I wanna be the Explorer2

Creator: 香嵐

Average Rating
5.6 / 10
Average Difficulty
79.8 / 100
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Adventure (1) Needle (5) Avoidance (7) Trap (5) Gimmick (5) Boss (4) 100_Floor (4) Long (1) x_Floor (3)


  • by DerpyHoovesIWBTG
  • by Wolsk
  • by Wolsk
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Wolsk
  • by Xplayerlol
  • by Xplayerlol

17 Reviews:

I don't know. It's a lot more polished than the first Explorer, with some really interesting stuff in the later floors (Like the World's Hardest Game Floors at the 60s and the gimmick floors at the 70s and 80s). But not all of these gimmicks are used in a good way. Floor 78 is a great example. It's a conveyor belt floor, and the first save has a Conveyor Ledge jump. Easily one of the worst jumps I've ever done. The level design seems a lot better, though, and some of the gimmicks are used in a good way. Loved the color armor gimmick at Floor 89, for example.
The bosses aren't the greatest I've ever seen, though. Floor 80 is the only one that might be decent, but it's too RNG-heavy to be enjoyable. The other ones...The first 4 bosses are simplistic stuff, not bad, but hardly anything that you'll remember after reaching Floor 50. Floor 50 is terrible. It's an extremely RNG-heavy avoidance with nothing enjoyable about it. It's just a rain of RNG with timed RNG explosions, and when you think that it's over, the music starts again: You must complete two cycles in order to beat it. Great. Floor 60 is...Alright, and Floor 70 isn't even a boss. Floor 80 uses an interesting concept, but as I said, RNG ruins it. Floor 90 is ANOTHER completely luck-based avoidance, but this one is long, which makes it even more annoying. And Floor 100 could actually be decent...The first phase is easy, but well-made, and the second phase is fair...Until the two last attacks. These two last attacks are so unfair that it took me less than 30 minutes to reach them for the first time, and 8 hours to get past them and beat the boss. It's absurd.
The game offers an interesting concept, in which The Explorer killed the Big Kid's head and took its powers, and now you have to kill him because...Probably for no reason, but it's interesting to see a sequel where you have to kill the prequel's main character.
I don't know, the platforming is mostly nice, but the bosses are either, uninteresting or terrible. Also, the good stuff comes after Floor 50, and I don't think that it's worth it. Probably wouldn't recommend.

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Tagged as: Needle Avoidance Trap Gimmick x_Floor
[3] Likes
Rating: 5.2 52       Difficulty: 82 82
Sep 4, 2015
Final boss is literally one of the worst bosses I've ever played. Other things were not that great either. There sure were some interesting things but after beating this game, the only thing I remember is conveyor ledge jump and the final boss. I would never recommend this game.

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[2] Likes
Rating: 2.5 25       Difficulty: 79 79
Oct 8, 2022
Really terrible fangame. There used to be a bit here about me complaining the final boss is luck based but I don't believe that anymore, so I've removed it and increased my difficulty rating.

At it's core, Explorer 2 is a 100f game, and it has a lot of the major shortcomings of one. Mainly, the first half is super bland and boring. Very few unique ideas, ultra easy bosses, the whole nine yards which make a game like this boring. The game takes a nosedive in the later parts, where the annoying traps, generic jumps, and bland level design begin to take a toll, especially with some REALLY egregious platforming screens like F88. Then the bosses are stupid, most are nothing, floor 60 boss is just annoying, floor 80 boss has too much health, the avoidance at floor 90 is kinda cool and the only thing in this game I truly enjoyed, and then the final boss is the worst boss I've ever played. The gameplay loop of the final boss is simple. You learn the easy attacks, and then grinded the stupid luck based final attack. When you clear, it will not be because you outplayed the game, or because you read the RNG well, or because you had good dodges. It will be because the game decided not to wall you. It's absolutely horrible, and makes for one of the most artificially difficulty fangames I've ever played. It's safe to say I don't recommend this one in the slightest.

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[1] Like
Rating: 1.7 17       Difficulty: 69 69
May 28, 2023

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[1] Like
Rating: 10.0 100       Difficulty: 89 89
Oct 8, 2018
It was brutally hard for me, especially on hard mode some of the floors were no joke, but most hours were spent on Miku and the final boss, both were fun but their RNG is tough to handle at times. Despite suffering a lot while playing, I can't say it was a bad game, there's lots of variety, a lot of floors with interesting ideas, it just starts being very demanding from floor 50 up until the end.

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Tagged as: Avoidance Gimmick 100_Floor
[1] Like
Rating: 8.0 80       Difficulty: 86 86
Dec 13, 2015