88 Reviews:
PoZZ_rar
Nobody:...
Levels after floor75: DIAGONALS!!!
[3] Likes
Levels after floor75: DIAGONALS!!!
Rating: 8.1 81
Difficulty: 61 61
Aug 13, 2021
ElCochran90
So... THIS was the game I was supposed to play. Difficulty now makes sense, since I died 17,000 times less than in Qoqoqo 2, and it only took 105 minutes to clear. There is a world of difference between this and the sequel.
I find it painful that this game does start with empty rooms gradually placing some spikes here and there, making the first 40% of the game very uneventful. After screen 25 there is a troll boss, which made me scratch my head for two things: sunlaoqq is good for making needle designs, and it is a freaking troll boss. After that, every 12-13 screens the theme changes and I didn't find them particularly appealing, but the difficulty curve was enjoyable and well balanced. Soundtrack is forgettable and you can't tell whether if the game is trying to be serious or not.
This was definitely a stepping stone for Qoqoqo 2, a near-masterpiece of needle that frustrated me with a now popular and not amusing experience. That game, however, shines because of its extraordinary level design, something that would be taken to a new extreme of genius with the third part at the expense of having an unplayable difficulty (opinion has it the "easy ver" is less difficult, but I don't know if anything has been butchered, so I don't know if the """easy""" version also provides the complete experience). The last 10 screens of Qoqoqo 1 are a good introduction for the kind of design that you will have in Qoqoqo 2, but that ride is recommended for experienced fangamers. This modest delivery saved the best for last and, in my humble opinion, bosses weren't necessary at all (also shockingly easier compared to the overall needle difficulty and all of them can be cleared in a 1st try).
Recommended very lightly and only for 100F fans and/or needle fans, but there are much better deliveries out there.
[2] Likes
I find it painful that this game does start with empty rooms gradually placing some spikes here and there, making the first 40% of the game very uneventful. After screen 25 there is a troll boss, which made me scratch my head for two things: sunlaoqq is good for making needle designs, and it is a freaking troll boss. After that, every 12-13 screens the theme changes and I didn't find them particularly appealing, but the difficulty curve was enjoyable and well balanced. Soundtrack is forgettable and you can't tell whether if the game is trying to be serious or not.
This was definitely a stepping stone for Qoqoqo 2, a near-masterpiece of needle that frustrated me with a now popular and not amusing experience. That game, however, shines because of its extraordinary level design, something that would be taken to a new extreme of genius with the third part at the expense of having an unplayable difficulty (opinion has it the "easy ver" is less difficult, but I don't know if anything has been butchered, so I don't know if the """easy""" version also provides the complete experience). The last 10 screens of Qoqoqo 1 are a good introduction for the kind of design that you will have in Qoqoqo 2, but that ride is recommended for experienced fangamers. This modest delivery saved the best for last and, in my humble opinion, bosses weren't necessary at all (also shockingly easier compared to the overall needle difficulty and all of them can be cleared in a 1st try).
Recommended very lightly and only for 100F fans and/or needle fans, but there are much better deliveries out there.
Rating: 3.9 39
Difficulty: 55 55
Apr 14, 2019
IPECACMAN
Good game with some fun platforming.
[2] Likes
Rating: 8.5 85
Difficulty: 68 68
Feb 28, 2015
Mrzwanzig
The game sadly starts off with the 100 floor game tradition of nothing-rooms for half the game. It picks up a bit in the second half, but the design is merely decent. Until you get to the 90s. The winding room design is iconic and just really fun.
Oh yeah, there's bosses too. They exist. Worth a play for the good parts since the mediocre parts won't take long to get through anyway.
[1] Like
Oh yeah, there's bosses too. They exist. Worth a play for the good parts since the mediocre parts won't take long to get through anyway.
Rating: 7.0 70
Difficulty: 60 60
Nov 20, 2018
theTics
1. Visuals are decent
2. There are some difficulty imbalance between screens in the same section, which most needle game shows.
3. Putting the hardest jump in the end like floor 90 is bad idea, I find that's nothing more than consuming time.
4. Is this game as hard as Christmas Deliveries? Hell NO!
[1] Like
2. There are some difficulty imbalance between screens in the same section, which most needle game shows.
3. Putting the hardest jump in the end like floor 90 is bad idea, I find that's nothing more than consuming time.
4. Is this game as hard as Christmas Deliveries? Hell NO!
Rating: 5.1 51
Difficulty: 52 52
Oct 7, 2018