102 Reviews:
Quof
Clear except the avoidance.
This is a game I feel like I should dislike, as the needle is simplistic with a lot of named jump (plus corner spam) and the first two stages are just needle so easy you can probably get past stage 1 deathless, but somehow I still enjoyed it. Thanks in part to the great music, I didn't mind sitting down and beating the game. That said, I have one major issue that I really can't overlook: The last save is BALLS hard. Way harder than the rest of the needle. I spent 2 hours getting to the last save and then 2 hours beating it, and if I had choked at the 16px a few times, that could easily be 4, 5, 6 hours. The save isn't particularly fun, either, it's just really precise. A huge, unfun difficulty spike that takes as long as the rest of the needle combined. No, thank you. The screen became legendary and is really popular, so I don't know if I can really criticize it too much, but personally, I just did not have fun with it.
As for the avoidance, I'm not an avoidance guy, so I didn't even play it for more than a few minutes. I would definitely get frustrated with the sphere and its general length, but I won't dock off points for it because avoidances are not for me.
P.S. The outline kid sprite flashes back to normal kid sprite for one frame every time the kid double jumps, and it's actually pretty distracting. Nothing major, but not a positive thing.
[1] Like
This is a game I feel like I should dislike, as the needle is simplistic with a lot of named jump (plus corner spam) and the first two stages are just needle so easy you can probably get past stage 1 deathless, but somehow I still enjoyed it. Thanks in part to the great music, I didn't mind sitting down and beating the game. That said, I have one major issue that I really can't overlook: The last save is BALLS hard. Way harder than the rest of the needle. I spent 2 hours getting to the last save and then 2 hours beating it, and if I had choked at the 16px a few times, that could easily be 4, 5, 6 hours. The save isn't particularly fun, either, it's just really precise. A huge, unfun difficulty spike that takes as long as the rest of the needle combined. No, thank you. The screen became legendary and is really popular, so I don't know if I can really criticize it too much, but personally, I just did not have fun with it.
As for the avoidance, I'm not an avoidance guy, so I didn't even play it for more than a few minutes. I would definitely get frustrated with the sphere and its general length, but I won't dock off points for it because avoidances are not for me.
P.S. The outline kid sprite flashes back to normal kid sprite for one frame every time the kid double jumps, and it's actually pretty distracting. Nothing major, but not a positive thing.
Rating: 6.0 60
Difficulty: 70 70
Jun 26, 2018
sacredgeo
Disclaimer: I've only cleared the platforming. Frustrated and don't feel like grinding the final boss fight any longer than I already have at the moment but I'll update the review whenever to encompass my thoughts on her whenever I inevitably do get the motivation to beat it.
Generally well paced game with some pretty hard jumps throughout. A lot of it is extremely generic named jumps that it doesn't really do anything interesting with, but I enjoy this kind of thing from time to time so I had a good time with it. A lot of parts of this game functioned as a kind of skill test for me, and it was cool to see that I have indeed leveled up enough to be able to clear a lot of jumps that used to look impossible.
The final save is probably the hardest thing I've pulled off to date and it is not exactly for good reasons, I was not a fan of this save AT ALL and I'm extremely lucky that I first tried the second half of it when I got there since it took me nearly two hours to get the rejump right on the drop. I bumped my difficulty rating up a solid 10 points because of this save alone.
Also the visuals are pretty sick throughout and the last stage is a nice visual treat. Though. one thing that is a MAJOR negative in a game like this is the fact that the touch saves used in this area do not preserve align. Literally why?
[1] Like
Generally well paced game with some pretty hard jumps throughout. A lot of it is extremely generic named jumps that it doesn't really do anything interesting with, but I enjoy this kind of thing from time to time so I had a good time with it. A lot of parts of this game functioned as a kind of skill test for me, and it was cool to see that I have indeed leveled up enough to be able to clear a lot of jumps that used to look impossible.
The final save is probably the hardest thing I've pulled off to date and it is not exactly for good reasons, I was not a fan of this save AT ALL and I'm extremely lucky that I first tried the second half of it when I got there since it took me nearly two hours to get the rejump right on the drop. I bumped my difficulty rating up a solid 10 points because of this save alone.
Also the visuals are pretty sick throughout and the last stage is a nice visual treat. Though. one thing that is a MAJOR negative in a game like this is the fact that the touch saves used in this area do not preserve align. Literally why?
Rating: 6.5 65
Difficulty: 70 70
Apr 18, 2018
Nick24
Cleared after 7 years
DEFINITELY not a beginner recommendation
[1] Like
DEFINITELY not a beginner recommendation
Rating: 8.0 80
Difficulty: 70 70
Nov 28, 2017
Arraze
The game is very entertaining in general, but the last room is a nightmare for me. It took me an hour and a half to get there, and now I have been there for two hours without being close to getting ahead.
I really wanted to try the boss, but I find this last room impossible for me.
If someone has a backup boss save, I would really appreciate it.
[1] Like
I really wanted to try the boss, but I find this last room impossible for me.
If someone has a backup boss save, I would really appreciate it.
Rating: N/A
Difficulty: 87 87
Nov 9, 2017
Delicious Fruit
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