46 Reviews:
Taprus
Even though it lacks a lot of production value, and "good looking-iness", I actually had a lot of fun playing this! Sure there are 2 or 3 screens that where just painful to play (rainbow road immediatly comes to mind), but overall there isn't anyhting that I would call downright blasphemous.Also,the final boss was actually pretty funny, in my opinion at least.
So yeah thats it i guess.
(oh yeah the game is pretty much just a huge meme, and i like that, deal with it)
[1] Like
So yeah thats it i guess.
(oh yeah the game is pretty much just a huge meme, and i like that, deal with it)
Rating: 8.0 80
Difficulty: 50 50
Apr 10, 2016
Paragus
A medley of the worst fangames possible. The goal is to not be fun, and it succeeds at that. Just because it does what it set out to do, doesn't mean it worth playing. It's not. The first few stages are bearable, but once the meme rap music and flashing eye AIDS starts up, the game isn't really tolerable. It has production value, but uses it to annoy the player. If you want to get mad or walk through the hall of shame of bad fangames, then try it...maybe. Otherwise you will get mad.
[1] Like
Rating: 5.0 50
Difficulty: 60 60
Apr 19, 2015
Fruitless
I came in expecting the absolute worst, but the game failed to deliver that, meaning I actually had some fun with this one.
I Wanna Kill The Sudoku is a rather unorthodox medley fangame created by Fate, mostly featuring screens that are low quality in production value or gameplay. Despite its reputation as an intentionally bad medley, the screens were "chosen with a lot of love", according to the readme. Looking at the game itself, you can definitely see this, as I surprisingly enjoyed it.
The things that make the screens "sudoku", as would later become a common fangame terminology due to this game, are a lot of things, actually. Some screens have low-quality graphics, some have weird gimmicks, some just spam platforms or invisible blocks, some have too much going on in the visual department and can cause headaches, some have RNG spam that can just wall you sometimes, some have unclear routes through the screen, some make you wait for long stretches of time, and there's even some plain bad needle included for good measure. It's a lot to take in sometimes, but I do like the variety in the wackiness this game has to offer. It might get frustrating sometimes, but one thing you can't say is that it gets boring. Speaking of frustration, I was expecting that in spades with this game, but the amount of actually fun screens is much higher than the unfun ones. Even when "bad" level design aspects like invisible blocks are used, it's mostly really easy so you don't get stuck on them (although your bullets don't hit invisible blocks anymore, making them harder to detect, which is annoying). Besides that, the game picks good rooms from these games, despite all the aforementioned jank. Some do require some learning to be fun, but if you do have that patience to stick through it, you'll likely enjoy it. As for the flashy visuals, it admittedly can be hazardous to some players, but at least the rooms that feature such flashing are rather easy besides that too. That is, until the last screen of the game, Rainbow Road. This screen compresses everything "sudoku" about this game into a single screen, with RNG gimmicks, an unintuitive route with a fake block, flashy visuals, and to top it all off, the screen is actually hard this time. If you didn't like the game up to this point, you definitely won't like it here. And then there's a big joke boss after that where you literally can't die, quite a funny way to end the game.
It's definitely an interesting experiment for a fangame, and it works surprisingly well. Obviously, people with little patience or that don't like joke fangames aren't this game's target audience. However, if you're not in that camp, this game is a great way to experience some of the wackier aspects of fangames and have some fun. Recommended if you want something interesting to play, or if you like sudoku gameplay and want to see where it all began.
[0] Likes
I Wanna Kill The Sudoku is a rather unorthodox medley fangame created by Fate, mostly featuring screens that are low quality in production value or gameplay. Despite its reputation as an intentionally bad medley, the screens were "chosen with a lot of love", according to the readme. Looking at the game itself, you can definitely see this, as I surprisingly enjoyed it.
The things that make the screens "sudoku", as would later become a common fangame terminology due to this game, are a lot of things, actually. Some screens have low-quality graphics, some have weird gimmicks, some just spam platforms or invisible blocks, some have too much going on in the visual department and can cause headaches, some have RNG spam that can just wall you sometimes, some have unclear routes through the screen, some make you wait for long stretches of time, and there's even some plain bad needle included for good measure. It's a lot to take in sometimes, but I do like the variety in the wackiness this game has to offer. It might get frustrating sometimes, but one thing you can't say is that it gets boring. Speaking of frustration, I was expecting that in spades with this game, but the amount of actually fun screens is much higher than the unfun ones. Even when "bad" level design aspects like invisible blocks are used, it's mostly really easy so you don't get stuck on them (although your bullets don't hit invisible blocks anymore, making them harder to detect, which is annoying). Besides that, the game picks good rooms from these games, despite all the aforementioned jank. Some do require some learning to be fun, but if you do have that patience to stick through it, you'll likely enjoy it. As for the flashy visuals, it admittedly can be hazardous to some players, but at least the rooms that feature such flashing are rather easy besides that too. That is, until the last screen of the game, Rainbow Road. This screen compresses everything "sudoku" about this game into a single screen, with RNG gimmicks, an unintuitive route with a fake block, flashy visuals, and to top it all off, the screen is actually hard this time. If you didn't like the game up to this point, you definitely won't like it here. And then there's a big joke boss after that where you literally can't die, quite a funny way to end the game.
It's definitely an interesting experiment for a fangame, and it works surprisingly well. Obviously, people with little patience or that don't like joke fangames aren't this game's target audience. However, if you're not in that camp, this game is a great way to experience some of the wackier aspects of fangames and have some fun. Recommended if you want something interesting to play, or if you like sudoku gameplay and want to see where it all began.
Rating: 6.0 60
Difficulty: 55 55
May 31, 2026
Stickbro411
Egodeath
final traisl were tough, maen..
[0] Likes
final traisl were tough, maen..
Rating: 5.4 54
Difficulty: 64 64
Feb 28, 2024
yangshuoen
I don't like meme and sudoku games very much, so I don't like this game too much, and the selection of levels is not very good, but the selection of levels is not the worst, and this game is quite funny, this factor can at least make this The game has become slightly more interesting, but all in all, for me, I still don't like it enough, so it's not worth playing.
我不是很喜歡meme和sudoku遊戲,所以我也不太喜歡這個遊戲,而且關卡的選擇不是很好,不過關卡的選擇並沒有選擇最爛的,而且這個遊戲蠻搞笑的,這個因素至少可以使這個遊戲變得些許的有趣,總而言之,對我來說,我還是不太喜歡,所以不值得玩。
[0] Likes
我不是很喜歡meme和sudoku遊戲,所以我也不太喜歡這個遊戲,而且關卡的選擇不是很好,不過關卡的選擇並沒有選擇最爛的,而且這個遊戲蠻搞笑的,這個因素至少可以使這個遊戲變得些許的有趣,總而言之,對我來說,我還是不太喜歡,所以不值得玩。
Rating: 3.3 33
Difficulty: 60 60
May 4, 2023
Delicious Fruit
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