Latest Reviews

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momiji
For: I Wanna S
it really hard

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Rating: 5.0 50       Difficulty: 90 90
Nov 9, 2018
momiji
For: I wanna be the BRAVE GUY
its quite easy and fun!

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Rating: 7.0 70       Difficulty: 25 25
Nov 9, 2018
MrSnailz
For: I wanna dodge the Yuzuki Spike
Tagged as: Needle
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Rating: 4.5 45       Difficulty: 45 45
Nov 8, 2018
The_Kid
For: I wanna Andromeda
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Rating: 7.3 73       Difficulty: 50 50
Nov 8, 2018
Nearigami
For: I wanna hope the 2018-G
One screen of generic platforming with terrible visuals, followed by a knockoff colonel platform phase with bullets that blend into the background.

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Rating: 1.0 10       Difficulty: 30 30
Nov 8, 2018
moogy
For: I wanna LN
Easy except for the required 1f in the seventh save, which is really annoying and way out of line with the difficulty in the rest of the game.

EDIT: Oh, you can save inside of the platform and trivialize that save. Well then.

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Rating: 5.5 55       Difficulty: 65 65
Nov 8, 2018
skywalker
For: I wanna whisper in mirror
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Rating: N/A       Difficulty: 64 64
Nov 8, 2018
ElCochran90
For: I wanna be Minimal
As long as I keep playing above-average games, consider me happy. This is a good game with a terrific design and a blast of a soundtrack, quite self-confident in its visuals, but with very uneventful and questionable bosses. The closure is not as satisfactory as one would expect, but the replay value is high and definitely comes as recommended. The death sound here is something one thanks a lot and the difficulty curve, although a total mess, has an average difficulty that never skipes (heh) too high.

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Tagged as: Needle Boss x_Floor
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Rating: 5.5 55       Difficulty: 55 55
Nov 8, 2018
moogy
For: Summer Feast Needle Bliss
Probably the most consistently high-quality needle collaboration game I've played. Every stage is fun and creative in its own way, and are significantly different enough that the game as a whole never feels repetitive or stale.

My favorite stage was probably Lucien's, but I quite liked the usage of moving objects in Wolfi's as well. The difficulty picks up quite a bit in the latter half, and the needle tower has some pretty jank saves, but there's nothing an experienced player should struggle too much with.

The readme claims that it will take 2 hours for an experienced player, but it took me over 5 hours... I'm not the best player by any means, but come on now.

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Rating: 7.5 75       Difficulty: 66 66
Nov 8, 2018
Wahfuu
For: I wanna spend the rest of my life without difficulty
Wahfuu likes a sasanoke avoidance to the surprise of absolutely nobody.

Sasanoke's usual style is on display here, this time to the beat of 1year by PinocchioP. Imagery borrowed from the music video, the constant shapes linking to form new shapes that later form new shapes, etc. Though as opposed to Balloon and Sasanoke Area in Z3, the pattern is a lot more rapid fire and frequent. Outside of a few transitional attacks there's not a lot of time to breathe in this one.

Sasanoke doesn't go too deep into borrowing the imagery from 1year in this game, as opposed to the other 2 mentioned, outside of Coma-Miku (as is now dubbed) showing up to be the actor in a few attacks and some orbiting apples being 'planets', but there's a lot more arena manipulation and varied presentation for each sequence. It's up to you what you prefer, in the end. It doesn't have the same magic as some of Sasanokes other work but for the people who prefer fast acting pattern they will like this one.

For some critiques varying in severity:

- The game doesn't... run super well. It varies person by person, and it wasn't too bad in my case, but if you use Music Sync mode you might get varying amounts of audio glitches, sometimes all throughout the fight. It's a bit too distracting. I didn't get a ton of frame lag myself but I know some people have.

- There's a bit of jank, mostly thanks to the previously mentioned arena changing. It's possible to kinda clip into walls as the arena shrinks into a box, leading you to 'bonk' if you try and jump out of the corner. It's easy to play around by just not holding right as the arena moves, but its worth mentioning. There's also landing on one of the falling platforms during the transition to the second verse before it gets into position causes it to behave... very oddly at times.

- I'm not exactly sure why the RNG segments even exist, being honest. It's not that they're badly balanced most of the time, but they don't really... add anything being RNG. They don't test your ability in ways that RNG typically should. Most of the RNG just feels like pattern that decided to behave weird a couple of times, outside of one segment of RNG bouncing in the first chorus. There's no real challenge to it unless the RNG goes completely insane and ends up unreasonable.

All in all though it's a really fun, fast paced pattern avoidance. It's on the harder side of things but there's nothing too unreasonable. And Sasanoke has magic thats hard to recreate. So, it gets a favorite from me.

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Rating: 8.0 80       Difficulty: 70 70
Nov 8, 2018
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