xva's Profile
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300 Games
300 Reviews
xva
For: I wanna see the World
For: I wanna see the World
I have a very specific pure vitriolic hatred for this avoidance. I haven't played something this irritating and annoying in a long, long time. this "game" has some of the worst and most poorly thought-out transitions and attacks I've ever seen. there's like 6 luck checks in the avoidance that don't work most of the time. there is nothing redeemable about this avoidance other than its music. none of the attacks seem like they're made with any aspect of fun in mind. on top of that, the avoidance is balanced very poorly, with most of the bullshit being stacked right at the end to cause maximum suffering. by this I mean that the last 30ish seconds of the avoidance contain by far the largest amount difficult attacks in proportion to the rest of the avoidance.
warning: you will have next to no fun playing this! in no universe is this game a 59!
not recommended by any means
[0] Likes
warning: you will have next to no fun playing this! in no universe is this game a 59!
not recommended by any means
Rating: 1.8 18
Difficulty: 65 65
Nov 11, 2024
xva
For: I wanna Night Circus
For: I wanna Night Circus
this avoidance is pure positional avoidance perfection, I can really only think of like one other avoidance that does its job as well as this one, that being Mayumushi. beautiful visuals, fun RNG (except for lunatic time), fun patterns, great song, good length but most importantly a great lack of annoying/stupid bullshit. entire avoidance plays very well, every attack flows well into one another. a thing I love about positional avoidance is that, if done well, will utilize every part of the screen. bonus points if it has infinite jump, and even more bonus points if it has normal + infjump sections - which is the case in this avoidance.
only real gripes I have is that one of the early patterns (the one at about 40 seconds in) is by far the most difficult pattern in the entire avoidance and you'll spend a while just dying to it until you get the timing down. it's not an easy pattern imo, I struggled with it. the other gripe I have is lunatic time. it's a really fast rng segment that can really easily destroy you with no warning. everything can suddenly go from manageable to insanely hard or downright impossible almost instantly. this feeling of powerlessness just kinda sucks, especially with someone as incompetent as me, I probably died to this over 30 times. these gripes are somewhat minor though and they don't interfere with the overall experience all too much
highly highly recommended, absolutely fantastic avoidance
only real gripes I have is that one of the early patterns (the one at about 40 seconds in) is by far the most difficult pattern in the entire avoidance and you'll spend a while just dying to it until you get the timing down. it's not an easy pattern imo, I struggled with it. the other gripe I have is lunatic time. it's a really fast rng segment that can really easily destroy you with no warning. everything can suddenly go from manageable to insanely hard or downright impossible almost instantly. this feeling of powerlessness just kinda sucks, especially with someone as incompetent as me, I probably died to this over 30 times. these gripes are somewhat minor though and they don't interfere with the overall experience all too much
highly highly recommended, absolutely fantastic avoidance
Tagged as: Avoidance
[0] Likes
Rating: 10.0 100
Difficulty: 80 80
Nov 10, 2024
xva
For: I wanna be the Islenauts
For: I wanna be the Islenauts
this game walked so noesis could run
[2] Likes
Rating: 3.8 38
Difficulty: 44 44
Nov 10, 2024
xva
For: Non-Conforming Avoidance
For: Non-Conforming Avoidance
Oh boy, (SPOILE® WA®NING) whe®e to begin?
Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.
®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.
With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.
Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.
The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.
Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),
Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.
In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.
#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION
[3] Likes
Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.
®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.
With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.
Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.
The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.
Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),
Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.
In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.
#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION
Rating: 7.0 70
Difficulty: 44 44
Nov 3, 2024
xva
For: I wanna be the Nightmare
For: I wanna be the Nightmare
fantastic needle game, every save holds up to this day and is really really fun. perfect difficulty and perfect length. along with the needle itself, I love the visuals and the general theme as well, it really has the vibe you'd expect from a game called "I wanna be the Nightmare". this game is often overlooked, which is quite a shame since it's really fun and well-made. not a single jump in this game I'd call unfun or unoriginal, there isn't like any notably difficult named jumps to speak of in this entire game
I cleared this on the 9th anniversary of this game's release, happy birthday Nightmare!
highly recommended
I cleared this on the 9th anniversary of this game's release, happy birthday Nightmare!
highly recommended
Tagged as: Needle
[0] Likes
Rating: 8.8 88
Difficulty: 76 76
Nov 2, 2024
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