I wanna be the Justice

Creator: かーにばる

Average Rating
7.5 / 10
Average Difficulty
69.0 / 100
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Tags:

Adventure (9) Needle (3) Avoidance (2) Trap (5) Boss (4) Long (5) Story (3) Bosses (1) Classic (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
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  • by Cortex
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  • by ElCochran90
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27 Reviews:

Wolfiexe
This is probably one of my top few games by Carnival. It has that very recognisable style with the bonuses and drawbacks you'd expect depending on your tastes, alongside quite a memorable journey through a variety of worlds and bosses.

There's a wide collection of stages, never getting too crazy or unusual in terms of gimmicks and often leaning moreso on the needle side of things. Sometimes there'll be little things thrown in such as conveyors, moving sawblades, wacky platforms or just other simplistic things that usually fit quite well with the theme of each respective stage. I was always looking forward to seeing what theme the next stage would have, as you could be hopping through a flame-filled castle at one point and be navigating some psychadelic neon-esque needle stage the next. It would've been cool to see some more unique gimmicks, but it's not really a negative.

The game also features a fair amount of bosses. Some are pretty fun, such as the robot sentry avoidance or the final boss, which whilst proving quite the challenge, was very fun to play and read. Other bosses have quite the notoriety, such as the Jazz Hands Demon which I apparently got rather fortunate on regarding a respawn, and one particular boss in the snow area caused a bit of frustration, although it turns out this boss can be skipped altogether by some out-of-the-box thinking.

There's one section involving a puzzle which may be problematic for some people. If you need a pointer as to how to figure it out try looking at the two sets of windows and see if you can flip or rotate them to get some numbers.

Also worth mentioning as you may expect from a Carnival game, there will be a fair amount of flying spike or sudden gank traps. If you're not fond of this kind of thing or can't tolerate it, chances are you won't be convinced here. Overall though, it's a pretty memorable adventure that I think is worth your time if you're up for the challenge and don't mind the Carnival style of constant impending doom.

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Tagged as: Adventure Needle Boss Long
[3] Likes
Rating: 8.0 80       Difficulty: 68 68
Oct 1, 2018
infern0man1
https://prnt.sc/gcctgn

Almost everything before the final boss was really well-made, which is kinda disappointing but whatever.

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[3] Likes
Rating: 6.0 60       Difficulty: 70 70
Aug 24, 2017
IPECACMAN
The platforming is pretty hard and challenging,but the bosses can be good or really anoying.I recommend this game for the platformign not for the bosses

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[2] Likes
Rating: 5.5 55       Difficulty: 73 73
Feb 28, 2015
ElCochran90
BEFORE YOU PROCEED, REFER TO shign (shign#4549) AND GET AN ENGLISH MODE OF THIS GAME BECAUSE THE STORY DEVELOPMENT IS THE BEST I HAVE EVER SEEN IN A FANGAME.

Against my expectations, Justice surpassed my old-school beloved Heaventrap 1.

Is Carnival now building a multiverse? Because that is awesome, especially when this multiverse of characters interrelates several great stories between good and evil, which is a constant in his main adventure games: godly and diabolical forces exerting their influence on Earth while the kid must struggle against forces of hell or die trying. Either that or find cleansing, as in Crimson. The change of perspectives of good vs evil and evil vs good in Heaventrap 1 and 2 is also quite fascinating.

However, the most important thing to notice is that this is his game richest in story, which adds a lot to the rating. The game itself is odd and seems like it would have been made in a 2-year span (not sure, so don't quote me on that): 2012 was the first half of the game, and before May of 2013, we have the rest: impressive bosses, great platforming, challenging needle and creative designs mostly during the second half. The rest was a tad generic.

Also, this proves to me that I find adventure fangames easier on average compared to people than needle games compared to people: this fangame is as hard as the brutal Chill Needle 2 overall except in the bosses department, because CN2's bosses were trivial. Also, this was easier than Neon 3 significantly. I understand the community's bias in underrating famous fangame makers in difficulty to give them more reach and popularity (they deserve it), but it is very misleading.

Drawbacks? Yes, as no fangame, or game in general is perfect (except Heart Goes On). This is a trap-based game, and expect traps all over the place. I came prepared, since I know Carnival rather well, but expect frustration and definitely some traps right at the last moment. SOme are facepalm stuff rather than inventive or funny: disappearing blocks, invisible blocks, flying spikes and questionable triggers. As an adventure fangame, riddling it with traps can become a distraction. The right balance was found in the blind races of past Fangame Marathons. However, they do not predominate so pervasively, so that is a redeeming factor. Also, there are 100% platforming stages free of traps, and that is when one could enjoy the game at its fullest. Also:

-Reviewer: Platforming is tough as this is not a needle game
-Final segments: I'm gonna ruin this user's review

Second half is interesting and, oddly, shifts the difficulty curve upside down. The 6th stage with the dragon boss was very tough, including said boss which had freaking limb respawns and that is so freaking cheap and intolerable, and the next stage is quite benign and straightforward in comparison, including its cherry cannon avoidance which I first tried(!). Last needle stage is most interesting and particularly legendary is the conveyor screens even more than the white section of the stage because controlling your character becomes a challenge: definitely the most difficult platforming of the game (and hey, zero traps and fun to play!).

About the final boss, Sieg, that's one memorable challenge for the ages. The boss has three phases, the first one being unnecessarily prolonged and straightforward for repeating it after you die in subsequent phases, the second one is a matter of patience but the RNG little cherry fiesta can block you unfairly a few times, and the third part is quite free, especially once you learn that the attacks the boss chooses are always in the same order and are not RNG dependent, and two attacks are pattern. It's not as challenging as a Solgryn fight in the original Boshy, but it gets boring quite fast if you have to go through the first phase several times. A middle save after the first phase would be MUCH appreciated and improve enjoyment a lot.

So, we have a varied production value, great bosses (especially during the second part), a cool final boss that gets ruined by how it punishes the player if the player dies, ok platforming followed by good platforming, a very cheap 6th boss followed by a free avoidance in an easier stage... it's quite the mess, but a worthy mess, where a bunch of ideas where thrown in with no rhyme or reason.

The story is probably the most intricate, detailed and beautiful of any fangame I have ever seen. Even the fantastic Reach the Moon since of story simplicity. Who cares, right? As long as the adventure is amazing, but here, the story elevates the fangame to a different quality level and that is appreciated.

It is a recommended adventure with a great sense of reward. Give it a try and live a Dragon-Quest like non-RPG adventure experience rich in story despite the inconsistent mess it is.

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Tagged as: Adventure Needle Avoidance Trap Boss Long
[1] Like
Rating: 6.1 61       Difficulty: 75 75
Aug 1, 2020
kurath
One of the better old eastern adventures in my book. Its got a lot of highs and a lot of lows, but overall the total package is quite solid. Probably more so if you're able to read the story, but I can't really comment on that. Difficulty wise, its important to note that the game starts fairly low and ramps up to about a 60. The final boss then spikes this up significantly (arguably a classic fangame style), resulting in its rating.

Production value wise, its roughly what you expect from an old carnival game. There's some interesting looking boss drawings and that's about all you get. Recolored default tiles, restart music and bosses full of nothing but cherries otherwise.

Platforming/stage wise, there's a lot of interesting aspects. The difficulty balance is a bit all over the place, but not in the way that's ever problematic (generally the outliers just happen to be weirdly free saves). There's a ton of changeups, which in a longer adventure game feels good. Even if you end up seeing the same tilesets over and over, the fact that it cycles through them with different gimmicks/styles and makes it feel like you're always going somewhere is very well done. Most of the traps are pretty meh, but there's a few interesting trigger movements and it doesn't really hurt the overall deal.

Boss wise, its also a mixed bag. There's some good variety (a general strength of this game) and that helps a lot. There's always some learning involved in how to deal with the various attacks, as there's a lot of overlapping stuff in this game (so be warned of that), both from multiple sources or just lingering attacks. The final boss is, as mentioned, a large difficulty spike and while a fairly good boss, will likely be a sizable chunk of your playtime. Its a bit of a grind as there's a lot of stuff to learn as you go and some annoying combinations/effects that slow down progress - still, its well known for good reason as there's a lot of interesting pieces to it.

As someone who isn't the biggest fan of much of Carnival's older work, this one does stand out as holding up well to this day. I'd recommend it if you don't mind low production and some balancing woes, as there's a ton of content and variety in the game.

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Tagged as: Adventure Trap Long
[1] Like
Rating: 7.5 75       Difficulty: 70 70
May 13, 2019