Skulldude's Profile
Send a PMJoined on: Oct 8, 2017
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131 Ratings!
73 Reviews!
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131 Games
73 Reviews
Skulldude
For: I Wanna Recap The Twourney
For: I Wanna Recap The Twourney
An incredible tribute to all the games featured in the I Wanna Twourney event. Seeing these makers recreating different people's styles and putting their own flavors on top made for some of the most fun platforming I've played in a fangame recently.
Capturing the essence of some of the games featured is a huge task, and some segments may even feel a bit more true to the source than others, but overall the game excels in bringing its own ideas to life in a very clever and unique way, as well as taking liberties for the sake of variety and never feeling like a carbon copy of something else. Not every idea it goes for is perfect, but there was never a boring moment or any letdowns along the way, every second was spent with a smile on my face and I can't ask for much more than that! Really makes me wish for more future medley games that keep this approach in mind, making something new out of what's already been done.
Highly recommend, and try to keep an eye out for these makers' future projects!
Capturing the essence of some of the games featured is a huge task, and some segments may even feel a bit more true to the source than others, but overall the game excels in bringing its own ideas to life in a very clever and unique way, as well as taking liberties for the sake of variety and never feeling like a carbon copy of something else. Not every idea it goes for is perfect, but there was never a boring moment or any letdowns along the way, every second was spent with a smile on my face and I can't ask for much more than that! Really makes me wish for more future medley games that keep this approach in mind, making something new out of what's already been done.
Highly recommend, and try to keep an eye out for these makers' future projects!
Tagged as: Medley
[4] Likes
Rating: 9.7 97
Difficulty: 60 60
Mar 17, 2024
Skulldude [Creator]
For: I Wanna Reach for the Stars
For: I Wanna Reach for the Stars
A short adventure game made for I Wanna Twourney, heavily inspired by some of my favorite old-school fangames and dedicated to a great friend of ours! I've wanted to do something like this for a while now and I'm glad I had the chance to do it alongside a talented maker like Prince, huge shoutouts to him!
There are 2 paths you can take at the start of the game, each with 2 stages and a boss, with the difficulty aimed around the 60-65 range. At the end of your playthrough, you will receive a score based on your death count and the overall time spent playing it. The Twourney version isn't too different from this release besides a couple of jumps throughout the platforming, but one of the bosses was buffed with more HP and a new attack to keep things a bit more balanced.
Also, the difficulty select will change the amount of savepoints in-game, Hard removes all Wuss saves, Very Hard keeps one save at the beginning of each area and Impossible removes all saves (besides the boss rooms, in theory...)
Thank you very much to arzztt for organizing the Twourney event and putting up with all our delays (oops)
We had to cut a lot of what we wanted to do to meet the deadline, but we still put in a lot of effort and we're very proud of how it turned out, so have fun!
And of course... Happy Birthday, Natsu!!
[2] Likes
There are 2 paths you can take at the start of the game, each with 2 stages and a boss, with the difficulty aimed around the 60-65 range. At the end of your playthrough, you will receive a score based on your death count and the overall time spent playing it. The Twourney version isn't too different from this release besides a couple of jumps throughout the platforming, but one of the bosses was buffed with more HP and a new attack to keep things a bit more balanced.
Also, the difficulty select will change the amount of savepoints in-game, Hard removes all Wuss saves, Very Hard keeps one save at the beginning of each area and Impossible removes all saves (besides the boss rooms, in theory...)
Thank you very much to arzztt for organizing the Twourney event and putting up with all our delays (oops)
We had to cut a lot of what we wanted to do to meet the deadline, but we still put in a lot of effort and we're very proud of how it turned out, so have fun!
And of course... Happy Birthday, Natsu!!
Rating: N/A
Difficulty: 62 62
Mar 12, 2024
Skulldude
For: I Wanna Pamper that Amber Glamour
For: I Wanna Pamper that Amber Glamour
Short and sweet needle game to give us a taste of what King anxKha has been cooking, featuring a few cute nods to his peers throughout. As expected from anx, the movement is as smooth and fluid as you remember it, even with the length in mind you're bound to have fun and appreciate what's there. Great aesthetics and music picks if you're a Wolfi-head like me, and a good challenge for beginners who want some nice and easy trigger needle. Even for more experienced players this is a great way to kill the time.
Regardless, it gets a huge recommend from me and try to keep an eye out for this maker's incredible works!
[3] Likes
Regardless, it gets a huge recommend from me and try to keep an eye out for this maker's incredible works!
Rating: 8.6 86
Difficulty: 48 48
Dec 4, 2023
Skulldude
For: I Wanna Escape Into My Mind
For: I Wanna Escape Into My Mind
Jane's a real one of a kind maker whose efforts are paid off in fantastic experiences like Chungo's Gauntlet, mixing stupidity and genius in one massive experimental bag, still accessible to anyone. And now, with an even longer game, I can safely say she's on her way to my favorites and only hope more people pick up what she's putting down.
From all the self-drawn art complimenting the more abrasive/harsh music, I was already really drawn into this. If you're a massive fan of I Want or the Burnmind series, you're guaranteed to love this too, the same type of wacky gimmicks, production and overall theming present in those games feel like a massive inspiration for something as "out there" as this is.
Despite the number of differences from your typical GM8/GMS fangame engine, this feels really close to how most other fangames play. Unfortunately, the same minor problems I had with Chungo are present here too, with how you can't hold a button between rooms or transitions or how there's no proper windowed mode, it didn't take away from my experience but it can get bothersome for others. But hey, hopefully her next project will address these things!
Certainly, for some people this game can come off quite hit or miss, but regardless I'd recommend at least giving it a shot and just try to be willing to try out something a little different. It's not every day you get a fangame exploring a story in a personal but subtle way, with level and boss design done this masterfully. There's not much else I can say that others haven't already, very glad Jane was willing to put her all into making this a blind FM game when I reached out to her and it was great seeing the much deserved warm reception for her works.
Keep up the great job, see you at ESA ;)
[6] Likes
From all the self-drawn art complimenting the more abrasive/harsh music, I was already really drawn into this. If you're a massive fan of I Want or the Burnmind series, you're guaranteed to love this too, the same type of wacky gimmicks, production and overall theming present in those games feel like a massive inspiration for something as "out there" as this is.
Despite the number of differences from your typical GM8/GMS fangame engine, this feels really close to how most other fangames play. Unfortunately, the same minor problems I had with Chungo are present here too, with how you can't hold a button between rooms or transitions or how there's no proper windowed mode, it didn't take away from my experience but it can get bothersome for others. But hey, hopefully her next project will address these things!
Certainly, for some people this game can come off quite hit or miss, but regardless I'd recommend at least giving it a shot and just try to be willing to try out something a little different. It's not every day you get a fangame exploring a story in a personal but subtle way, with level and boss design done this masterfully. There's not much else I can say that others haven't already, very glad Jane was willing to put her all into making this a blind FM game when I reached out to her and it was great seeing the much deserved warm reception for her works.
Keep up the great job, see you at ESA ;)
Rating: 10.0 100
Difficulty: 52 52
Jul 19, 2023
Skulldude
For: WannaFest 22
For: WannaFest 22
This is probably the closest we will ever get to a spiritual sequel/successor to the original IWBTG, and it is absolutely beautiful. Accompanying the Treehouse's multiple on-going projects has been an incredible treat, and this game came about as a way of getting them more involved in the community. Their remaster came from out of nowhere, made by people that most of us had never seen around here and it was still just as well-made and polished as WannaFest was, in its entirety.
The same way they kept their accuracy to the smallest details, and staying as true as possible to the source material, it still shows in here as well. A lot of the art and the music is both ripped straight from the original games picked for recreations and also drawn by the Treehouse themselves, who always nailed the style of each game just right and were adapted into a fangame in a way I genuinely never thought I'd live to see. Hell, they even composed some of the songs and did some of the hilarious voice acting themselves! All of the stages had all of the members involved in their conception in some way and helped making the whole thing feel very cohesive while keeping things fresh and varied from stage to stage. I wanna avoid spoiling the actual main game's content in case you haven't seen it, but trust me that it is completely worth your time.
There's an insane amount of replayability as well for doing 100% in this game, with all the endings/modes you can go for, a boss rush arena and some of the more cryptic achievements. I can easily see myself playing this over and over, being satisfied getting more than I ever wanted out of any adventure fangame. Please do yourself a favor and follow every single project anyone in the Cherry Treehouse is involved with, and show as much love and support as possible. I know there's no way I'll ever stop being their devoted stan after seeing myself what they're capable of and where their goals are set now. I wish nothing but the best for all the lovely makers behind this behemoth of a popoff.
This team is super dedicated to their work, unlike any other I've seen before, and the passion flows through everything they touch, I just can't recommend their games enough without sounding like a paid actor. Thank you so much for making one of the most memorable experiences I've ever had with any videogame in my life, and I seriously hope to see more and more from all of you in the near future.
[9] Likes
The same way they kept their accuracy to the smallest details, and staying as true as possible to the source material, it still shows in here as well. A lot of the art and the music is both ripped straight from the original games picked for recreations and also drawn by the Treehouse themselves, who always nailed the style of each game just right and were adapted into a fangame in a way I genuinely never thought I'd live to see. Hell, they even composed some of the songs and did some of the hilarious voice acting themselves! All of the stages had all of the members involved in their conception in some way and helped making the whole thing feel very cohesive while keeping things fresh and varied from stage to stage. I wanna avoid spoiling the actual main game's content in case you haven't seen it, but trust me that it is completely worth your time.
There's an insane amount of replayability as well for doing 100% in this game, with all the endings/modes you can go for, a boss rush arena and some of the more cryptic achievements. I can easily see myself playing this over and over, being satisfied getting more than I ever wanted out of any adventure fangame. Please do yourself a favor and follow every single project anyone in the Cherry Treehouse is involved with, and show as much love and support as possible. I know there's no way I'll ever stop being their devoted stan after seeing myself what they're capable of and where their goals are set now. I wish nothing but the best for all the lovely makers behind this behemoth of a popoff.
This team is super dedicated to their work, unlike any other I've seen before, and the passion flows through everything they touch, I just can't recommend their games enough without sounding like a paid actor. Thank you so much for making one of the most memorable experiences I've ever had with any videogame in my life, and I seriously hope to see more and more from all of you in the near future.
Rating: 10.0 100
Difficulty: 60 60
Sep 24, 2022
8 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Appreciate the Wolf's Enthusiasm | 63.7 | 8.1 | 36 |
I wanna feed Your Escapism | 50.8 | 7.7 | 48 |
I Wanna Feed Your Escapism 2 | 63.2 | 8.4 | 41 |
Ich möchte deine Flucht vor der Wirklichkeit nähren | 53.8 | 8.8 | 8 |
I wanna inherit the Spike Sanity | 73.0 | 5.0 | 1 |
On Transience | 66.1 | 7.9 | 13 |
I Wanna Reach for the Stars | 60.8 | 8.1 | 6 |
I Wanna be the RP | 75.4 | 8.8 | 20 |
450 Favorite Games
1 Cleared Game
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Victory Royale Sans Fortnite | N/A | N/A |