: 6.5 65
Difficulty: 10 10
Nov 13, 2018
Bob
For: I wanna enjoy my yellow shoes 2
For: I wanna enjoy my yellow shoes 2
There's a lot to like about this game. Its style and plotline are charming and the level design explores the gimmicks in a fun and challenging way. I think it went wrong in a few places though and that could put off some people playing the game. The design is creative, but in some parts it feels needlessly precise. i.e. the precision doesn't add anything to the segment. For example, in one save there is a 2-block trick corner that serves no purpose other than to wall a player who doesn't know about the 2-block trick. The bubble drop save, while really interesting, was too precise to pull off.
As for the curse gimmick, I think it's neat but you didn't introduce me to it, you just threw me into a segment utilizing everything. One of the best principles of level design is that when you give the player something new, you need to ease them into it. A short segment showing that it ticks down when i'm in the air, followed by a segment showing that vines refresh it, and finally a segment that shows red vines don't refresh would do wonders.
The lasers in the last stage were good, just a bit too precise in some spots I felt. It wasn't bad though. The final chase was a nice touch with the blood on the walls. The actual platforming also isn't bad compared to the rest of the stage. The boss is pretty simple but decent enough.
To sum up, I liked the way you used the gimmicks for the most part in your level design. It just feels a bit needlessly precise in some spots.
[1] Like
As for the curse gimmick, I think it's neat but you didn't introduce me to it, you just threw me into a segment utilizing everything. One of the best principles of level design is that when you give the player something new, you need to ease them into it. A short segment showing that it ticks down when i'm in the air, followed by a segment showing that vines refresh it, and finally a segment that shows red vines don't refresh would do wonders.
The lasers in the last stage were good, just a bit too precise in some spots I felt. It wasn't bad though. The final chase was a nice touch with the blood on the walls. The actual platforming also isn't bad compared to the rest of the stage. The boss is pretty simple but decent enough.
To sum up, I liked the way you used the gimmicks for the most part in your level design. It just feels a bit needlessly precise in some spots.
Rating: 7.5 75
Difficulty: 56 56
Nov 13, 2018
Bob
For: We Live Under The Stairs
For: We Live Under The Stairs
Wookie gives us a prequel to the prequel, further deepening the lore of his weird creepy world.
I really enjoyed this one, not necessarily for the gameplay but because it was captivating.
It's an escape the room esque game with the goal of opening the fridge in your home so you don't
starve to death. I personally love the dark themes that wookie incorporates into his games. He went
pretty deep into it this time, with a rather shocking sequence near the end that left me a little uncomfortable.
Music choice compliments the atmosphere very well here. (The atmosphere is also very good).
The main thing that set this game back was that it got a bit obnoxious having to run through the same
rooms all the time trying to find where to use an item. I think it would have been cool if the way you use the items were more of a puzzle than "try using it on everything until it works". For some items it was clear what to do, but for the ones that it wasn't I found myself jumping over mom's awfully slow eyeballs a lot.
I find though that this game is definitely more for the experience than for the platforming itself.
[1] Like
I really enjoyed this one, not necessarily for the gameplay but because it was captivating.
It's an escape the room esque game with the goal of opening the fridge in your home so you don't
starve to death. I personally love the dark themes that wookie incorporates into his games. He went
pretty deep into it this time, with a rather shocking sequence near the end that left me a little uncomfortable.
Music choice compliments the atmosphere very well here. (The atmosphere is also very good).
The main thing that set this game back was that it got a bit obnoxious having to run through the same
rooms all the time trying to find where to use an item. I think it would have been cool if the way you use the items were more of a puzzle than "try using it on everything until it works". For some items it was clear what to do, but for the ones that it wasn't I found myself jumping over mom's awfully slow eyeballs a lot.
I find though that this game is definitely more for the experience than for the platforming itself.
Rating: 8.0 80
Difficulty: 25 25
Nov 13, 2018
Delicious Fruit