I wanna kill the Maker

Creator: In Memory of Papaya (木瓜之王)

Average Rating
7.3 / 10
Average Difficulty
61.2 / 100
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Tags:

Needle (13) Trap (2) Gimmick (10) Medley (18) Boss (1) NoBoss (1) Secret (2)

Screenshots

  • by dimasik1997
  • by Eljoaco22
  • by Eljoaco22
  • by Anon70000
  • by slenderbrine97
  • by Anon70000
  • by Anon70000

59 Reviews:

zandalariplayer
It is a nice game of the overall. But I am forced to say that the Eversion area is NOT GOOD!! Great deal of painful! I've been liking almost everything else with exception of screens. but Eversion is really infun!

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Rating: 7.3 73       Difficulty: 73 73
Apr 29, 2024
BD233
RIP. Papaya
o7o7o7

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Rating: 8.5 85       Difficulty: 61 61
Feb 5, 2024
BloggerOP
Rating based on hard mode 100%.

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Rating: 7.5 75       Difficulty: 58 58
Dec 26, 2023
melonbat
Rating based on Hard:

A medley game with some pretty horrible design choices. I'm not super experienced with fangames and "named jump spam," but honey if *I* can tell that something is named jump spam then holy mother of god was there an overabundance of them. You'll see nothing short of corners, gates, diagonals, a few 9 jumps and diamonds, f-jump galore, and almost nothing original.

I would rate this much higher should 3/4 guest stages not have terrible flaws that make it a shadow of what they could've been. Eversion's area has the best idea by far, but instead of creative pathing and cool jumps and strategies, its just a massive puzzle spanning 10 minutes per save, where if you mess up the puzzle, you must re-do multiple minutes of what is practically walking. A shame for an idea that stellar. The jet area was really cool except for the fact that you have to wait every time you use it, adding heaps of unnecessary time to your playthrough. The black and white original stage was just basically the same as what is in Reach the Exit 3, which considering how I played that directly before this game, I wasn't entirely happy to see. The only area that was pretty good in terms of idea/gameplay was LLKs, which still had some rough saves here and there.

I think, genuinely speaking, this game is well over-rated. If newer players can distinguish that a game is practically named jump spam, that's pretty rough.

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Rating: 1.6 16       Difficulty: 59 59
Oct 5, 2023
Jopagu
Honestly, an abysmal medley game. 95% of the needle in this game is downright horrible, filled with named jump spam (a double diagonal every other save it seems), and generic time wasting flying spike traps. The game is just a constant slog of mediocrity broken up by saves only memorable due to their awfulness. I have only played a handful of the games on display, but I can confidently say that the game repeatedly chose some of the worst possible screens from otherwise great games.

After ages of soulless needle, the game greets you with a pleasant reprieve, original screens. Of course, by pleasant, I mean marginally better if anything. The gimmicks are cool, but despite several opportunities for puzzles, this aspect is barely explored and the aspects are just haphazardly slapped on more generic awful needle. The shift area is by far the worst execution I have ever seen of this gimmick, with nonsensical broken feeling collisions, and it manages to turn the gimmick into generic needle where you occasionally press a different button. The eversion area is frankly garbage, with the gimmick used for nothing except tedious backtracking, with trivially easy saves that last several minutes a piece. This area took me at least half an hour, and yet was the easiest part of the game. It's so mind-numbingly boring I would almost rather go back to the diagonal spam.

Overall, there is practically nothing worth playing in this game. You would be much better served by almost any other needle game.

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Tagged as: Needle Trap Medley
[0] Likes
Rating: 3.5 35       Difficulty: 62 62
May 20, 2023