I wanna be the RayTrapべつばら

Creator: れぃ

Average Rating
6.8 / 10
Average Difficulty
54.0 / 100
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Tags:

Adventure (1) Needle (1) Avoidance (2) Trap (1) Boss (1) Secrets (1)

Screenshots

  • by xva
  • by xva
  • by xva
  • by Fruitless
  • by xva
  • by xva
  • by xva
  • by xva

2 Reviews:

xva
an ultimate RayTrap game, and the only one I’d actually consider recommending. it has elements of all the other RayTraps that came before it, all neatly packaged into one game. there’s a decent amount of content too, about an hour or two — but as always with hour estimates, your mileage may vary. this game is the most polished, well-executed and well-made RayTrap game to date. it encapsulates many elements of the earlier games, like cryptic secrets, traps and room design. this game’s stages and bosses (to a degree) are often reminiscent of something you’d see in Butterfly. this indicates the development and gradual evolution of Rei’s iconic style into what it was near the end of his gamemaking career. the bosses aren’t too representative of Rei’s greatness as a maker, but they are creative I’d say

there are 6 stages and 5 bosses counting the final stage and final boss. the secrets are somewhat hard to guess as I said, but nowhere near on the same level as the OKAERI version of RayTrap. these well-hidden secrets had a positive effect — in the way that the water stage has one of the most clever secrets in any fangame I’ve ever played. a notably annoying boss is Rumia (or whoever the blonde girl is). her fight feels super luck-based and her attacks work in a stupid way. you essentially pray for her not to a) heal and b) instantly murder you with the circle attack. the other bosses are less notable and are typical adventure game bosses

my favorite parts of the game are the RayTrap reminiscence stage, the final stage and the final boss. the final stage is where Rei really put in the effort and made something great. I genuinely really love Rei’s style, to me it’s the essence of classic adventure. it encapsulates everything right with the genre, something very few games can accomplish. additionally, you can sense the future influence this had on Butterfly with some of the gameplay ideas seen in the final stage. you have to have played both in order to see what I’m talking about — if you do however, it’ll be something you can’t unsee. the final boss is quite fun, it’s a simple RNG-based avoidance with a few patterns that aren’t super hard to learn. it’s quite a nice and easy fight that doesn’t drag on for too long. another positive trait the maker exhibits is exactly this: Rei is consistently great at making avoidances. despite it being a subjective matter, I can’t really find a complaint that doesn’t fall under nitpicking

overall a solid adventure game. if you wanna play a RayTrap game for whatever reason, or you just wanna play an unknown, unplayed or obscure adventure game, this wouldn’t be a bad choice

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Tagged as: Adventure Needle Avoidance Trap Boss Secrets
[0] Likes
Rating: 6.8 68       Difficulty: 54 54
May 30, 2025
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 26, 2020