Latest Reviews
Aronax
For: Lover in the Dark
For: Lover in the Dark
Very short needle game. Close to a walking simulator, but not fully. Fun if you want to waste a few minutes and boost your clear list.
[0] Likes
Rating: 6.0 60
Difficulty: 32 32
Oct 4, 2018
Fragility
For: Not Another Needle Game
For: Not Another Needle Game
Almost Perfect.I love this game.
[0] Likes
Rating: 9.2 92
Difficulty: 68 68
Oct 4, 2018
Wolsk
For: I wanna practice Durability boss
For: I wanna practice Durability boss
This game is hard to put into words. It starts out seeming like a standard platforming + avoidance game, but with every new stage you play, it spirals a little bit more into insanity.
Tutorial:
It's quite lengthy and has one screen in particular that I actually struggled with because the traps were so "creative." It also features the final boss of the game because the maker never finished the full thing and presumably slotted it in there for testing purposes. Beating the final boss allows you to not have to play any of the other stages, but you have the option to just walk by it without clearing.
Stage 1:
Mostly simple triggers with some strange warp that takes you to a copy of the same room but with about half the triggers removed and more needle. Not sure why you'd ever choose to do that room because it is quite a bit harder. First boss is pretty easy and really fun.
Stage 2:
More triggers, this time a bit less clever, but now it adds gravity flippers. The boss of this stage is probably my favorite in the game. Good song, and some really interesting attacks. One of them is a little hard to figure out because you need to collect the bouncing red cherries to turn them green and disable them, but it's real neat once you understand how it works.
Stage 3:
More simple platforming with triggers and one save that made me think I softlocked. If you encounter the same issue, there is an invisible block somewhere to the left of the savepoint with the giant spike wall. The third boss is where the game starts to get a little questionable. It has a dragon/butterfly enemy that you can shoot, but shooting it does very little in terms of actual damage. The boss also has attacks with green cherries that don't kill you. The final attack is unimaginably stupid and you either need to pray for the GOD RNG or actually figure out how it works. Normally shooting Miku makes her spawn a ring of cherries, but for the final attack, she is fully vulnerable and has 39 HP. You need to kill her before the attack finishes or you're dead, but if you shoot too quickly, the i-frames completely break and make it so you can't actually win.
Stage 4:
The platforming involves a tower that you have to climb up and then go back down, followed by another tower with cherries and a moving platform instead. The boss features an attack that doesn't kill you along with some cool stage movement. The second screen has a seemingly random tile in the center that is only there to indicate a safespot for an otherwise difficult pattern. Upon beating it, there is a trap in the bottom right that you avoid by waiting and going to the top right instead.
Stage 5:
Water platforming with a Miku miniboss in the middle. I somehow managed to glitch the miniboss by shooting it which killed her and ended the fight extremely early. No idea how to recreate that bug, though. The stage 5 avoidance starts out with "Deep Sea Girl" but then MEMES YOU and switches to another song. To survive the song switch, you need to get to the top right where the text box isn't. Kinda cool avoidance but with another weird final attack. Every giant cherry bounces back and hits Miku, but in this case it's bad if she dies, so you need to protect her by shooting each of them twice. I really like the idea of this avoidance, but once again there is no indication of what the ending is supposed to be. I also for some reason didn't get the clear item first time through.
Stage 6:
This stage is an experience that I don't want to ruin for anyone else. Play it for yourself to truly understand quality fangame design. Hint: if you are stuck, sacrifice yourself to the Miku gods. The start of the second avoidance has a textbox that kills you, and the only way to survive is by typing "M-I-K-U" on your keyboard before it pops up. Doing that at any other point in the game spawns a textbox that kills you and is supposedly a debug key according to the readme.
I really don't think I can recommend this game even though stage 6 is true fangame ascension. I had a good time playing this, but I sure don't think most other people would.
[6] Likes
Tutorial:
It's quite lengthy and has one screen in particular that I actually struggled with because the traps were so "creative." It also features the final boss of the game because the maker never finished the full thing and presumably slotted it in there for testing purposes. Beating the final boss allows you to not have to play any of the other stages, but you have the option to just walk by it without clearing.
Stage 1:
Mostly simple triggers with some strange warp that takes you to a copy of the same room but with about half the triggers removed and more needle. Not sure why you'd ever choose to do that room because it is quite a bit harder. First boss is pretty easy and really fun.
Stage 2:
More triggers, this time a bit less clever, but now it adds gravity flippers. The boss of this stage is probably my favorite in the game. Good song, and some really interesting attacks. One of them is a little hard to figure out because you need to collect the bouncing red cherries to turn them green and disable them, but it's real neat once you understand how it works.
Stage 3:
More simple platforming with triggers and one save that made me think I softlocked. If you encounter the same issue, there is an invisible block somewhere to the left of the savepoint with the giant spike wall. The third boss is where the game starts to get a little questionable. It has a dragon/butterfly enemy that you can shoot, but shooting it does very little in terms of actual damage. The boss also has attacks with green cherries that don't kill you. The final attack is unimaginably stupid and you either need to pray for the GOD RNG or actually figure out how it works. Normally shooting Miku makes her spawn a ring of cherries, but for the final attack, she is fully vulnerable and has 39 HP. You need to kill her before the attack finishes or you're dead, but if you shoot too quickly, the i-frames completely break and make it so you can't actually win.
Stage 4:
The platforming involves a tower that you have to climb up and then go back down, followed by another tower with cherries and a moving platform instead. The boss features an attack that doesn't kill you along with some cool stage movement. The second screen has a seemingly random tile in the center that is only there to indicate a safespot for an otherwise difficult pattern. Upon beating it, there is a trap in the bottom right that you avoid by waiting and going to the top right instead.
Stage 5:
Water platforming with a Miku miniboss in the middle. I somehow managed to glitch the miniboss by shooting it which killed her and ended the fight extremely early. No idea how to recreate that bug, though. The stage 5 avoidance starts out with "Deep Sea Girl" but then MEMES YOU and switches to another song. To survive the song switch, you need to get to the top right where the text box isn't. Kinda cool avoidance but with another weird final attack. Every giant cherry bounces back and hits Miku, but in this case it's bad if she dies, so you need to protect her by shooting each of them twice. I really like the idea of this avoidance, but once again there is no indication of what the ending is supposed to be. I also for some reason didn't get the clear item first time through.
Stage 6:
This stage is an experience that I don't want to ruin for anyone else. Play it for yourself to truly understand quality fangame design. Hint: if you are stuck, sacrifice yourself to the Miku gods. The start of the second avoidance has a textbox that kills you, and the only way to survive is by typing "M-I-K-U" on your keyboard before it pops up. Doing that at any other point in the game spawns a textbox that kills you and is supposedly a debug key according to the readme.
I really don't think I can recommend this game even though stage 6 is true fangame ascension. I had a good time playing this, but I sure don't think most other people would.
Rating: 4.1 41
Difficulty: 66 66
Oct 4, 2018
Pyure
For: I wanna 完全新手教学
For: I wanna 完全新手教学
You start in a hub with a bunch of warps to choose from. Each one takes you to a tutorial kind of stage for a different common gameplay aspect of fangames. These include traps/triggers, diagonal jumps, ice physics, vines, and so on. Clearly made with beginners in mind, though some of it feels a bit too basic to warrant a tutorial for even the newest player.
There's a bit more to the game after clearing all the stages, which was sort of interesting.
[0] Likes
There's a bit more to the game after clearing all the stages, which was sort of interesting.
Rating: 5.9 59
Difficulty: 25 25
Oct 4, 2018
Pyure
For: I wanna doodle jump noyoudesu
For: I wanna doodle jump noyoudesu
2 levels of trying to get to the top of a pit using bouncy platforms while being chased by a spike floor. You can easily avoid triggering the spikes by jumping to the bounce platforms while standing on the right side of the pit. Regardless, it's not that fun, and there's a DEMO block at the top of the second pit, so that's where it ends. Would not bother with this.
[0] Likes
Rating: 2.0 20
Difficulty: 1 1
Oct 4, 2018
Pyure
For: I wanna die
For: I wanna die
The game has you wander through long halls and large rooms while you try to figure out what you're supposed to be doing. It makes for sort of an eerie venture, but unfortunately there's no real payoff. There are 2 Pokemon that you can encounter, both with the same easy attack, and they go down with just a few hits. The ending is an abrupt and confusing "R.I.P" message. Maybe there's some inside reference that would explain why this was made, but I can't say I'd recommend playing it.
[0] Likes
Rating: 2.8 28
Difficulty: 7 7
Oct 4, 2018
jokcho
For: I wanna be the Convallaria majalis
[0] Likes
For: I wanna be the Convallaria majalis
[0] Likes
Rating: 6.9 69
Difficulty: 50 50
Oct 4, 2018
Delicious Fruit