2 Reviews:
Fruitless
A fangame that was considered lost for a while before it was recently found. When I heard there was a new コド fangame discovered, I immediately knew I needed to play it, and I was definitely right in this decision.
This is an adventure fangame with 4 stages followed by a final one. They're mostly pretty basic stages, with only the top right one featuring ice physics as a gimmick. Most of the stages are taken up by spike layouts and traps, which are basically all placed well, as basically the only real difficulty spike is near the end of the game, and it's not even that steep anyway. The game also likes to give you alternate paths to go sometimes, which was a neat thing to include for those that want to do the the harder routes. It's mostly vanilla, but the stage after the initial 4 has the most gimmicks out of any stage in the game, and they're really cool gimmicks too, I just wish they were used to their fuller potential.
Of course, that's just the platforming in the game, there's also some bosses, which are all cherries...or I guess apples, according to the title.
-The pink one is the least interesting, it just bounces around and shoots out other cherries that aim at you when you shoot it, which can hit the boss after they aim at you. However, you can just spam the boss immediately to get all the damage at once before the cherries can go very far from the boss.
-Then there's the green cherry, who moves around the room and does a few attacks, including some bouncing cherries that can be shot back at it too. As long as you keep your distance from it, you should have basically no problems dealing with this one, even the randomly sized cherry attack.
-The blue cherry is the biggest surprise, being based on Mega Man Battle Network! Here, you and the boss are both on a 9x9 grid, and pressing any direction will teleport you to the square in that direction, helping you dodge the attacks faster. The attacks the boss uses here are pretty creative and use the gimmick well, as well as being easy to not get instagibbed by, with the exception of the yellow and rainbow cherry attacks, since they cover opposite areas of the screen, and the time required to differentiate between them is not very long. However, I do feel like the actual bullets you shoot being invisible makes it harder to tell how much damage you're able to do, since shots don't instantly hit the boss here. Oh yeah, you can also charge your shots to make them 10 times as strong, something I didn't know until the readme apparently brought it up.
-The 4th stage just doesn't have a boss, so onto the last one, the black cherry. This is a very RNG-heavy boss, as most of the attacks move in random directions, and are chosen at random. The catch is, the boss changes direction whenever you shoot it, aiming towards you, and almost every bullet the boss shoots can be shot back at it, like the pink cherry. This means the boss could land you in an unfair scenario, if you let it. However, because you have so much control over how the boss moves, you can be more strategic with how you shoot it. This means you can either play it safe and not shoot it directly at all, or make it bounce at the top of the screen and rain down cherries for you to send back at it all at once. This is a really great take on a luck boss, and way better than the one in I Wanna Be The Bowl. The game doesn't actually end there, as there's a couple more needle screens after that, but it's just more of what we've already seen, just harder.
And that's the game! I didn't quite know what I was getting into from a lost fangame, but I'm very glad it was found, as it is a fun game to play, just like everything else I've played so far from this maker. Recommended if you like adventure games.
[0] Likes
This is an adventure fangame with 4 stages followed by a final one. They're mostly pretty basic stages, with only the top right one featuring ice physics as a gimmick. Most of the stages are taken up by spike layouts and traps, which are basically all placed well, as basically the only real difficulty spike is near the end of the game, and it's not even that steep anyway. The game also likes to give you alternate paths to go sometimes, which was a neat thing to include for those that want to do the the harder routes. It's mostly vanilla, but the stage after the initial 4 has the most gimmicks out of any stage in the game, and they're really cool gimmicks too, I just wish they were used to their fuller potential.
Of course, that's just the platforming in the game, there's also some bosses, which are all cherries...or I guess apples, according to the title.
-The pink one is the least interesting, it just bounces around and shoots out other cherries that aim at you when you shoot it, which can hit the boss after they aim at you. However, you can just spam the boss immediately to get all the damage at once before the cherries can go very far from the boss.
-Then there's the green cherry, who moves around the room and does a few attacks, including some bouncing cherries that can be shot back at it too. As long as you keep your distance from it, you should have basically no problems dealing with this one, even the randomly sized cherry attack.
-The blue cherry is the biggest surprise, being based on Mega Man Battle Network! Here, you and the boss are both on a 9x9 grid, and pressing any direction will teleport you to the square in that direction, helping you dodge the attacks faster. The attacks the boss uses here are pretty creative and use the gimmick well, as well as being easy to not get instagibbed by, with the exception of the yellow and rainbow cherry attacks, since they cover opposite areas of the screen, and the time required to differentiate between them is not very long. However, I do feel like the actual bullets you shoot being invisible makes it harder to tell how much damage you're able to do, since shots don't instantly hit the boss here. Oh yeah, you can also charge your shots to make them 10 times as strong, something I didn't know until the readme apparently brought it up.
-The 4th stage just doesn't have a boss, so onto the last one, the black cherry. This is a very RNG-heavy boss, as most of the attacks move in random directions, and are chosen at random. The catch is, the boss changes direction whenever you shoot it, aiming towards you, and almost every bullet the boss shoots can be shot back at it, like the pink cherry. This means the boss could land you in an unfair scenario, if you let it. However, because you have so much control over how the boss moves, you can be more strategic with how you shoot it. This means you can either play it safe and not shoot it directly at all, or make it bounce at the top of the screen and rain down cherries for you to send back at it all at once. This is a really great take on a luck boss, and way better than the one in I Wanna Be The Bowl. The game doesn't actually end there, as there's a couple more needle screens after that, but it's just more of what we've already seen, just harder.
And that's the game! I didn't quite know what I was getting into from a lost fangame, but I'm very glad it was found, as it is a fun game to play, just like everything else I've played so far from this maker. Recommended if you like adventure games.
Rating: 6.0 60
Difficulty: 45 45
May 26, 2026
Delicious Fruit
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