79 Reviews:
Bob
Fantastic adventure game made by Zebrago (aka brodyaga).
There are 10 worlds each with their own music, gimmicks and graphical style. All of them are gorgeous and very well put together. Through your platforming there is always new gimmicks being added to keep it fun to play, as well as a challenge.
The bosses are my favourite part. They all have a set order of attacks and repeat them until you kill them, similar to Boshy. Every boss is different in its own way and it's always satisfying when you win. None of them felt very cheap, and the grind was fun in my opinion.
The music choices are spot-on for every area and boss. I especially liked the songs for stage 2 and 3. Also, the plant boss.
This game stands up to the greats such as kill the guy, boshy, NANG and kamilia 2.
[10] Likes
There are 10 worlds each with their own music, gimmicks and graphical style. All of them are gorgeous and very well put together. Through your platforming there is always new gimmicks being added to keep it fun to play, as well as a challenge.
The bosses are my favourite part. They all have a set order of attacks and repeat them until you kill them, similar to Boshy. Every boss is different in its own way and it's always satisfying when you win. None of them felt very cheap, and the grind was fun in my opinion.
The music choices are spot-on for every area and boss. I especially liked the songs for stage 2 and 3. Also, the plant boss.
This game stands up to the greats such as kill the guy, boshy, NANG and kamilia 2.
Rating: 9.6 96
Difficulty: 60 60
Feb 10, 2015
Paragus
A very long game with 10 stages. It has good platforming, amazing production value, and memorable bosses. Probably a game I would consider a "must play" for anyone who is serious about fangames. There's a few puzzlish rooms along the way, but nothing that should stop anyone from progressing as most of them are pretty reasonable. Overall its an amazing achievement of a game considering this is the creators first fangame and better than most out there.
The only potential drawback is that the final boss is quite a bit harder than the rest of the game, so be prepared to hunker down a little at the end.
[6] Likes
The only potential drawback is that the final boss is quite a bit harder than the rest of the game, so be prepared to hunker down a little at the end.
Rating: 9.0 90
Difficulty: 70 70
Feb 10, 2015
CakeSauc3
The ultimate adventure fangame, I Wanna Find my Destiny is so well made that it may surprise you that it's a fangame at all. Lots of fun content awaits you in the form of diverse platforming and engaging bosses that fit the theme of each level perfectly. The great art assets and fantastic music will carry you on an incredible journey towards the final boss, which is a masterpiece on its own that must be played by all.
Do not miss out on this game.
[5] Likes
Do not miss out on this game.
Rating: 10.0 100
Difficulty: 60 60
Jan 19, 2017
MoleTrooper
A long game with fun platforming and great production value. I find the bosses fairly boring because they're nothing but pattern that you have to learn through trial and error, but everything else is totally worth playing.
[4] Likes
Rating: 7.0 70
Difficulty: 60 60
Dec 6, 2015
PlutoTheThing
This might be the single most frustrating game I've ever played, and for reasons that aren't the gameplay. This is because this game feels like it could be waay more fun if it weren't for one fatal flaw that plagues a massive portion of the game. To start with the good, the platforming. It's fantastic honestly, most stages introduce multiple gimmicks and they are used in fun ways and never overstay their welcome. I really really like the platforming in this game, and it's why, even if by only a little bit, my rating sways just barely in the positive direction. Unfortunately at the end of all of these platforming stages, we get some bosses. The bosses in this game might have some of the most consistently unpleasant bosses I've seen in a fangame, even fangames I dislike have little hints of fun in a handful of bosses, but every boss in this game plays out the same. They are pattern oriented, so you slowly learn the patterns, and then you kill them. Now that isn't necessarily a bad thing, so where does it go wrong?
Let's start with the process of killing the bosses. Bosses in this game have no iframes, so instead you mash to kill them. When I say mash, I mean leisurely push the shoot button because if you actually mash in this game which ENCOURAGES YOU TO, it throttles your gun so you can't shoot anymore. Many of the bosses can have attacks skipped by killing them early, and since all of them have repeating cycles, it can be hugely beneficial to kill them early, but it's also just unsatisfying. Why learn the patterns if you can just shoot better and win anyways. The most annoying part is both of these issues can just be solved by adding iframes, which are not present here like I mentioned earlier. I'm really not big on this style of bosses, I don't like this in boshy and I don't like it here, but what really makes or breaks a boss is the attacks, which aren't fun either! Nearly every death to a boss in this game is forgetting a pattern, at least for me. If it's not forgetting a pattern, it's learning one in the first place, and they are hardly interesting, a lot of them can be boiled down to incredibly basic sequences or just standing in a spot and jumping. It gets old fast. It's not like pattern bosses are bad, it's just these patterns aren't fun and there's barely any randomness to spice it up. This makes the bosses unbearably tedious and annoying for me, and ultimately is why I've rated this game so low.
In conclusion this game has great platforming and tedious bosses. I would have loved to enjoy this game as much as others, but I really just can't stand those bosses, especially Boss 4 and the Final Boss. In the end I'm left disappointed and frustrated.
[3] Likes
Let's start with the process of killing the bosses. Bosses in this game have no iframes, so instead you mash to kill them. When I say mash, I mean leisurely push the shoot button because if you actually mash in this game which ENCOURAGES YOU TO, it throttles your gun so you can't shoot anymore. Many of the bosses can have attacks skipped by killing them early, and since all of them have repeating cycles, it can be hugely beneficial to kill them early, but it's also just unsatisfying. Why learn the patterns if you can just shoot better and win anyways. The most annoying part is both of these issues can just be solved by adding iframes, which are not present here like I mentioned earlier. I'm really not big on this style of bosses, I don't like this in boshy and I don't like it here, but what really makes or breaks a boss is the attacks, which aren't fun either! Nearly every death to a boss in this game is forgetting a pattern, at least for me. If it's not forgetting a pattern, it's learning one in the first place, and they are hardly interesting, a lot of them can be boiled down to incredibly basic sequences or just standing in a spot and jumping. It gets old fast. It's not like pattern bosses are bad, it's just these patterns aren't fun and there's barely any randomness to spice it up. This makes the bosses unbearably tedious and annoying for me, and ultimately is why I've rated this game so low.
In conclusion this game has great platforming and tedious bosses. I would have loved to enjoy this game as much as others, but I really just can't stand those bosses, especially Boss 4 and the Final Boss. In the end I'm left disappointed and frustrated.
Rating: 5.3 53
Difficulty: 58 58
Apr 3, 2023
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